Variant - Shogi

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Shogi (将棋, shōgi, English: /ˈʃoʊɡiː/, Japanese: [ɕo̞ːŋi] or [ɕo̞ːɡʲi]), also known as Japanese chess or the Game of Generals, is a two-player strategy board game that is the Japanese variant of chess. It is the most popular chess variant in Japan. Shōgi means general's (shō 将) board game (gi 棋).

Shogi was the earliest chess variant to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed.

The earliest predecessor of the game, chaturanga, originated in India in the 6th century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period.  Shogi in its present form was played as early as the 16th century, while a direct ancestor without the drop rule was recorded from 1210 in a historical document Nichūreki, which is an edited copy of Shōchūreki and Kaichūreki from the late Heian period (c. 1120).

Equipment


Two players face each other across a board composed of rectangles in a grid of 9 ranks (rows, 段) by 9 files (columns, 筋) yielding an 81 square board.  In Japanese they are called Sente 先手 (first player) and Gote 後手 (second player), but in English are conventionally referred to as Black and White, with Black the first player. The board is nearly always rectangular, and the rectangles are undifferentiated by marking or color. Pairs of dots mark the players' promotion zones. Each player has a set of 20 flat wedge-shaped pentagonal pieces of slightly different sizes. Except for the kings, opposing pieces are undifferentiated by marking or color. Pieces face forward by having the pointed side of each piece oriented toward the opponent's side – this shows who controls the piece during play. The pieces from largest (most important) to smallest (least important) are:

  • 1 king
  • 1 rook
  • 1 bishop
  • 2 golden generals
  • 2 silver generals
  • 2 knights
  • 2 lances
  • 9 pawns

English speakers sometimes refer to promoted bishops as horses and promoted rooks as dragons, after their Japanese names, and generally use the Japanese term tokin for promoted pawns. Silver generals and gold generals are commonly referred to simply as silvers and golds.

The characters inscribed on the reverse sides of the pieces to indicate promotion may be in red ink, and are usually cursive. The characters on the backs of the pieces that promote to gold generals are cursive variants of 金 'gold', becoming more cursive (more abbreviated) as the value of the original piece decreases. These cursive forms have these equivalents in print: 全 for promoted silver, 今 for promoted knight, 仝 for promoted lance, and 个 for promoted pawn (tokin). Another typographic convention has abbreviated versions of the original values, with a reduced number of strokes: 圭 for a promoted knight (桂), 杏 for a promoted lance (香), and the 全 as above for a promoted silver, but と (a hiragana symbol for the syllable "to") for tokin.

The suggestion that the Japanese characters have deterred Western players from learning shogi has led to "Westernized" or "international" pieces which use iconic symbols instead of characters. Most players soon learn to recognize the characters, however, partially because the traditional pieces are already iconic by size, with more powerful pieces being larger. As a result, Westernized pieces have never become popular. Bilingual pieces with both Japanese characters and English captions have been developed as have pieces with animal cartoons.

English speakers sometimes refer to promoted bishops as horses and promoted rooks as dragons, after their Japanese names, and generally use the Japanese term tokin for promoted pawns. Silver generals and gold generals are commonly referred to simply as silvers and golds.

The characters inscribed on the reverse sides of the pieces to indicate promotion may be in red ink, and are usually cursive. The characters on the backs of the pieces that promote to gold generals are cursive variants of 金 'gold', becoming more cursive (more abbreviated) as the value of the original piece decreases. These cursive forms have these equivalents in print: 全 for promoted silver, 今 for promoted knight, 仝 for promoted lance, and 个 for promoted pawn (tokin). Another typographic convention has abbreviated versions of the original values, with a reduced number of strokes: 圭 for a promoted knight (桂), 杏 for a promoted lance (香), and the 全 as above for a promoted silver, but と (a hiragana symbol for the syllable "to") for tokin.

