Mafia role list. Ask me anything you dont understand. the actual game will be coming soon

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Choclatelordofsquirells

ROLES

I will DM everyone a role. Not all roles will be used in a game there will be updates as you can tell

Good: Town, Neutral(Benign)

Evil: Mafia, Coven, Mutants, Horsemen, Neutral(Chaotic), Neutral(Evil), Neutral(Killing)

Town roles normally appear as Innocent to the Sheriff and Judge.

Town (Protective):

Doctor: Choose someone to protect from death each night, granting them Powerful Defense. Can only protect themselves once. (Roleblock Immune) (Control Immune While Self-Healing)

Bodyguard: Choose someone to guard each night, granting them Powerful Defense for that night. If the person you guard is attacked, you will counterattack the attacker and die. The Bodyguard may guard themselves while guarding another player if they choose. (Vest Charges: 1) (Attack: Powerful) (Defense: None/Basic)

Martial Artist: Choose someone to train in martial arts each night. That person will be granted Powerful Defense that night and will counterattack their assailant. The Martial Artist may not train someone 2 nights in a row. The Martial Artist may go on alert instead of training, similarly to the Veteran, if they choose. (Alert Charges: 1) (Attack: Powerful) (Defense: None/Basic) (Detection Vulnerable) (Control Immune While on Alert) (Roleblock Immune While on Alert)

Trapper: Every other night, may set up a trap at a player's house, granting them Powerful Defense. The Trapper can trap themselves even if they already have a trap up and vise-versa. Traps take one day to build and can be taken down if the Trapper chooses to do so. If a trapped player is the subject of a harmful visit, the trap will trigger, attacking the assailant. If a trapped player is the subject of a non-harmful visit, it will trigger, but the visitor will not be attacked. The Trapper will know the role of anyone who triggers a trap. (Attack: Powerful) (Roleblock Immune) (Control Immune)

Banshee: Each night, may select a target, granting them Basic Defense. If your target was attacked, you will be told the names of all visitors. Can choose to self-protect once, granting themselves Basic Defense. (Control Immune While Self-Protecting)

Town (Investigative):

Sheriff: Interrogate someone each night for suspicious behavior. Detection Immune and Detection Omniscient roles will appear innocent.

Judge: Investigate someone each night to see if they are a Lawful citizen. Detection Immune roles will appear as Unlawful to the Judge, but Detection Vulnerable roles will also appear as Unlawful.

Tracker: Can choose 1 person to see who they use their night action on.

Lookout: Check to see who visits someone each night.

Matchmaker: Choose 2 targets and see if their win conditions are contradictory.

Detective: Each night, may choose a target and learns if their target is a killing role.

Psychic: On odd-numbered Nights, the Psychic will receive a vision of three names, at least one of which is evil. On even-numbered Nights, the Psychic will receive a vision of two names, at least one of which is good.

Good: Town, Neutral(Benign)

Evil: Mafia, Coven, Mutants, Horsemen, Neutral(Chaotic), Neutral(Evil), Neutral(Killing)

Town (Aversive): 

X-Man: Roleblock someone each night, will know the visitor if someone attempts to roleblock them. (Roleblock Immune)

Inquisitor: Roleblock someone each night, and find out who they were planning to visit. (Detection Vulnerable)

Martyr: Upon being killed, roleblocks their killer for 2 nights afterward, bypassing Roleblock Immunity.

Transporter: Switch the fates of two people each night. (Control Immune)

Escape Artist: Each night, may choose to escape your house and roleblock everyone who uses their night action on you. You will be informed of the people you roleblock. If you are jailed by the Jailor, you will not be roleblocked, you cannot be executed, and the Jailor will be informed that you escaped from jail once the night ends. (Roleblock Immune) (Escape Charges: 4)

Town (Vengeance): 

Retributionist: Can steal the ability of a dead town member, and use it. (Charges: 4) (Roleblock Immune) (Control Immune) (Detection Vulnerable) (Unique)

Grave Robber: If a Town member is lynched, the Grave Robber gains 3 charges. They can then use these charges on healing, investigating, roleblocking, or killing somebody. If the Grave Robber kills a Town member, they can no longer use their charges to kill anyone. (Attack: Basic) (Charges per Town Member lynched: 3) (Detection Vulnerable) (Unique)

Sniper: Each night, target one player. If that player is attacked, attack the assailant. Cannot attack town members. (Attack: Unstoppable) (Detection Vulnerable)

Reviver: May resurrect 1 Town role per game. That person's role will be displayed. If the Reviver resurrects a non-Town role that is incorrectly displayed as a Town role in the Graveyard, the non-Town role will be revived and the Reviver will not be able to resurrect anyone else. (Unique)

Town (Elective):

Mayor: The Mayor gets 3 votes instead of 1, but only after they reveal themself. (Unique)

