Dragon Egg: This relic has currently not been released yet. Glitched Enchanting: The enchant table is replaced with a powerful glitched variant. Stomper: Fall damage is decreased by 50% and is reflected for 125% of the damage taken to nearby enemies.Β
Glass Cannon: The player deals 22% more damage, but their armor is 40% less effective. Blood Deal: The player deals 20% more damage, but 10% of the damage is reflected to back to them. Blackhole: A black hole will be spawned on whoever team has this relic, and a 10-minute timer will appear. If the countdown reaches 0, the whole team will be instantly eliminated and become spectators, bed or not. Players under the relic's effect deal 30% more damage, and getting a kill will add 8 seconds to the timer.
Looter: Damaging and killing an enemy has a chance to drop resources. Knight's Code: Deal 22% more damage but the player cannot use the enchant table. Electrified: Static-type damage increases by 70%. Nature's Touch: All healing is increased by 33%. Ember's Anguish: Attacks have a 40% chance to apply Fire for 3 seconds. Piercing Blade: 50% of all damage dealt ignores armor. Call of the Void: Killing players via the void grants 1 telepearl. Using the telepearl gives the player a 10 HP shield. Resource Refund: All purchases give 33% of spent resources back. King's Grasp: Keep 60% of resources on death. Second Wind: Once per life, heal 30% of the player's max health when their health drops below 25%. Marksman: Projectiles deal up to 250 percent damage based on distance from target (Reacing max damage at 100 blocks). Sword Master: Start the game with a stone sword. All swords are 30% cheaper. Iron Will: Incoming damage is reduced by 25% when the bed is destroyed. Head Start: All teammates start the game with 32 iron. Reinforced Bed: The bed will be covered in fortified stone brick. Quick Forge: Start off the game with a random team upgrades receive another upgrade every 5 minutes. Natureβs Essence: The player can buy nature's essences to increase their max HP. Buying a nature's essence will increase the cost every time. Max HP is 200. Melody's Lullaby: A disk player will spawn on the team's bed. When the player takes damage and is close to the bed, the disk player will heal them for 5 HP each second. Unity: When a player takes damage and is close to a teammate, the damaged player will heal over time until they reach max HP. Incoming damage is reduced by 15%. Prospector's Discipline: When picking up resources from generators, the player has a chance to collect an extra resource from the generator. Second Strike: The damage dealt by a player is doubled once every 8 hits.
Dragon Egg: This relic has currently not been released yet.
Glitched Enchanting: The enchant table is replaced with a powerful glitched variant.
Stomper: Fall damage is decreased by 50% and is reflected for 125% of the damage taken to nearby enemies.Β
Glass Cannon: The player deals 22% more damage, but their armor is 40% less effective.
Blood Deal: The player deals 20% more damage, but 10% of the damage is reflected to back to them.
Blackhole: A black hole will be spawned on whoever team has this relic, and a 10-minute timer will appear. If the countdown reaches 0, the whole team will be instantly eliminated and become spectators, bed or not. Players under the relic's effect deal 30% more damage, and getting a kill will add 8 seconds to the timer.
Looter: Damaging and killing an enemy has a chance to drop resources.
Knight's Code: Deal 22% more damage but the player cannot use the enchant table.
Electrified: Static-type damage increases by 70%.
Nature's Touch: All healing is increased by 33%.
Ember's Anguish: Attacks have a 40% chance to apply Fire for 3 seconds.
Piercing Blade: 50% of all damage dealt ignores armor.
Call of the Void: Killing players via the void grants 1 telepearl. Using the telepearl gives the player a 10 HP shield.
Resource Refund: All purchases give 33% of spent resources back.
King's Grasp: Keep 60% of resources on death.
Second Wind: Once per life, heal 30% of the player's max health when their health drops below 25%.
Marksman: Projectiles deal up to 250 percent damage based on distance from target (Reacing max damage at 100 blocks).
Sword Master: Start the game with a stone sword. All swords are 30% cheaper.
Iron Will: Incoming damage is reduced by 25% when the bed is destroyed.
Head Start: All teammates start the game with 32 iron.
Reinforced Bed: The bed will be covered in fortified stone brick.
Quick Forge: Start off the game with a random team upgrades receive another upgrade every 5 minutes.
Natureβs Essence: The player can buy nature's essences to increase their max HP. Buying a nature's essence will increase the cost every time. Max HP is 200.
Melody's Lullaby: A disk player will spawn on the team's bed. When the player takes damage and is close to the bed, the disk player will heal them for 5 HP each second.
Unity: When a player takes damage and is close to a teammate, the damaged player will heal over time until they reach max HP. Incoming damage is reduced by 15%.
Prospector's Discipline: When picking up resources from generators, the player has a chance to collect an extra resource from the generator.
Second Strike: The damage dealt by a player is doubled once every 8 hits.