
Bughouse for Beginners: Commonly Missed Opportunities
Often in the random pool, I'm playing as a 2400 with three 1800 players, and I have noticed a few recurring patterns; opportunities that are often missed. There is no real structure to the things that 1800s tend to miss, so I just give these as they occur to me.
#1. Smothered Mates
One of the most common things I am just a little too slow to type is "play N@h3, it mates". Let's look.
White is being positionally squeezed, but Black has neglected a few things. First, the h6 square is not defended. Secondly, the f7 square is only defended once. If White drops Nh6+, and White has a Rook or Queen in hand, Black must take. If Black plays Kh8, R@g8 forces Black to play Rxg8 and Nxf7 is mate. If Black does take, White needs the house to mate. But if White has enough Knights, Rooks, and a Queen, mate is possible. 1. Nh6 gxh6 2. R@h8+ Kxh8 3. p@g7+Kxg7 4. N@h5 will mate. Always look for this.
Some positions are like this but require less material to mate. It will depend on what squares each of the players are controlling.
Some positions are not quite like this but are close. Sometimes when you are on the back foot, you can lure away a key defender and then commence the attack. Sometimes such trick moves are all you have.
Sometimes a knight on f6 makes the smothered mate impossible, because the f6 Knight defends g8, meaning that the Rook on f8 can remain defending the f7 square against the Knight. I have played many a "smothered mate" where all I did was give a free rook and make my opponent safer. But with a Bishop on e5, sometimes you get this sort of thing...
#6. Knowing when to keep check
In some positions, all you have to do is spam checks and you will eventually mate. Your partner, if perceptive, will play for your board. Many times, I am trading for my partner's attack, and they inexplicably stop giving checks, and get mated. Well, perhaps the right move was hard to see. But if your King safety is bad beyond repair, it is good to ask for advice on how to attack.
Sometimes, instead of spamming checks, you have to find a judicious quiet move which cuts off the retreat of the opponent's King.
Assuming low flow, B@g7 could be an excellent idea for White. Sometimes non-checking moves are better. All you do is control some key squares.
Another example of a strong quiet move, taken from a game of ZLangley's.
What Black wants is a Knight, but it isn't there. So ZLangley played B@e4!
In the Helms/Botez stream, WFM Alexandra Botez plays B@g1! An excellent move. Botez mates shortly after.
Perhaps CheckForChess should try N@h6 in response. He does not have enough material after N@h6, gxh6 (forced since Kh8 R@g8 Rxg8 and Nxf7 is mate) R@h8 Kxh8 p@g7 and after N@h5 CheckForChess needs another Knight--but it should be possible to force on the Helms board since the CheckForChess team is up six seconds. B@g1 would be stronger if the f7 square was defended. But it is a clever trick nonetheless!
You can watch this here: https://www.youtube.com/watch?v=GNEK-bgVN4I
#7. Lead your attack with weaker pieces
Like all of the above, this is just a rule of thumb, but you can see a game where I screwed up by leading with the Queen instead of a pawn.
I am White, and my opponent is the immensely strong HisokaCC. Here, I played the egregious Q@d6+, when I had N@f5+, which leads to mate after Kf7 Nb5-d6. If Kg8 Q@f7+ and Kh8 Qxg7 is mate. If Kg6 Q@f7+ and after Kg5 h4 Kg4 dropping a pawn or Bishop on f3 is mate. Instead my move means my Queen is already dropped and I only won the game because my partner NM Frolik flagged KenFromFics. In such a tough match-up, it's easy to forget what you know.
#8 Move-order in back rank mates
With a Rook and Knight, R@a1 and N@e2 mate. Strangely, many players play N@e2 and then ask for the follow up. Unfortunately, after N@e2 there really is no follow up.
#9 Sneaky Rook Checks
Suppose in this position, with White to move, that both players have essentially everything in their hands. They can drop anything. White cannot take on g7--it's just too slow. You have to keep check. R@h8! is the move, forcing the King to take, and then check, check, check, and it's over. But don't play hxg7 without check--that means a loss.
Less frequently, you may also see a similar idea with R@h1/h8...
The details don't matter so much here. (And the game I had in mind is for some reason no longer in the database). The key is in making Rxh2 a check to the White King. Sometimes that's the only way. In one game I said "Rh1' and my partner played Rh4-h8. It's easy to confuse the coordinates, especially in bughouse. However, if you have the idea of R@h1 among your usual bag of tricks, it will jump out at you.
In this game, good-gamer missed a sneaky Queen mate.
Q@h1+, with a Knight in hand, is excellent. The Queen can't be taken due to Bxg2+ Kg1 and N@h3#. Perhaps after Ke1 instead of taking the Queen, Black simply plays Qxg7, taking the pressure off of his own King. Fortunately good-gamer found mate later.
In the following game between two strong players, aaaanwar81 and JeremyDurham, the following position was reached.
I think it's pretty easy to see the mate White has, with a Rook in hand. R@h8+, Rxh7+, Rxg7+, Ne6++, and Qg7 mates.
#10. Active Defense
If your opponent gives check from a distance, it's often a good idea to block with something that threatens to take the checking piece. So this means blocking with Bishops or Rooks instead of pawns. Especially if your King is on the run, it's a good idea to get as much control of the squares around your King as you can. Often you should even use the Queen. In the diagrammed position, unless B is really bad for my partner, I would prefer B@f6 to p@f6.

Here, NM Frolik67 has been sacrificed on. He responds to Qf3+ with Nf6, but I preferred Qf6, which more actively challenges the active White Queen, and also makes room on d8 for his own King. Additionally, the Queen is good for me since I am White and I have a Knight on e5.
When you have moved a rook over for defense, activate it if you can, by recapturing with a pawn.
#11. Block Checks
In general, it is best to place pieces around your King when being checked from a distance. Moving your King means that the Bishop, Rook, or Queen, projects control through your position. You should nearly always try to nullify this control by placing pieces.
#12. Add more attacks/defenders
Rather than recycling trades, it is often good to drop more pieces, to increase your control.
Black could take g2 and drop a pawn on h3. But it might be better to play p@f3 and then p@g2. If it were White to move, a good idea might be B@h1.
Sometimes, you can drop a Queen next to your king. You can expect to lose the Queen, but the Queen is the best defender. Probably the thing I have taken most pains to emphasize in all my blogging is that it's ok to lose a Queen. Sometimes it is awful not to lose the Queen, since saving the Queen often loses the game.
As a side note, on chess.com, the piece values displayed in bughouse games are those of chess. So if you are up a Knight and a pawn, you will +4. But the values of the pieces in bughouse are not those of chess. The Queen is worth 9 points in chess, and so many players are reluctant to part with Queens. But if you know the bughouse values of the pieces, you will be ready to give away Queens more freely.
The Values of the Pieces in Bughouse
Pawn = 1
Knight = 2
Bishop = 2
Rook = 2
Queen = 4
Everything is expendable. Materialism in bughouse is generally not worth it. Pieces are only as valuable as the squares they control.
#13. Enemy pieces can be your best defenders
If you have a castled king, and your opponent sacs a Knight on g2, you might not want to take it.
#15. Move Order in f7-sacrifices
Supposing that White has a Queen in hand, the move Qxf7+ probably leads to mate. But it is important to first remove the defender of the e5 square. Bxc6+, is an important preparatory move. N@g5 is not mating, because Black can sacrifice their Queen in defense. Remember to move the defender first, especially if you can do it with check.