Autoclaim: why it exists at all???

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luccaspc

if you don't know, autoclam is a feature that exist to prevent you from drawing or losing 1st place in ffa gamemodes, more commonly in chaturaji.

In more basic terms, autoclaim is the game instantly pressing the claim button for you to make you win. It removes the control of actions from the player and instantly wins the game for whoever gets autoclaimed, its annoying for me, even when it autoclaims me as winner, example of autoclaimed game: https://www.chess.com/variants/chaturaji/game/28692686

i got autoclaimed when i wanted to play on (attempt to beat the 2000).

and thats why i ask: why autoclaim exists???

JkCheeseChess

Autoclaim exists to protect the player in 2nd place (Not Solo, FFA only). For example, if red had 40 points in an FFA game, blue had 21, yellow had 0, green had 0, and both blue and green were dead, the server would force autoclaim so that blue who worked hard to get points isn't surpassed by yellow who had multiple chances to gain points and at least get 2nd.

luccaspc
TheCheesePhoenix escreveu:

Autoclaim exists to protect the player in 2nd place (Not Solo, FFA only). For example, if red had 40 points in an FFA game, blue had 21, yellow had 0, green had 0, and both blue and green were dead, the server would force autoclaim so that blue who worked hard to get points isn't surpassed by yellow who had multiple chances to gain points and at least get 2nd.

but why does the game favor protecting 2nd place and not letting you play? like in your example: yellow can't attempt to work hard to surpass blue? winning early is preffered over managing a late rise? I might not prove my point here, everyone has their own opinion,but i am just asking.

Play-banned
TheCheesePhoenix wrote:

Autoclaim exists to protect the player in 2nd place (Not Solo, FFA only). For example, if red had 40 points in an FFA game, blue had 21, yellow had 0, green had 0, and both blue and green were dead, the server would force autoclaim so that blue who worked hard to get points isn't surpassed by yellow who had multiple chances to gain points and at least get 2nd.

also i think autoclaim happens if it would mean a tie in 2nd place, so that if blue had 20, autoclaim would still happen (probably in variants only, but i dont know) also theres no more solo, just ffa (but solo is 2400+ regular solo) 2200+ weighted. Autoclaim is just so that the person in 1st place doesn't gift points to the remaining opponent so that he gets 2nd and then the person who would have been 2nd had that not happened would say that that is so unfair and would complain and cry about it. in solo there is autoresign instead of autoclaim as 2nd means nothing. Being 2nd would be the same as being 4th. People like solo better as there is no more playing for 2nd, which ruins games. The purpose of autoresign is that if there are 2 players left, then there is 1 player where he cannot gain enough points to get 1st anymore, then he will resign automatically. This is because the opponent could just gift everything to the loser and would still win. The loser is 'king making'. I am sure that the admins are better at explaining this than i am.

PKerek

maybe there's a glitch, because I often get autoclaim situations when there's only a couple points separating first and second with each side still having several pieces that could clearly overcome the difference of a couple points. In my last match the scores were 9, 10, 13 and 14. I had 13 and the leader had 14 and we each had 5 - 6 pieces (9 and 10 were already eliminated). Chess.com autoclaimed the victory for the player with 14 but the game was clearly undecided with at least 10 points for each team sitting on the board.

Eggsandwich

I feel like 80%+ of the time auto claim is completely valid.

Every now and then there are situations where 1st place is assured, yet the race for 2nd place is still open and could be attained depending on how the end game goes.

Even though sometimes it results in an unfair position for the 3rd-2nd place, I still prefer that auto claim exists. It's much worse and unfair when 1st place feeds points to 3rd place

 

jo857294

I f*ing hate autoclaim it's so sh*t just because someone gets the first upper hand and blunders the REST of the game doesn't validate the fact that (especially in chaturaji) the WORST PLAYER can blunder checkmate in 5 MOVES in exchange for like 50 points and just """""win""""" from the complete bullsh*t that is autoclaim. It's like the capture point in the long forgotten tf2 gamemode, "arena", but with the rubber banding of mario cart. Wow I hate this ffs just because someone does reasonably well in the first half does NOT WARRANT the ability to blunder EVERYTHING and have a "balancing mechanic" have the "hard working" (THIS NEVER WOULD HAVE HAPPENED IF YOU DIDN'T BLUNDER THE GAME) person who got mated first to win automatically. The ONLY valid argument FOR auto claim is this: "it's unfair, I was doing too well so the others teamed on me, so we need to have a rubber banding mechanic". NO WE DON'T. YOU YOURSELF GOT CHECKMATED FROM A NATURAL RUBBER BANDING MECHANIC KNOWN AS "COMMON SENSE" (TEAMING UP AGAINST THE STRONG PERSON) AND THEN OHHHHHH, YOU WERE DOING WELL SO YOU SHOULD WIN. THAT'S NOT WHAT CHESS IS. YES, 4PC IS CHAOTIC, BUT THIS NEVER, EVER WARRANTED THE ADDITION OF AUTO CLAIM.