The suggestion that the Japanese characters have deterred Western players from learning shogi has led to "Westernized" or "international" pieces which use iconic symbols instead of characters. Most players soon learn to recognize the characters, however, partially because the traditional pieces are already iconic by size, with more powerful pieces being larger. As a result, Westernized pieces have never become popular. Bilingual pieces with both Japanese characters and English captions have been developed as have pieces with animal cartoons.

English speakers sometimes refer to promoted bishops as horses and promoted rooks as dragons, after their Japanese names, and generally use the Japanese term tokin for promoted pawns. Silver generals and gold generals are commonly referred to simply as silvers and golds.

The characters inscribed on the reverse sides of the pieces to indicate promotion may be in red ink, and are usually cursive. The characters on the backs of the pieces that promote to gold generals are cursive variants of 金 'gold', becoming more cursive (more abbreviated) as the value of the original piece decreases. These cursive forms have these equivalents in print: 全 for promoted silver, 今 for promoted knight, 仝 for promoted lance, and 个 for promoted pawn (tokin). Another typographic convention has abbreviated versions of the original values, with a reduced number of strokes: 圭 for a promoted knight (桂), 杏 for a promoted lance (香), and the 全 as above for a promoted silver, but と (a hiragana symbol for the syllable "to") for tokin.

The suggestion that the Japanese characters have deterred Western players from learning shogi has led to "Westernized" or "international" pieces which use iconic symbols instead of characters. Most players soon learn to recognize the characters, however, partially because the traditional pieces are already iconic by size, with more powerful pieces being larger. As a result, Westernized pieces have never become popular. Bilingual pieces with both Japanese characters and English captions have been developed as have pieces with animal cartoons.

English speakers sometimes refer to promoted bishops as horses and promoted rooks as dragons, after their Japanese names, and generally use the Japanese term tokin for promoted pawns. Silver generals and gold generals are commonly referred to simply as silvers and golds.

The characters inscribed on the reverse sides of the pieces to indicate promotion may be in red ink, and are usually cursive. The characters on the backs of the pieces that promote to gold generals are cursive variants of 金 'gold', becoming more cursive (more abbreviated) as the value of the original piece decreases. These cursive forms have these equivalents in print: 全 for promoted silver, 今 for promoted knight, 仝 for promoted lance, and 个 for promoted pawn (tokin). Another typographic convention has abbreviated versions of the original values, with a reduced number of strokes: 圭 for a promoted knight (桂), 杏 for a promoted lance (香), and the 全 as above for a promoted silver, but と (a hiragana symbol for the syllable "to") for tokin.

The suggestion that the Japanese characters have deterred Western players from learning shogi has led to "Westernized" or "international" pieces which use iconic symbols instead of characters. Most players soon learn to recognize the characters, however, partially because the traditional pieces are already iconic by size, with more powerful pieces being larger. As a result, Westernized pieces have never become popular. Bilingual pieces with both Japanese characters and English captions have been developed as have pieces with animal cartoons.

Setup and gameplay


Each player sets up friendly pieces facing forward (toward the opponent).

  • In the rank nearest the player:
  • the king is placed in the center file;
    the two gold generals are placed in files adjacent to the king;
    the two silver generals are placed adjacent to each gold general;
    the two knights are placed adjacent to each silver general;
    the two lances are placed in the corners, adjacent to each knight.
Shogi starting setup; Black (at bottom) moves first.
  • In the second rank, each player places:
  • the bishop in the same file as the left knight;
    the rook in the same file as the right knight.
  • In the third rank, the nine pawns are placed one per file.

A furigoma 振り駒 'piece toss' is used to decide who moves first. One of the players tosses five pawns. If the number of tokins (promoted pawns, と) facing up is higher than unpromoted pawns (歩), then the player who tossed the pawns plays gote 後手 'white' (that is, getting the second move).

