If we use western notation for igui, then what does Lnx!4e mean?
Does it mean capture a piece that was on 4e and go back to the previous square?
Or does it mean capture a piece and end on 4e?
If we use western notation for igui, then what does Lnx!4e mean?
Does it mean capture a piece that was on 4e and go back to the previous square?
Or does it mean capture a piece and end on 4e?
I have recently noticed a trend in notation provided for moves. These tendencies may cause unnecessary confusion in certain cases. As such, the following is meant to clarify the stance of the CSL when interpreting such cases.
Below are listed all piece types and all their accepted abbreviations for use in rated CSL games.
Any combination of either the Japanese or Western piece abbreviations with a named square is acceptable, in any order, with an optional hyphen "-" in between. Squares are named first by the number of their file, then either a letter or number specifying the rank.
For example, these are all acceptable ways of writing the same move...
Western Notation
When 2 pieces of the same type can reach the same square, there is a problem with ambiguity. In Western notation, this is solved as in chess, either specifying the moved piece's originating file (e.g. R8-5d), or the moved piece's originating rank if just the file would be ambiguous still (e.g. Gd-7c).
If a piece has the option to promote, use either a plus sign "+" at the very end to specify promotion (e.g. VMx10d+) or an equal sign "=" at the very end to specify non-promotion (e.g. VMx10d=).
If a lion or falcon or eagle moves twice, the second part of its move is appended (e.g. Lnx4e-4f).
If there is an igui capture, you can use a shortcut by including an exclamation point after the "x" signalling a capture (e.g. Lnx!4e).
You can simply write "pass" to specify a passing move. As far as I know, there is no convention for this.
Japanese Notation