Top 10 #1 Your opponent's move It’s important to pay attention to what your opponent is trying to do each turn. After each move by your opponent ask yourself: What is my opponent trying to do? When your opponent moves a piece that pieces may no longer be defending the pieces or squares it used to defend. After each move by your opponent ask yourself: What did my opponent's last move just weaken? #2 Make sure all your pieces are safe You want to watch out for any checks, hanging pieces, captures or threats that the opponent might make. #3 Look for forcing move (discovered attack, pins, skewers, forks, x ray, sacrifice, deflection) You want to look at ALL forcing moves even the bad ones this will force you look at and see the entire board. #4 If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board. #5 If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece. #6 Look for quiet moves aimed at improving my position and or weakening/cramping my opponents. #7 Where an exchange of pieces is offered or possible, ask yourself who benefits from the exchange? Which piece is more active? #8 Create strong squares that my pieces can exert pressure from and from where they cannot be easily chased away. Create protected outposts in my opponents camp. #9 Improve my pawn structure with the idea of creating the conditions of the previous goals and/or the (future) creation of a passed pawn. #10 Keep in my mind that middle games can suddenly become endgames. Were this to happen now, would it be decisive? If it would, and in my favour, work toward exchanging toward the endgame. If it wouldn't, avoid those types of exchanges and try to improve my endgame prospects
x-8594578864 Dec 15, 2021
Schöne Grüße This forum is our internal club DAILY & LIVE TOURNAMENTS area It's a place for posting/publish our upcoming events. Also, it could be a perfect chance for Your ideas, comments & suggestions about some possible thematic tournaments as well
The Berlin Defense is one of the most popular, if not the most popular defense for black. It was introduced by the great Vladimir Kramnik (even though it has been played previously, it was never analyzed in depth or employed properly). He prepared the Berlin for his World Championship match against Garry Kasparov in 2000. He used the opening to fight Garry’s e4, and his Ruy Lopez, which is by far the most aggressive way for white to play against 1…e5 by black.
X-Ray chess tactics occur when two of your pieces defend one another “through” an enemy piece. The bishop is attacked twice - the white queen is performing an x-ray attack through the black queen, you are attacking a piece through an opponents piece. It is always important to not only look at where all your pieces are directly attacking but at the same time where they are indirectly attacking or defending
Skewer A skewer is a move which attacks two pieces in a line similar to a pin except that the enemy piece of greater value is in front of the piece of lesser value. The opponent is compelled to move the more valuable piece to avoid its capture thereby exposing the less valuable piece which can then be captured Skewer Exercises
Part Two. Pin Moving the attacking piece to bring on the pin is called pinning, the defending piece so restricted is described as pinned Pin Exercises
Beth2006 Apr 5, 2021
Part One. Fork In chess a fork is a tactic whereby a single piece makes two or more direct attacks simultaneously. The attacker usually aims to gain material by capturing one of the opponent's pieces. The defender often finds it difficult to counter two or more threats in a single move. Fork Exercise
#1 The Opening The opening in chess covers the first 10 to 12 moves of the game in which both players are moving their pieces from their starting positions to take up active posts ready to do battle in the middlegame. #2 The Middlegame It can be difficult to pinpoint the exact transition from opening to middlegame but as a general rule it occurs once the pieces have been deployed from their starting squares and the kings have castled to safety. The middlegame is often considered the most exciting phase of the chessgame. It is in this stage of the game after the opening has finished but while there are still plenty of pieces on the board that the king is in the most danger and must be carefully defended from attack. MIDDLEGAME RULES 1. Evaluating a position a. Pre-Move list b. Material c. Pawn structure d. Piece mobility e. King safety f. Enemy threats 2. When you are material ahead exchange as many pieces as possible especially Queens. 3. Avoid serious pawn weaknesses. 4. In cramped positions free yourself by exchanging 5. Don’t t bring your King out with your opponent’s Queen on the board. 6. If your opponent has one or more pieces exposed look for a combination. 7. Try to exchange your opponent's best defensive pieces which may be holding their position together 8. In superior positions to attack the enemy King you must open a file for your heavy pieces. 9. In even positions centralize the action of all your pieces. 10. In inferior positions the best defense is counter-attack if possible #3 The Endgame If neither player achieves a knockout blow in the middlegame the game will eventually reach the endgame. This is the stage of the game when most of the pieces have been captured and only a few remain. Usually the players don't have enough pieces left to easily checkmate the opponent's king so strategy in the endgame generally revolves around getting a pawn to the other side of the board to make a queen. ENDGAME RULES 1. The easiest endings to win are pure pawn endings. 2. The King must be active in the ending. 3. Passed pawns must be pushed. 4. If you are only one pawn ahead exchange pieces not pawns. 5. Don‘t place your pawns on the same color squares as your Bishop. 6. Bishops are better than Knights in open pawn positions. 7. Knights are better than Bishops in blocked pawn positions. 8. It is usually worth giving up a pawn to get a rook on the seventh rank. 9. Rooks belong behind passed pawns. 10. Blockade passed pawn with the King.
GM_of_Disaster Mar 24, 2021