Deciding who goes first: Furigoma

After the piece toss furigoma, the game proceeds. If multiple games are played, then players alternate turns for who goes first in subsequent games. (The terms "Black" and "White" are used to differentiate sides although there is no difference in the color of the pieces.) For each turn, a player may either move a piece that is currently on the board (and potentially promote it, capture an opposing piece, or both) or else drop a piece that has been previously captured onto a square of the board. These options are explained below.

Rules


Objective


The usual goal of a game is for one player to checkmate the other player's king, winning the game.

Movement


Most shogi pieces can move only to an adjacent square. A few may move across the board, and one jumps over intervening pieces.

The lance, bishop, and rook are ranging pieces: They can move any number of squares along a straight line limited only by intervening pieces and the edge of the board. If an opposing piece intervenes, it may be captured by removing it from the board and replacing it with the moving piece. If a friendly piece intervenes, the moving piece must stop short of that square; if the friendly piece is adjacent, the moving piece may not move in that direction at all.

A king (玉/王) moves one square in any direction, orthogonal or diagonal.

A rook (飛) moves any number of squares in an orthogonal direction.

A bishop (角) moves any number of squares in a diagonal direction. Because they cannot move orthogonally, the players' unpromoted bishops can reach only half the squares of the board, unless one is captured and then dropped.

A gold general (金) moves one square orthogonally, or one square diagonally forward, giving it six possible destinations. It cannot move diagonally backwards.

A silver general (銀) moves one square diagonally, or one square straight forward, giving it five possible destinations. Because an unpromoted silver can retreat more easily than a promoted one, it is common to leave a silver unpromoted at the far side of the board. (See Promotion).

A knight (桂) jumps at an angle intermediate to orthogonal and diagonal, amounting to one square straight forward plus one square diagonally forward, in a single move. Thus the knight has two possible forward destinations. Unlike international chess knights, shogi knights cannot move to the sides or in a backwards direction. The knight is the only piece that ignores intervening pieces on the way to its destination. It is not blocked from moving if the square in front of it is occupied, but neither can it capture a piece on that square. It is often useful to leave a knight unpromoted at the far side of the board. A knight must promote, however, if it reaches either of the two furthest ranks. (See Promotion.)

A lance (香) moves just like the rook except it cannot move backwards or to the sides. It is often useful to leave a lance unpromoted at the far side of the board. A lance must promote, however, if it reaches the furthest rank. (See Promotion.)

A pawn (歩) moves one square straight forward. It cannot retreat. Unlike international chess pawns, shogi pawns capture the same as they move. A pawn must promote if it arrives at the furthest rank. (See Promotion.) In practice, however, a pawn is usually promoted whenever possible. There are two restrictions on where a pawn may be dropped. (See Drops.)

All pieces but the knight move either horizontally, vertically, or diagonally. These directions cannot be combined in a single move; one direction must be chosen.

Every piece blocks the movement of all other non-jumping pieces through the square it occupies.

If a piece occupies a legal destination for an opposing piece, it may be captured by removing it from the board and replacing it with the opposing piece. The capturing piece may not continue beyond that square on that turn. Shogi pieces capture the same as they move.

Normally when moving a piece, a player snaps it to the board with the ends of the fingers of the same hand. This makes a sudden sound effect, bringing the piece to the attention of the opponent. This is also true for capturing and dropping pieces. On a traditional shogi-ban, the pitch of the snap is deeper, delivering a subtler effect.

King and rook
The rest of the pieces
Movement guide.

Promotion


A player's promotion zone consists of the furthest one-third of the board – the three ranks occupied by the opponent's pieces at setup. The zone is typically delineated on shogi boards by two inscribed dots. When a piece is moved, if part of the piece's path lies within the promotion zone (that is, if the piece moves into, out of, or wholly within the zone; but not if it is dropped into the zone – see Drops), then the player has the option to promote the piece at the end of the turn. Promotion is indicated by turning the piece over after it moves, revealing the character of the promoted piece.

