Outstanding, thank you. I'll take a look at this on Friday and share my thoughts.
Online board editor

I'd like to test it by actually playing a game. For the test to be real, abstractcube doesn't make the diagrams - I'll mod.
However I'll probably be slow because I'm busy with other things (trying to improve and sell a house). The game will not be rated - a little more latitude to try weird moves but I'll still try to win!
@abstractcube: would you like to play, or would you rather watch? I can probably find an opponent if I ask around.

If abstractcube doesn't want to play, I'm quite happy to. We can have extended time controls if you wish so you can play at a convenient pace. But I currently have an active game, and we can play later in the year, so by all means let abstractcube have priority.
Sure, I can play a test game. I would also be willing to mod a game between captaintugwash and vickalan myself, since vickalan is pretty busy right now. I know you two have been meaning to play each other.
I think I'm going to try to improve the image capture feature this weekend, to add promotion lines and the ability to select an area to capture instead of the entire board.

I think I have enough time to play two games but I'll occasionally skip a day. Then I'm travelling from Feb 4 - 11, so no play at that time (I'll call vacation).
I'll mod and play against Tug, non-rated. This let's me learn to use the editor (and we both can be a little more sloppy or experimental - I'll still try to win of course).
I can also play against abstractcube, and "cube" mods the game. This can be rated or not (Cube's preference).
Is it ok if we play in the public "variants" forum? It will bring exposure to cube's editor, and this club barely has an audience anyway.
Cube you can start your game against me anytime. Flip a coin or start whatever color you prefer. (if you're focusing on programming, you can start later if you'd like).
Tug is WC, so is it OK if I have White? If you're ready I'll start the game within the next two days.

Sounds great. If you'd like me to start the thread (with game rules) just let me know. I'll let you post the boards. I'll wait till you let me know the specific start date.
Okay, I've revamped the screenshot feature completely. You can now have an "area" that will be captured; drag the corners to change it.
I've also added coordinates:
I'm planning on adding promotion lines and areas for capture pieces tomorrow. Let me know if anyone thinks it could look better a different way, or anything else to add.

Looks great! Promotion lines would be nice. Just as important I think is that many players like to see a reference to indicate the four "classical" corners. Here's an example (from game I'm ready to start with Tug).

One other (minor) suggestion: I think the guard is a little too big. It's not super-strong so I think it looks better about the same size as other pieces. (Not taller than the queen and chancellor).
(just a style improvement - not a big deal)

Tug: would you like to add castling to our game? I think you've mentioned it, and a few other too. This is one idea:
Castling: King castles with the guard (rather than the rook). All other rules of castling are the same as in classical chess.
Let me know what you think, and we can finalize it before we start our game.

Here is our game (vick vs Tug). It's not rated. I've been waiting to play against Tug for a long time.😅😈😅 (Before we get too far, let's make sure we settle if there is castling, and on how to do it).
Good suggestions, thank you! I added the promotion lines, corners, and smaller guards. I also improved the resoultion of the images a bit.
I like the new castling rule. I think it'll make the guards a lot more useful, as they're usually slow to activate. Good luck to both of you in the game.
I also made the coordinates show up at all times. Not sure if I like it; scrolling is kind of jarring with the changing border thickness.
Edit: Improved it a little.

The editor is easy to use and I like it a lot. And so far Tug hasn't crushed me. (link to game is at post #15 if anyone is interested).
When I collect a screenshot the image seems bigger than necessary. (A zoomed-in view shows pieces at high resolution). Based on the board the file can easily be 1MB or more. It probably hardly matters though. If I save every image of a game (which I sometimes do) I would probably scale the images at 20% before saving them, just for economy. But it's no big deal.

Sorry I missed the convo in here.
I'll test this analyser in my game with Vick. I've had a quick look and it looks really good.
When I collect a screenshot the image seems bigger than necessary. (A zoomed-in view shows pieces at high resolution). Based on the board the file can easily be 1MB or more.
That's a good point. The current size (about 3000 pixels wide when you capture the whole board) is definitely overkill. I reduced the size down a bit, and now the board at setup is about 110KB. I've tried going smaller, but the renderer I'm using isn't great at downscaling images, so you get some strange artifacts:
I'll have to look into it a little more.
Thanks for checking it out, Tug. I think I'll try to implement the new castling rule into analysis mode soon. I also want to start on a "PGN" that stores all previous moves in a game. It would improve analysis mode by providing it with previous information (like whether either player has castling rights still, en passant, etc.), and it would just be cool to be able to analyze previous games as well.
Hey! For the past two weeks I've been working on an online modding and analysis tool for "Chess on an Infinite Plane", and it's finally finished. You can try it out here. I also made a short guide here on how to use it and its basic functions.
Here are some screenshots of what it looks like:
I'd also like to thank @vickalan for helping me test the editor while I was working on it. Feel free to make any suggestions, or to report bugs if you find any.
Edit: You can now find the source code on github here.