King: May grant someone the ability to have 2 votes during the next day, excluding themselves. The Town will be aware of this person. (Unique)

Town (Killing):

Jailor: Each night, may choose to haul someone off to jail. When jailed, a player is roleblocked, bypassing Roleblock Immunity, and no night actions work on the jailed player (Except for Unstoppable attacks). The Jailor may speak with their jailee at night. The Jailor may also execute their jailee if they choose, except on Night 1. If the Jailor executes a Town member, they lose the ability to execute a jailed target. (Execute Charges: 3) (Detection Vulnerable) (Attack: Unstoppable) (Unique)

Veteran: Each night, may choose to go on alert at night. While alerting, the Veteran gains Basic Defense and attacks everyone who visits them. (Charges: 3) (Attack: Powerful) (Roleblock Immune) (Control Immune) (Unique)

Vigilante: May choose to kill someone each night, except Night 1. If the Vigilante kills a townsperson, they will die the next night. (Charges: 3) (Attack: Basic) (Detection Vulnerable)

Rancher: At night, may choose a target. If the target is non-Town, roleblock and attack them. If the target is a Town member, the Rancher will not attack the target, only roleblock them, and the Rancher loses all of their charges afterward. (Charges: 2) (Attack: Powerful) (Roleblock Immune) (Unique)

Vampire Hunter: At night, may choose someone to stake. Staking someone will attack them if they are a Vampire. If the Vampire Hunter is visited by a Vampire, the Vampire not will be attacked, but the Vampire Hunter will not be converted. The Vampire Hunter will die if they are attacked by a Vampire. The Vampire Hunter can hear the whispers of the Vampire GC. After the Vampires are eliminated, the Vampire Hunter becomes a Vigilante with 1 charge. (Attack: Basic) (Unique)

Mafia roles normally appear as Guilty to the Sheriff and Judge.

Mafia (Killing):

Godfather: Kill someone each night. If there is a Mafioso, they will attack your target instead of you. If the Godfather dies, and there is no Mafioso, another mafia member will become the Mafioso depending upon their Priority. (Attack: Basic) (Defense: Basic) (Detection Omniscient) (Unique)

Mafioso: Attack the Godfather's target each night. If there is no Godfather, or if the Godfather does not give orders, the Mafioso will attack their target. If the Godfather dies, you will become the next Godfather. If you die, and there is no Godfather, another mafia member will become the new Mafioso depending upon their Priority. (Attack: Basic) (Control Immune with Godfather) (Unique)

Ambusher: Can prepare an ambush outside someone's house at night, killing 1 person who visits their target. All people who visited that target other than the person who died learns the Ambusher's identity. (Attack: Basic) (Unique) (Priority: 12)

Mafia (Deception):

Framer: Each night, may frame a town member. Any framed town members will show as suspicious to the Sheriff and Judge, incompatible with other townies to the Matchmaker, Killing to the Detective, and shows up as evil in the Psychic's vision. A Rancher will kill a townie if they have been framed. (Priority: 11)

Stone Mask: Disguise a mafia member as a town member for the night and the following day. All investigative abilities used on this mafia member will reflect the selected townsperson instead. Upon the death of the disguised mafia member, the role of the selected townsperson is displayed. (Priority: 10)

Forger: Can choose to forge a player killed by the Mafia that night, replacing their role shown in the graveyard with any role in the game. (Charges: 2) (Priority: 1)

Assassin: Can make it to where the Godfather/Mafioso's attack becomes an Powerful Attack, and the Godfather/Mafioso's visit becomes Astral. However, the Godfather/Mafioso will not be saved from attacks they may be a victim of. (Charges: 2) (Detection Immune) (Priority: 2)

Hypnotist: Each night, May hypnotize one player, giving them a false GUI message of the Hypnotist’s choice once the night ends. (Detection Immune) (Priority: 7)

Janitor: Each night, may target a player and erase their role. (Charges: 3) (Priority: 4)

Mafia (Coercion):

Hacker: Can choose 1 person to Hack. Hacked players must vote for a person of the Hacker's choosing during the following day. Hackers can Hack their mafia members if they choose, but Hacking the Mayor will be considered a harmful visit. If the Mayor is targeted, they will only be unable to vote. (Detection Immune) (Priority: 6)

Puppet Master: Can control someone's actions, and gains knowledge of their identity. (Charges: 4) (Control Immune) (Priority: 5)

Briber: During Day 4 or later, may choose to ask a player if they would like to join the side of the Mafia at night. If the player accepts, they keep their role, but their alignment switches to the Mafia. If they decline, they receive a vision with 2 players, one of which will be the Briber. Attempting to bribe someone roleblocks them. The Briber may attempt to bribe more than 1 person if the first person declined. Everyone who the Briber bribes will be Framed. (Detection Immune) (Priority: 12)

Consigliere: Investigate someone each night to learn their exact role. (Priority: 9)

Consort: Roleblock someone each night. (Roleblock Immune) (Priority: 8)

Junkie: Each night, the Junkie may make a certain mafia member's role stronger for 1 night. If the Junkie chooses, they can Rampage at someone's house instead of making a mafia member stronger. Although, if they choose to do this, they may not use their night action for 1 night afterward.

