TİMUR CHESS
Timur Chess

TİMUR CHESS

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Timur chess or Timurlenk chess is a medieval chess variant. Like modern chess, it is derived from shatranj. Timur chess was developed in Central Asia during the reign of the Turkish leader Timur, and its invention is attributed to Timur.[1] Since the top variant of Timur chess is a larger variant of Chaturanga, it is also called Shatranj Al-Kabir (Grand chess), as opposed to Shatranj ash-shaghir (Small chess), which corresponds to common chess. The game resembles modern chess in general outline, but with important differences,[2] for example, the variety of pawns is a distinguishing feature.[3]

Board

A Timur chessboard consists of 110 squares in a 10×11 layout. Additional squares, known as palaces, protrude from the left side in the ninth row and from the right side in the second row, making a total of 112 squares.[1][4] When the opposing king occupies a player's palace, the game is declared a draw. No piece other than the king can occupy the palace.

In Timurid chess, there are a few different arrangement of pieces. A common one is as follows:

White side (bottom row, from left): bishop, (space), camel, (space), war engine, (space), war engine, (space), camel, (space), bishop.
Second row (from left): castle, horse, scout, giraffe, general, king, queen, giraffe, scout, horse, castle.
Third row (from left): pawn pawn, war machine pawn, camel pawn, bishop pawn, general pawn, king pawn, queen pawn, giraffe pawn, scout pawn, king pawn, rook pawn.

 king - moves like the common chess king, but can be replaced by any of its own pieces once during the game in case of checkmate or deadlock (pat).
queen (wazir) - moves one square horizontally or vertically.
general or minister (ferz) - moves diagonally one square.
giraffe (zurafa) - moves diagonally one square and then horizontally or vertically at least three squares.
stake (tali'a)[5] - Moves like the bishop in common chess, but must move at least two squares.
knight (faras) - Moves like the common chess knight.
rook (rukh) - Moves like a rook in common chess.
bishop (pil) - moves diagonally two squares diagonally and can jump over pieces.
camel (jamal / shutur) - Moves one diagonally and two straight. Can jump over pieces. Moves in an "L" shape like the common chess knight, 3 × 1 instead of 2 × 1.
war engine (dabbaba) - Moves two horizontally or vertically. Can jump over pieces.
 pawns - Moves like a pawn in chess, which is common, but cannot make an initial double move or capture in transition. Each piece (including the pawn) has a corresponding pawn. For example: king pawn, queen pawn, giraffe pawn, etc.

Source https://tr.wikipedia.org/wiki/Timur_satranc%C4%B1 

^ a b Cazaux, Jean-Louis and Knowlton, Rick (2017). A World of Chess, p. 31. McFarland. 9780786494279. "Often known as Tamerlane chess, [its invention] is traditionally attributed to the conqueror himself."
^ Chess variations, ancient, regional, and modern. C. E. Tuttle Co. 21 Kasım 1968. ISBN 9780804811224 – Google Books vasıtasıyla. Yazar |ad1= eksik |soyadı1= (yardım)
^ "Triple Chess". Valpy. 21 Kasım 1826 – Google Books vasıtasıyla. Yazar |ad1= eksik |soyadı1= (yardım)
^ Falkener, Edward (1892). Games Ancient and Oriental. Longmans, Green and Company. Şablonre-ISBN.
^ Cazaux & Knowlton (2017), p. 360, n.21. "Talia means scout, vanguard, outpost, picket, advanced post, spy, a group of soldiers or troops placed on a line forward of a position to warn against an enemy advance."