Algebraic notation is a simple thing, really. The chessboard can be used as a grid, and that grid is this one below.
White will usually have the right of being on bottom in a diagram. This is to simplify the diagram for the viewer, and reduces questions. Thus, you have the Coordinates. Now, to learn how to record a move.
The pieces are each given a letter.
N for the knight
B for the bishops
R for the rooks
Q for Her Majesty, the queen
K for His Majesty , the king
pawns have no letter. They're special and are identifed by the file they are on (a-h).
Now that you know what to move, you need to know how to move. The syntax for a simple move is [piece][destination square] which would look like this, for example: Kf6. The king is the piece, and the destination square is f6
The King is now on f6, that is all that it is saying. Pawns I said were special, and they are. They are simply dictated where to go, like the common first move 1. e4
Now you can deduce how the rest of the pieces are moved, usually.
You have to know how to capture! Basically, to represent a capture, one can use an x in between the piece and the destination square. Nxf5 means that the knight captured whatever was on f5 and now he sits there.
Check, is marked by a + at the end of a move, and checkmate is marked by # at the end of the move. Now that I have "board" you to death, solve this puzzle!
Algebraic notation is a simple thing, really. The chessboard can be used as a grid, and that grid is this one below.
White will usually have the right of being on bottom in a diagram. This is to simplify the diagram for the viewer, and reduces questions. Thus, you have the Coordinates. Now, to learn how to record a move.
The pieces are each given a letter.
Now that you know what to move, you need to know how to move. The syntax for a simple move is [piece][destination square] which would look like this, for example: Kf6. The king is the piece, and the destination square is f6
The King is now on f6, that is all that it is saying. Pawns I said were special, and they are. They are simply dictated where to go, like the common first move 1. e4
Now you can deduce how the rest of the pieces are moved, usually.
You have to know how to capture! Basically, to represent a capture, one can use an x in between the piece and the destination square. Nxf5 means that the knight captured whatever was on f5 and now he sits there.
Check, is marked by a + at the end of a move, and checkmate is marked by # at the end of the move. Now that I have "board" you to death, solve this puzzle!