Mate in One

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TheGrobe

broze

*groan* Very Original!!  Undecided

Elprede

easy. took me less than 5 seconds. mostly because others have posted same kind. but thanks for posting a different set-up.

TheGrobe

Yeah, I wanted one that required a touch of retrograde, but I guess the theme's been beaten to death.

Mygame5377

Could not get it nice puzzle

qixel

Groby, just got over here from your link on my thread, and I have to say that I liked this problem a lot.

I solved it, but I doubt if I would have solved it if I hadn't been psychologically primed by the discussion of the Loyd.  Which brings up a whole other series of philosophical questions...oh, no !

Anyway, yours again turns on the point of black's last move. But this is neat, because you actually "tell" us was what that move was.  Also a play on ambiguities in the notational system.

Cool.

Amy

TheGrobe

Well, the "tell" is a necessity of the puzzle interface as far as I can tell.  In order to make the solution possible I had to enter Black's last move and start the puzzle after it was done, so it appears at the bottom of the screen.

Perhaps using a FEN string instead of setting the board up by hand gets around this problem, though... I'm not sure.

qixel
TheGrobe wrote:

Well, the "tell" is a necessity of the puzzle interface as far as I can tell.


I didn't know that restriction.  If I used the interface in the Loyd problem it would have given everything away. 

Although d5 attracts the solver's attention, I still like the ambiguity that it plays up.

Amy

TheGrobe

Well it may not actually be a restriction -- a FEN string doens't contain the history, but it does contain information about castling rights and whether ep is possible.

Your puzzle most certainly would not have had the issue whether crafted by hand or via a FEN string as there are checkboxes in the interface to indicate whether castling is possible or not.  There's no equivalent in the interface for ep so I was forced to enter the move -- as I said above, I wonder if using a FEN string (which does have the ep indicator, and is accepted by the interface) might not have eliminated this.

GSHAPIROY

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GSHAPIROY

I rate this one as 72 out of 5 stars!!!!

FancyKnight
 
TheGrobe wrote:

Well, the "tell" is a necessity of the puzzle interface as far as I can tell.  In order to make the solution possible I had to enter Black's last move and start the puzzle after it was done, so it appears at the bottom of the screen.

It still leaves the ambiguity of whether the pawn started on d6 or d7. I think it's more of a hint than a necessity.

FancyKnight

Interestingly, there's another possible theme in the puzzle if en passnant is not allowed

BigDoggProblem
TheGrobe wrote:

Yeah, I wanted one that required a touch of retrograde, but I guess the theme's been beaten to death.

Trouble is, black's last move could have been ...c6xd5.

GMVillads

BigDoggProblem wrote:

TheGrobe wrote:

Yeah, I wanted one that required a touch of retrograde, but I guess the theme's been beaten to death.

Trouble is, black's last move could have been ...c6xd5.

Or d6-d5

BigDoggProblem
vill0236 wrote:

BigDoggProblem wrote:

TheGrobe wrote:

 

Yeah, I wanted one that required a touch of retrograde, but I guess the theme's been beaten to death.

 

 

Trouble is, black's last move could have been ...c6xd5.

Or d6-d5

No - because that places white's K in check with black to move.