if you did not realized and searched for the club, the club EXISTS: https://www.chess.com/club/8-player-chess
8 Player Chess

I just made it, I haven't made it public yet though as I'm laying down the guidelines so we can play in the forums without any hitches; I'll post when its done though

Ok, fine, you can join by following this link https://www.chess.com/club/8-player-chess/join , the club is not ready yet though and won't be until I've written out the particulars and provided a bunch of images (tldr: the way we're gonna have to do this is by taking a regular board and editing it with a palette of pieces which I'll provide).

Just an update for those of you following this thread; I've made the club and you can join it with the following link:
https://www.chess.com/club/8-player-chess/join
Those of you who have explicitly expressed interest in playing will be given priority in playing the first game - which I will host and only join if needing an extra player.

But you to wait for twoo days to start the game
But you wait for twoo years to say that :0
jk jks
I agree - we need a live server. Our best chance rn is to try and convince chess.com to make a live server imo. I mean theres clearly interest in it but its about whether they think it will be profitable or not tbh

a. At a seven-player stage, getting rid of the left flank is important, yet you are forced to co-operate with your opposite AND your direct-left side. Your direct left-side can hold of further flanks, but even if you mate that side, it will be easy for two flanks to eliminate YOU and obtain an ideal position. I suppose you should firstly get rid of two flanks in the 8-player stage here.
b. At the 6-payer stage, if your direct flank eliminates HIS flank, he becomes someone you do want to eliminate. If he manages to get rid of flank, the next enemy that can backstab him is you. However, attacking him early is a bad idea. Instead, weaken your direct left flank, and only then switch to your direct right flank. The same continues in the 5-player stage, too.
c. At the 4-player stage, that's where it gets complicated. Teaming with the opposite is not a bad idea, yet the best thing to do is to keep it balanced, with a slight imbalance in favor of you and your opposite(s). Only then, drastically weaken one player.
d. 3-player stage. If there is a leading player (in qiguo it was leading on mates, here it is on points), then it is best to make him harmless and temporarily team up against him. If somehow everyone is equal, keep balance.
e. 2-player stage. Well, this is obvious.
What does "left flank", "opposite", "direct left", "two flanks", "direct left flank", and "direct right flank" mean?
im in