Event #18 Magnetic Pawns

Event #18 Magnetic Pawns

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This is an event that is part of a variant called event chess. More about event chess can be read here.

Event #18 Magnetic Pawns

Condition: At least 1 pawn for each player

Whenever a player move his pawn, he also move an enemy piece one step towards that pawn.

To move an enemy piece this way, the enemy piece must be in front of the pawn, on the same file, no piece in between and have an empty square to move to.

Moving an enemy piece this way is mandatory, not optional.

 

Example 1:

White plays e4. White also moves blacks pawn to e6.

Black plays e5. Since there are no empty square to move whites pawn to, no additional move is made.

Example 2:

White plays e4. None of blacks pieces are on the same rank in front of whites pawn, so no additional move is made.

Example 3:

White plays e4. There is a piece in between the white pawn and black king, so no additional move is made.

Example 4:

If white would move the c-pawn, then he would also move blacks bishop to c6 which would cause white to be in check. Moving the c-pawn is not legal.

If white would move the d-pawn, then he would also move blacks queen to d5 which would cause white to be in check. Moving the d-pawn is not legal.

Game ends in stalemate.

Games:

SJ_SJ - tacticspotter #2