If a pawn or lance is moved to the furthest rank, or a knight is moved to either of the two furthest ranks, that piece must promote (otherwise, it would have no legal move on subsequent turns). A silver general is never required to promote, and it is often advantageous to keep a silver general unpromoted. (It is easier, for example, to extract an unpromoted silver from behind enemy lines; whereas a promoted silver, with only one line of retreat, can be easily blocked.) A rook, bishop, or pawn is almost always promoted, unless there is a problem due to "mate with a dropped pawn".

Promoting a piece changes the way it moves. The various pieces promote as follows:

  • A silver general, knight, lance, or pawn has its normal power of movement replaced by that of a gold general.
  • A rook or bishop keeps its original movement and gains the power to move one square in any direction (like a king). For a promoted bishop, this means it is able to reach any square on the board, given enough moves.
  • A king or a gold general does not promote; nor can a piece that is already promoted.
    Promotion stuff
    When captured, a piece loses its promoted status. Otherwise promotion is permanent.

A promoted rook ("dragon king", 龍王 ryūō; alternate forms: 龍, 竜) moves as a rook and as a king. It is also called a dragon.

the dragon

A promoted bishop ("dragon horse", 龍馬 ryūma; alternate form: 馬) moves as a bishop and as a king. It is also known as a horse.

dragon horse

A promoted silver (成銀 narigin; alternate forms: 全, cursive 金), a promoted knight (成桂 narikei; alternate forms: 圭, 今, cursive 金), a promoted lance (成香 narikyō; alternate forms: 杏, 仝, cursive 金) and a promoted pawn (と金 tokin; alternate forms: と, 个) all move the same way as a gold general. The promoted pawn is often called by its Japanese name tokin, even by non-Japanese players.

promoted pieces

Drops


Captured pieces are retained in hand and can be brought back into play under the capturing player's control. The Japanese term for piece(s) in hand is either 持ち駒 mochigoma or 手駒 tegoma. On any turn, instead of moving a piece on the board, a player may select a piece in hand and place it – unpromoted side up and facing the opposing side – on any empty square. The piece is then one of that player's active pieces on the board and can be moved accordingly. This is called dropping the piece, or simply, a drop. A drop counts as a complete move.

A drop cannot capture a piece, nor does dropping within the promotion zone result in immediate promotion. Capture and/or promotion may occur normally, however, on subsequent moves of the piece.

Restrictions. There are three restrictions on dropping pieces; the last two of these apply only to pawns.

  1. Piece with No Moves (Japanese: 行き所のない駒 ikidokorononaikoma): Pawns, lances and knights may not be dropped onto the last (9th) rank, and knights may not be dropped onto the penultimate (8th) rank; this is because such dropped pieces would have no legal moves on subsequent turns (as they can only move in the forward direction).
  2. Two Pawns (Japanese: 二歩 nifu): A pawn may not be dropped onto a file (column) containing another unpromoted pawn of the same player (promoted pawns do not count).
  3. Drop Pawn Mate (Japanese: 打ち歩詰め uchifudzume): A pawn may not be dropped to give an immediate checkmate. (This rule only applies specifically to pawns, drops and checkmates − to clarify, a player may deliver an immediate checkmate by dropping a non-pawn piece, a player may checkmate a king with a pawn that is already on the board, and a pawn may be dropped to give an immediate check as long as it does not also result in checkmate.)

A corollary of the second restriction is that a player with an unpromoted pawn on every file is unable to drop a pawn anywhere. For this reason, it is common to sacrifice a pawn in order to gain flexibility for drops.

Captured pieces are typically kept on a wooden stand (駒台 komadai) which is traditionally placed so that its bottom-left corner aligns with the bottom-right corner of the board from the perspective of each player. It is not permissible to hide pieces from full view.

It is common for players to swap bishops, which oppose each other across the board, early in the game. This leaves each player with a bishop in hand to be dropped later. The ability for drops in shogi gives the game tactical richness and complexity. The fact that no piece ever goes entirely out of play accounts for the rarity of draws.

