[Survey] Teams king capture rules

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Should Green be allowed to capture the Red King, thereby checkmating Red, ending the game?

(It's not possible under the current rules..)

Yes or No? 

Similarly:

Typewriter44

No. Only in Capture The King.

spacebar

Yes, Yes

my reasoning is simple: a check is much slower than a king capture, you're only threatening to capture the king on your next move. But if Green eats Red's king, Green was faster, and Red has no right to make another move, he's dead (all red pieces are dead after green's move, so green is no longer in check (or pinned). green succesfully got out of check (or unpinned himself). So it should be legal.

jaredjm

maybe check isn't a rule in 4pc teams. That would make sense

PlaynJoy

I think (well, who am I kidding, I didn´t think at all) in FFA can capture the king, in teams has to respond to the check otherwise.

spacebar

We are thinking about adding this rule for FFA. But why is teams different?

Lingox

it shouldnt be allowed

TTVyukothekid

www.chess.com/clubs/forum/view/capture-the-king-checkmate#comment-43738422

 

progress

ClashRoyale12345

I mean I think both should not be allowed. In regular chess you must respond to check and a pinned piece to the king can not move, why should it be different in 4pc?

valger2

for me this questions is similar to

in both black cannot checkmate white

in 4pc chess when players turn, priority for own king looks fairly

with using logic , that when on your turn check is not a check - also mate is not a mate:

 blue on his turn checkmated but b/g team as nothing had happened takes both knights

in this case game is over only if some king is captured, i think this idea is useful to be type of 4pc variant, but not as standart teams 4pc

 

Kings capture is main difference from normal 2pc , which i consider quite reasonable and similize to mate threat. It is possible only in situation with "hidden" check from right side player, when between the attacking piece and own king  placed left side player piece.  In this case looks logical that team has option to create counterthreats for opponents kings and do not give a time for king capture

example

green Qf1 is checkmate on red's turn and game over , no matter what happens with blue king in future game, otherwise the game should not end after elimination one player and will continue until the last survivor

also on last diagram if yellow give check to green, (ex. yllow bishop was on g11) , green didnt have time for checkmate or king capture red

pin example 


 yellow's turn and now rook is pinned and no matter that red  can capture blue king and "making dead" blue pieces. if  allow on player's turn  to leave his king under attack, again we return to situation when mate is not a mate and only king capture ends the game

 

so in my opinion - answer is clear no/no on both questions 

TTVyukothekid

@valger2 in the above chess positions, black cannot checkmate white because:

U CANNOT HANG UR KING WHILE CHECK/MATING THE OPPONENT

by law of move order, ur king will be captured first. This is the very reason why the above kings should 100% be captured. They are hanging their king while check/mating their opponent.

valger2

TTVyukothekid

ok, to better visualize with the first post, find difference

greens king checkmated on his turn, but they win a game? didnt know any chess variant, where the game continues after the mate on the board 

i understand what you mean, king capture > check or checkmate to your king

yellow king checkmated, but using this logic r/y win "first"  -  yellow take queen and red capture blue king 

but what if instead blue bishop was green bishop: yellow capture queen ,green capture yellow king , red capture blue king and who was first? or the game just goes on green against red ? 

spacebar

> for me this questions is similar to [2pc examples]

The question is not similar: in 2pc king captures don't exist.

> in both black cannot checkmate white

this is falsy logic. checkmate just means the king will get captured on the next move. in any case it's slower than actually capturing the king. in both your 2pc examples, black will/would capture the white king BEFORE white can capture the black king (and that's precisely the reason why white is not allowed to make certain moves, they are equal to resignation, and of course white is allowed to resign if he wishes to do so.)

 

 

spacebar

This example is not relevant to this topic. The suggested rule change is only for situations where a king can be captured, and thus only examples where a king capture is possible are meaningful to illustrate the rule.

spacebar

This example shows why the suggested rule is not complete in a sense that the player who's king gets / would get captured first always loses. The capture the king variant is complete in this sense, and r/y wins if Green plays Qf1. But for the rule in question, nothing changes here as there is no king capture involved.

Same for the example with the pinned yellow rook: no king captures possible - nothing changes

spacebar

Good example. The logic of the suggested rule is that Green is not checkmated here! Because Green has a way to get out of check: By capturing the red king, the red army dies, and Green is no longer in check. Taking the red K is as good as taking the red Q for eliminating the check. It's also much fairer imo, as the red king will get captured before the green K.

Something to note: Red's turn is immediately after Green's. By the logic of having checkmates only happen on a player's turn nothing changes. Assume it was Yellow checking Green, and Green captures the Yellow king in response, you could argue that the game should not end until Yellow's turn is reached, allowing for Red to potentially capture Blue's King, getting there first, and R/Y winning despite Yellow's king being taken before Blue's.

But this is not relevant, because it's impossible to capture the King of the player to your right! There is no possible way Green can capture the Yellow king, so this scenario doesn't need to be considered.

 

spacebar

In the end, I feel this rule doesn't change the game much at all. King captures are rare. You just have to be a bit more careful your king and your teammate's king can't get captured, which I think makes a lot of sense. The current rules I feel have a small loophole allowing things that just don't look right or fair.

PlaynJoy

If green mates red, could yellow save red king by checking green?

I´d say, in teams yes, that´s a defensive resource (though useless if red king can not untangle out of the mating net, or yellow doesn´t have perpetual check/capture king chances). 

EyeKnows

yes, because when green captures the red king, red is dead.

in other words, green removes the check/threat of the red queen by capturing the red king. if the piece checking green wasn't red then green must respond to the check obviously.

JonasRath

To me, this dilemma seems much closer to Atomic chess (where you can "explode" your opponent's king even if in check) than to 2PC. So I think you should be able to take the king in the first two examples as that moves defends you from check.