Hiya, was disappointed that people kept going their own way without any discussion in this vote chess match (vs mexico) currently in progress at this club, so chatted with Jane from Ozzie and I decided to start this forum, think of it as a starting point for discussion.
YES THESE RULES ARE REALLY STRICT. but EGL is currently playing a team ranked 200 in VC on this site and we have 100% voting compliance this last vote with 10 out of 28 people having voted, that's pretty good, and we know a good plan isn't going to get sabotaged.
Thank you to all that ever worked on them, especially @silledad and @skelos from Endgame Lovers, I know there have been (women especially) admins that have tweaked them and their names have disappeared... someone like ChessMusic or something, I know her name dropped off them. Anyway, here they are, and here is to more organized vote chess for the Foos!!!
You know we the Foo Fighters are ranked 509 or so, that is EXCEPtional, we should try and improve on that, not lose it.
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Updated January 2020 Vote Chess Rules for this club.
wollyhood
#1
Thank you so much to the admins that came before me, namely ProphetessMio <& give me other names to put in here> for their thoughtful work which we have built on and arrived with these rules and guidelines : D
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#1
Vote chess is great. However, it involves some rules to ensure the game goes smoothly with communication amongst members. Here's how it will work.
1. Members of the group join the side they're playing for. If they are in both clubs, they can choose which side they want to be on. All members are encouraged to join, the more, the merrier!
2. Members playing should click the 'follow' box under the commenting box. This way, you will receive notifications every time someone comments.
3. Once it is our group's turn, members can discuss moves. Often, especially in the opening, discussion can be done while it is the other group's move and that is okay.
4. When you want to suggest a move, explain why you think it is a good move using a diagram, image of the final position or text (diagram is recommended as it is easy to understand). This improves communication between team mates. This might be a good tutorial for how to do that: https://www.chess.com/clubs/forum/view/posting-diagrams-especially-useful-in-vote-chess , Ask admins if you are having trouble posting these options.
5. As the discussion is going on, members can suggest their ideas or support other ideas. Please do not vote early as it will disrupt the system. Too many early moves might result in the wrong move being voted for! Don't be shy to ask questions about other variations, and feel free to post your own! We are all learning.
6. Once moves are decided, vote chess captains will post an image
along with the Chosen Move to be voted for.
Have fun!
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RULES
New acronyms (easier to remember) used in these rules:
VCC = vote chess captain, usually an admin. This person will be made known to you in the discussion before the first vote.
VDL = voting deadline, if we haven't voted by this time, we forfeit.
C4V = call for votes, 24 hours before VDL, this will be made by the VCC.
CM = discussed and chosen move. Could sometimes be two options if we can't come to a consensus. The VCC or their deputized person are the only ones that can declare the CM.
1st day of the 3 days before VDL = discuss possible moves.
2nd day of the " " = will probably be asked to further discussion of possible moves, ending just before C4V when we all are instructed which move has been chosen and has become the CM.
Exceptions:
1. For a forced (that is, on legal move only) a call for votes should be issued early
2. For a practically forced move, although there is absolutely no advantage in voting early, people get impatient so after at least a little time to let people suggest intermediate moves (we like to let the move run at least 24 hours, to allow one day right around the world) an early call for votes might be issued
3. Rarely, discussion will be ongoing at the 24 hour mark. It's then appropriate to hold up the call for votes (and post saying so!) and to wait for the discussion to resolve if possible.
Other points:
1. Having the 24 hour mark roll around between midnight and 6am or any time the vote captain is regularly asleep or at work without Internet access is awkward. Sometimes the call for votes moves to 28 hours or 20 hours. Sometimes someone else in the game has to be deputized by an admin to give it.
2. People need to follow the rules in this club and not vote early (even if you are going away or have only been given 6 hours to live) and not vote against the Chosen Move. Failure to do this will result in a warning, and if it happens again you will be removed from the game. This would be a sad way to spend your last 5 hours on earth.
3. Try and be respectful when you are dismissing the ideas of others. For eg: instead of saying "Don't be stupid, that's a pointless move" you could say "I think h5 is way stronger because........., and also c4 creates a huge defensive weakness..."
It is possible if people are causing too much negativity to the environment they could also be warned before getting kicked from the game.
Please contact the VCC or other admin if you are feeling unhappy in the game or have noticed some rule breaking, and we will try and address your concerns asap.
varelse1
23 days ago #2
Good point on the "be respectful" part.
I have seen the weakest player on the team, suggest some of the best ideas at times.
Being they can think of ideas, most stronger players would never even consider.
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