FUCK THIS MECHANIC.

LazyImp
TheCheeseDuck wrote:

Autoclaim exists to protect the player in 2nd place (Not Solo, FFA only). For example, if red had 40 points in an FFA game, blue had 21, yellow had 0, green had 0, and both blue and green were dead, the server would force autoclaim so that blue who worked hard to get points isn't surpassed by yellow who had multiple chances to gain points and at least get 2nd.

Although this does bring up an interesting point with the new rating changes.  If the rating is sufficiently high so that 2nd = 3rd, should autoclaim exist?

JkCheeseChess
LazyImp wrote:
TheCheeseDuck wrote:

Autoclaim exists to protect the player in 2nd place (Not Solo, FFA only). For example, if red had 40 points in an FFA game, blue had 21, yellow had 0, green had 0, and both blue and green were dead, the server would force autoclaim so that blue who worked hard to get points isn't surpassed by yellow who had multiple chances to gain points and at least get 2nd.

Although this does bring up an interesting point with the new rating changes. If the rating is sufficiently high so that 2nd = 3rd, should autoclaim exist?

I honestly think we should just drop the FFA to Solo morph system since Solo is now its own option again. This would probably solve the issues regarding autoclaim and autoresign

To answer your question, I guess no it doesn't really matter whether or not autoclaim exists or not in such a situation, but then again rating changes act weirdly regardless of how they're portrayed in the game chat

ronarid10
luccaspc wrote:
TheCheesePhoenix escreveu:

Autoclaim exists to protect the player in 2nd place (Not Solo, FFA only). For example, if red had 40 points in an FFA game, blue had 21, yellow had 0, green had 0, and both blue and green were dead, the server would force autoclaim so that blue who worked hard to get points isn't surpassed by yellow who had multiple chances to gain points and at least get 2nd.

but why does the game favor protecting 2nd place and not letting you play? like in your example: yellow can't attempt to work hard to surpass blue? winning early is preffered over managing a late rise? I might not prove my point here, everyone has their own opinion,but i am just asking.

watch any top rated game, they sac queens for checkmates like they were knights, this is their definition of "work hard to get points". looking how the things are going, probably they will change the system so that when a player gives the first checkmate the game ends suddenly, he will get +0.3 and the others -0.1

JkCheeseChess

play for mate as a gamerule already exists

ronarid10
PKerek wrote:

maybe there's a glitch, because I often get autoclaim situations when there's only a couple points separating first and second with each side still having several pieces that could clearly overcome the difference of a couple points. In my last match the scores were 9, 10, 13 and 14. I had 13 and the leader had 14 and we each had 5 - 6 pieces (9 and 10 were already eliminated). Chess.com autoclaimed the victory for the player with 14 but the game was clearly undecided with at least 10 points for each team sitting on the board.

can you link the game? it sounds like in reality you had 10 points, and your oppenent 14, before the autoclaim, and you ended with 13 points after the autoclaim

ronarid10
jo857294 wrote:

The ONLY valid argument FOR auto claim is this: "it's unfair, I was doing too well so the others teamed on me, so we need to have a rubber banding mechanic".

even if i agree the autoclaim is a bad mechanism, actually there is another valid argument: when you are playing for the 2nd place (OOOOH YES I SAID IT, IT'S NOT A CRIME TO PLAY FOR THE 2ND PLACE, GUYS, and that's why autoclaim exists), you have to calculate much less points that you need to grant you the 2nd place, before being checkmated.

anyway, 2nd place is just a matter of honor, as it's not awarded with points. but for someone, honor comes before of rating

ronarid10
LazyImp wrote:
TheCheeseDuck wrote:

Autoclaim exists to protect the player in 2nd place (Not Solo, FFA only). For example, if red had 40 points in an FFA game, blue had 21, yellow had 0, green had 0, and both blue and green were dead, the server would force autoclaim so that blue who worked hard to get points isn't surpassed by yellow who had multiple chances to gain points and at least get 2nd.

Although this does bring up an interesting point with the new rating changes.  If the rating is sufficiently high so that 2nd = 3rd, should autoclaim exist?

is still possible (but of course very unlikely), that you reach the 1 vs 1, in 4th place, with >20 points less of everybody else, so the autoclaim would prevents you to end 3rd instead of 4th

ronarid10
TheCheeseDuck wrote:

play for mate as a gamerule already exists

that totally contrast the existence of points in the game. if there are 3 players left, you have 0 points, the first have 42 points, the second has 41 points, and you can checkmate the second player, you suicide yourself (ending 3rd: first with 42, second 41, you 40 points) if you give that checkmate. you have to try eat something before giving that checkmate