Buffs:

Godfather/Mafioso: The Godfather now Rampages at someone's house that night.

Framer: The Framer passively frames all visitors

Ambusher: The Ambusher's identity is not revealed even if someone sees them prepare an ambush that night.

Stone Mask: The Stone Mask is now Detection Omniscient.

Forger: The Forger now also forges how their target was killed that night.

Assassin: The Godfather is now granted Powerful Defense that night.

Hypnotist: The Hypnotist can give a false GUI message to two people that night.

Janitor: The Janitor gains 1 extra charge.

Hacker: The Hacker can now force the Mayor to vote someone of their choosing. This will still be a harmful visit.

Puppet Master: The Puppet Master learns the role of the person they controlled their target into that night.

Briber: The Briber can now Bribe people during Night 2 or later.

Consigliere: The Consigliere's ability is now no longer affected by douses or hexes.

Consort: The Consort now bypasses Roleblock Immunity.

(Buff Charges: 4) (Rampage Charges: 1) (Priority: 3)

Coven:

Coven roles normally appear as Guilty to the Sheriff and Judge.

Coven roles with the Necronomicon, except the Coven Leader, are Detection Omniscient.

Coven gains Necronomicon on night 3

 

Coven (Killing):

Coven Leader: Each night, may control someone's actions, and gains knowledge of their identity. Their action is considered harmful, even when not directly attacking. (Control Immune) (Attack: Basic) (Priority: 1) (Unique)

Necronomicon: The Coven Leader's first target is attacked, and the Coven Leader gains Basic Defense.

PoisonerEach night, may poison someone. Poison will kill a target the night after it is administered, and can be cured by a Doctor. (Attack: Basic) (Priority: 3) (Unique)

Necronomicon: The Doctor can no longer heal Poison, and the Poisoner's visits are now Astral.

Hex MasterEach night, may hex someone. When all non-Coven players are hexed, all non-Coven players die. This ability does not take effect if the Hex Master is dead. (Attack: Basic) (Priority: 2) (Unique)

Necronomicon: The Hex Master, if they so choose, can attack the player they hex.

Rune MasterEvery night, may place a runes at a player's home or activate a placed rune. When a placed rune is activated, it will kill the player on who the Rune Master placed it. (Attack: Basic) (Priority: 6) (Astral Attack) (Unique)

Necronomicon: The Rune Master can now place up to 3 runes or activate up to 3 runes.

 

Coven (Coercion):

Necromancer: Each night, the Necromancer may use the ability of a dead player. The Necromancer cannot use a dead player's ability more than once. (Attack: Basic) (Priority: 4) (Unique)

Necronomicon: The Necromancer may summon a ghoul to attack their target by selecting themselves as their first target.

Potion Master: Each night, may choose to use a healing potion, a revealing potion, or an attacking potion. Each potion has a 3-Day cooldown. (Attack: Basic) (Priority: 5) (Unique)

Necronomicon: The Potion Master's potions no longer have a cooldown.

Medusa: Each night, may choose to Stone Gaze, killing anyone who visits Medusa. This also erases their role. (Charges: 3) (Roleblock Immune While Gazing) (Attack: Powerful) (Priority: 7) (Unique)

Necronomicon: Medusa can now visit players to turn them to stone. 

MaskedNuisance

what is this UI

Choclatelordofsquirells

Idk. I copy and pasted and got rid of some

Choclatelordofsquirells

idk what UI even means

MaskedNuisance
Choclatelordofsquirells wrote:

idk what UI even means

user interface

the design of the forum looks crappy, I mean

Choclatelordofsquirells

ah. yes i realise

This_Cruel_Moon

oh my god

at least use the ToS non-coven roles

What is this mix

MaskedNuisance

also yeah

I didn't even notice this before, but not all roles are here???

MaskedNuisance

like bro

put in all town/mafia roles if you're doing this

Choclatelordofsquirells

I have literally no idea what I'm doing alright. and fine 

Choclatelordofsquirells

also no color now since I lazy

ItsTimeForTim

Hm...

Choclatelordofsquirells

honestly. ignore the junkie i wont use him until we get good at the game

Choclatelordofsquirells

new faction

key

uhh there are no nKs yet

Choclatelordofsquirells

there are just straight up no nuetrals yet. they'll come in game 5

key

I added SK to last game

Choclatelordofsquirells

cool

Choclatelordofsquirells

updated UI and coven exists now

key

Add Neutrals beside NC