Shogi is not a chess variant. It is a Japanese, chess-like game that evolved from the same ancestor as chess. But it is still an awesome game so we are going to play it!
The pieces are marked with a small letter in the lower right corner in case you don't know the Kanji symbols. The symbol changes and turns red when the piece promotes. A plus sign is added after the letter.
King - Each player has 1 king. The king is the most important piece on the board in the sense that the object of the game is to checkmate the king in the same manner as in International chess. The king occupies the centre of the first rank, ie: black's king is on 5i, and white's is on 5a. The king may move 1 square in any direction like the king in chess, that is, one square in a n, n-e, e, s-e, s, s-w, w, n-w direction. The king does not promote.
Gold General - Each player has 2 golds. The golds occupiy the 2 positions either side of the king, ie: black's golds are on 4i and 6i, and white's are on 4a and 6a. The gold moves one square in any direction exceptthe two rearward diagonal squares, that is, one square in a n-w, n, ne, s, w, e direction. The gold does not promote.
Silver General - Each player has 2 silvers. The silvers occupy the 2 positions either side of the golds, ie: black's silvers are on 3i and 7i, and white's are on 3a and 7a. The silver moves one square in any direction exceptorthogonally left, right or backwards, that is, one square in a n-w, n, n-e, s-w, s-e direction. The silver may promote to gold once it has entered the promotion zone.
Knight - Each player has 2 knights. The knights occupy the 2 positions either side of the silvers, ie: black's knights are on 2i and 8i, and white's are on 2a and 8a. The knight moves one square forward and then one square diagonally, left or right (ie: a restricted form of the knights move in Chess), that is, one square n followed by one square n-w or n-e. Pieces on the intervening squares are ignored. The knight is the onlypiece which may jump other pieces in this way. The knight may promote to gold once it has entered the promotion zone.
Lance - Each player has 2 lances to start with. They occupy the corners of the board, ie: black's lances are on 1i and 9i, and white's are on 1a and 9a. The lance moves any number of squares forward, that is, any number of squares n. When it enters the opponents promotion zone (the furthest away third of the board), the lance may promote to gold if desired.
Bishop - Each player has one bishop which occupies 8h (black) and 2b (white) at the start of the game. The bishops move is the same as that in Chess - any number of squares in any of the diagonal directions, that is, n-w, n-e, s-e, s-w. The bishop may promote and acquire the extra power to move one square only in any of the orthogonal directions, that is, one square n, e, s, w.
Rook - Each player has one rook which occupies 2h (black) and 8b (white) at the start of the game. The rooks move is the same as that in Chess - any number of squares in any of the orthogonal directions, that is, n, e, s, w. The rook may promote and acquire the extra power to move one square only in any of the orthogonal directions, that is, one square n-e, s-e, s-w, n-w.
Pawn - The pawns occupy the third rank on each side. Each player has 9 pawns to start with. The pawn moves (and captures) one square forward, that is, one square n. When it enters the opponents promotion zone, the pawn may promote to gold if desired.
Most pieces (pawn, lance, knight, silver, rook, bishop) may be promoted on reaching the promotion zone (the furthest away three ranks of the board). Pieces are promoted by turning them over so that their promoted characters are visible. Pawn, lance, knight and silver promote to gold. Rook and bishop have their powers enhanced by being allowed to move one square in a diagonal (rook) or orthogonal (bishop) direction. Note that promotion is not mandatory, and there are some strategic situations in which it may be disadvantageous to do so. Note however, that when a piece would no longer have a valid move after the current one, it mustpromote - that is, when a lance or pawn reaches the last rank, or when a knight reaches either of the last two ranks. Once promoted, a piece may not be 'unpromoted'. Finally, remember that although the discussion above assumes that promotion takes place (or not) when a piece first enters the promotion zone, in fact, a piece may be promoted in the course of a normal move as it enters or leaves the promotion zone or as part of a move entirely within the promotion zone. Pieces may not 'un-promote'. A player may elect to 'drop' a captured piece instead of moving a piece. This is one of the features which makes shogi so different from chess. Basically a piece may be dropped anywhere with the provisos that:
It is forbidden to have more than one unpromoted pawn on the same file;A pawn may not be dropped to give direct checkmate;A piece may not be dropped where it does not have a legal move (ie: a lance or pawn on the last rank, or a knight on either of the last two ranks);A piece may not be promoted as it is dropped (a dropped piece may only be promoted after it has actually moved).
Also, dropping a pawn onto a file already accupied by one of your pawns is illegal.
To notate moves, a piece is named and the destination square named also. For example (referring to the starting setup), P-7f.It should be clear what this means, but note the abbreviations: P - pawn, L - lance, N - knight, S - silver, G - gold, R - rook, B - bishop, K - king.Captureis indicated by a 'x', eg: Px1c - note the captured piece is not explicitly named in the notation.When a pieceis promoted after the move, a '+' is appended, eg: Px1c+.When a promotedpiece is subsequently moved, it is prepended with a '+', eg: +P-2b.Strictly, if a piece does not promote when it could, an '=' should be appended to the move, eg: Px1c=.A 'drop'of a captured piece which is 'in hand' is designated with a '*', eg: L*9d.In casesof ambiguity, the starting square of the piece being moved is indicated, eg: (considering the starting set-up), G6i-5h.Each playes individual moves are numbered in Japanese games, unlike international chess where moves are numbered in pairs.
Rules from Shogi.net
Whew! That's a really long list of rules! I hope you can remember them all!
Post your move using shogi notation. The first post (this one) will have a move list and a picture of the board. Every time I see a new post, I will update the picture of the board and turn it so that the side who's turn it is comes up in front. Make sure you track this topic so that you know when it is your move. As soon as you join the game post something so that I know. The game will begin as soon as we have 2 people ready to go. Have fun!
Player 2 to move.
Players
Player 1: oinquarki Pieces in hand: P B S
Player 2: D_Plew Pieces in hand: P
Move List
P4h
P6g
P5h
Ng7
P6h
P6f
Px7h+
P6b
+Px8h
Sx8h
P4c
Gd8
Bx6f
G8f
Rx8h+