" If you find a good move, look for another one " ~ Emanuel Lasker
Hello! This is the first tactic time forum! I will post them in BLOOM and The Funnest Chess Club. When I make a tactic forum, I always watch the lesson at least three times and I try it on chess games. Always look for tactics and prevent tactics. When you find a good move ( Moving a attacked piece, Make a fair trade, Move a pawn, ETC) look for a better one. ( Check the king until it is checkmated, Make a strong move, make a good tactic) I analyze most of my games ( I have diamond membership) and a miss win is when you didn't see a good tactic and blunder is when you don't see your opponent make a tactic. All of the three tactics sometimes need a defender.
Forks
Forks are when a piece attacks two pieces at the same time. Forks are the same as double attacks, but a fork is usually done with a knight or a pawn, while double attacks are done with other pieces. Here's an example of a fork!
Some forks are when a piece check the king and attack a piece at the same time. This is very useful.
When a piece attacks more then two pieces at the same thing then its called a family fork.
Knights are useful for forks because they can jump over pieces. The only piece that can't make a fork is the king. Now let's head on to pins!
Pins
Pins are when a chess piece can't move without losing material or putting the king in check which is against chess rules.
This is a absolute pin. When a piece is attacked when the piece lined of with the king, then that piece can't move at all. The rook can't move because it will put the king in check.
This is an relative pin. When a piece is attacked when the piece is lined up with a higher value piece then that can move but the attacking piece will capture the higher value piece. The rook can move but the bishop can take the queen. The bishop is great for pins because the bishops can reach long diagonal The king and the knight can't make a pin. Now let's move on the Skewers!
Skewers
Now you know in pins that when a piece attack a lower value piece when it is lined up when an higher value piece then the piece can't move. ( Unless you want to make a blunder. ) Now what happen if a higher value piece is attacked when it is lined up with an lower value piece? It is a skewer! That high value piece have to move ( Do you want to make a blunder?) The skewer is the opposite of the pin. Some skewers is when a piece check the king and it have to move out of the way leaving a piece behind.
The rook is great for skewers because it can reach long files. The pieces that can't make a skewer is the knight and the king.
Puzzles
Forks
Pin
Skewer
So, I hope you like the forum! Please tell me what you think in the comments! See you in the next tactics time forum!
" Chess is 99% tactics " ~ Bobby Fisher
" If you find a good move, look for another one " ~ Emanuel Lasker
Hello! This is the first tactic time forum! I will post them in BLOOM and The Funnest Chess Club. When I make a tactic forum, I always watch the lesson at least three times and I try it on chess games. Always look for tactics and prevent tactics. When you find a good move ( Moving a attacked piece, Make a fair trade, Move a pawn, ETC) look for a better one. ( Check the king until it is checkmated, Make a strong move, make a good tactic) I analyze most of my games ( I have diamond membership) and a miss win is when you didn't see a good tactic and blunder is when you don't see your opponent make a tactic. All of the three tactics sometimes need a defender.
Forks
Forks are when a piece attacks two pieces at the same time. Forks are the same as double attacks, but a fork is usually done with a knight or a pawn, while double attacks are done with other pieces. Here's an example of a fork!
Some forks are when a piece check the king and attack a piece at the same time. This is very useful.
When a piece attacks more then two pieces at the same thing then its called a family fork.
Knights are useful for forks because they can jump over pieces. The only piece that can't make a fork is the king. Now let's head on to pins!
Pins
Pins are when a chess piece can't move without losing material or putting the king in check which is against chess rules.
This is a absolute pin. When a piece is attacked when the piece lined of with the king, then that piece can't move at all. The rook can't move because it will put the king in check.
This is an relative pin. When a piece is attacked when the piece is lined up with a higher value piece then that can move but the attacking piece will capture the higher value piece. The rook can move but the bishop can take the queen. The bishop is great for pins because the bishops can reach long diagonal The king and the knight can't make a pin. Now let's move on the Skewers!
Skewers
Now you know in pins that when a piece attack a lower value piece when it is lined up when an higher value piece then the piece can't move. ( Unless you want to make a blunder. ) Now what happen if a higher value piece is attacked when it is lined up with an lower value piece? It is a skewer! That high value piece have to move ( Do you want to make a blunder?) The skewer is the opposite of the pin. Some skewers is when a piece check the king and it have to move out of the way leaving a piece behind.
The rook is great for skewers because it can reach long files. The pieces that can't make a skewer is the knight and the king.
Puzzles
Forks
Pin
Skewer