Check


When a player's move threatens to capture the opposing king on the next turn, the move is said to give check to the king and the king is said to be in check. If a player's king is in check, that player's responding move must remove the check if possible. Ways to remove a check include moving the king away from the threat, capturing the threatening piece, or placing another interposing piece between the king and the threatening piece.
To announce check in Japanese, one can say ōte (王手). However, this is an influence of international chess and is not required, even as a courtesy.Announcing a check vocally is unheard of in serious play.

End of the game


The usual way for shogi games to end is for one side to checkmate the other side's king, after which the losing player will be given the opportunity to admit defeat. Unlike western chess or xiangqi, checkmate is almost always the end result in shogi since pieces never retire from play which gives the players a sufficient number of pieces to deliver checkmate. That said, there are three other possible ways for a game to end: repetition (千日手 sennichite), impasse (持将棋 jishōgi), and an illegal move (反則手). The first two – repetition and impasse – are particularly uncommon. Illegal moves are also uncommon in professional games although this may not be true with amateur players (especially beginners).

Unlike western chess, there is no tradition of offering a mutual draw by agreement.

Game End Win State
checkmate

loss

resignation loss
illegal move loss
repetition draw
impasse draw
time forfeit loss

Checkmate


If the king is in check and there is no possible move which could protect the king, the move is said to checkmate (tsumi 詰み) the king. Checkmate effectively means that the opponent wins the game as the player would have no remaining legal moves.

Resignation


The losing player will usually resign when the situation is thought to be hopeless and may declare the resignation at any time during their turn. Although a player may resign just after they are checkmated, playing up to the checkmate point rarely occurs in practice as players normally resign as soon as a loss is deemed inevitable – such as when a tsume (forced mate sequence) is realized by the losing player. Similarly, if a player were to lose in an Entering King situation (see section below) by having less than 24 points (or by any of the other Impasse rules used by amateurs), then the player will usually resign before that point.

In traditional tournament play, a formal resignation is required – that is, a checkmate is not a sufficient condition for winning.

The losing player will usually resign when the situation is thought to be hopeless and may declare the resignation at any time during their turn. Although a player may resign just after they are checkmated, playing up to the checkmate point rarely occurs in practice as players normally resign as soon as a loss is deemed inevitable – such as when a tsume (forced mate sequence) is realized by the losing player. Similarly, if a player were to lose in an Entering King situation (see section below) by having less than 24 points (or by any of the other Impasse rules used by amateurs), then the player will usually resign before that point.

In traditional tournament play, a formal resignation is required – that is, a checkmate is not a sufficient condition for winning.

The losing player will usually resign when the situation is thought to be hopeless and may declare the resignation at any time during their turn. Although a player may resign just after they are checkmated, playing up to the checkmate point rarely occurs in practice as players normally resign as soon as a loss is deemed inevitable – such as when a tsume (forced mate sequence) is realized by the losing player. Similarly, if a player were to lose in an Entering King situation (see section below) by having less than 24 points (or by any of the other Impasse rules used by amateurs), then the player will usually resign before that point.

In traditional tournament play, a formal resignation is required – that is, a checkmate is not a sufficient condition for winning.

The losing player will usually resign when the situation is thought to be hopeless and may declare the resignation at any time during their turn. Although a player may resign just after they are checkmated, playing up to the checkmate point rarely occurs in practice as players normally resign as soon as a loss is deemed inevitable – such as when a tsume (forced mate sequence) is realized by the losing player. Similarly, if a player were to lose in an Entering King situation (see section below) by having less than 24 points (or by any of the other Impasse rules used by amateurs), then the player will usually resign before that point.

In traditional tournament play, a formal resignation is required – that is, a checkmate is not a sufficient condition for winning. The resignation is indicated by bowing and/or saying 'I lost' (負けました makemashita) and/or placing the right hand over the piece stands. Placing the hand over the piece stand is a vestige of an older practice of gently dropping one's pieces in hand over the board in order to indicate resignation. In western practice, a handshake may be used.

The resignation is indicated by bowing and/or saying 'I lost' (負けました makemashita) and/or placing the right hand over the piece stands. Placing the hand over the piece stand is a vestige of an older practice of gently dropping one's pieces in hand over the board in order to indicate resignation. In western practice, a handshake may be used.

Illegal move


In professional and serious (tournament) amateur games, a player who makes an illegal move loses immediately. The loss stands even if play continued and the move was discovered later in game. However, if neither the opponent nor a third party points out the illegal move and the opponent later resigned, the resignation stands as the result.

Illegal moves include:

  • Violating the Two Pawns (nifu) restriction (See §Drops above.)
  • Violating the Drop Pawn Mate (uchifuzume) restriction
  • Dropping or moving a piece to position where it cannot move (such as dropping a knight to an opponent's last two ranks, etc.)
  • Dropping a piece with its promoted value
  • Playing out of turn, e.g. making more than one move or white moving first instead of moving second.
  • Leaving one's king in check, or moving one's king into check
  • Moving a piece contrary to how its movements are defined (for example, moving a gold like a silver or moving a bishop off its legal diagonal)

In friendly amateur games, this rule is sometimes relaxed, and the player may be able to take back the illegal move and replay a new legal move.

In particular, the Two Pawn violation is the most common illegal move played by professional players. The Two Pawn violation played by Takahiro Toyokawa (against Kōsuke Tamura) in the 2004 NHK Cup is infamous since it was broadcast on television. On the 109th move, Toyokawa (playing as Black) dropped a pawn to the 29 square while he already had a pawn in play on the board on the 23 square and, thus, lost the game.

See the rest of all info on https://en.wikipedia.org/wiki/Shogi

Pokshtya

https://lishogi.org/ 

1-c41-0

why don't we start with dobutso; which is easier?

Wizard_Chess97

@Pokshtya I didn't know there was a version of lichess for shogi!

Pokshtya
Wizard_Chess97 wrote:

@Pokshtya I didn't know there was a version of lichess for shogi!

still beta but pretty good

theobeseduck

Did you actually type all that or was it copied from Wikipedia?

gullupakka

it's hard to remember for a shogi player that pawns capture diagonally. maybe https://lishogi.org is the best place to play

pacingfigure6
DukkoDukko_Chess wrote:

Did you actually type all that or was it copied from Wikipedia?

Wikipedia copied

theobeseduck

ah

Aaneliia

@pacingfigure6 are you sure shogi was originated from xiangqi or janggi via China or Korea? o.O I don't think so ¬ ¬ I actually think shogi was originated from Thailand with Makruk .. just check it out, pawns are set at 3rf file, pawns can promote entering enemy's pawns 3rd file, the Elephant also can move like Silver does ..

pacingfigure6
Aaneliia wrote:

@pacingfigure6 are you sure shogi was originated from xiangqi or janggi via China or Korea? o.O I don't think so ¬ ¬ I actually think shogi was originated from Thailand with Makruk .. just check it out, pawns are set at 3rf file, pawns can promote entering enemy's pawns 3rd file, the Elephant also can move like Silver does ..

wikipedia says that the game was likely transmitted to Japan via China or Korea sometime after the Nara period.

Aaneliia
pacingfigure6 wrote:
Aaneliia wrote:

@pacingfigure6 are you sure shogi was originated from xiangqi or janggi via China or Korea? o.O I don't think so ¬ ¬ I actually think shogi was originated from Thailand with Makruk .. just check it out, pawns are set at 3rf file, pawns can promote entering enemy's pawns 3rd file, the Elephant also can move like Silver does ..

wikipedia says that the game was likely transmitted to Japan via China or Korea sometime after the Nara period.

So .. if wikipedia is wrong .. don't you gonna correct?

x-8682337791

Another nice place to play Shogi: Lobby • PyChess

Tails204

I played it several times on lishogi.org. Quite an interesting game, especially for the fans of Japanese culture (like me happy.png). 

jhsget
jhsget

ko