Why is ancient city loot so OP!?

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MxC2031


this is survival

Finneko1

noice

garfield92037

it has the most powerful mob in the game protecting it, so the loot has to be good. this was probably what everyone thought when bastions first came out in 1.16 lol

MxC2031

Yeah one of my other books was a loyalty 3 infinite mending 1 and efficiency 5

MxC2031

Hey when I get enough iron to make an anvil should I name a warden dinnerbone? Lol

Mard_Col_Pro

Send the picture of the warden upsidown 

siddharthiyer8

Other side!

 

BrandonChess_MC

lol so lucky i died like 10 times fighting the warden

MxC2031
BrandonChess_MC wrote:

lol so lucky i died like 10 times fighting the warden

I had a totem of undying

Wolfgamer10122005

dang, those are pretty OP loot items, but it makes sense for there to be at least some incentive to try and sneak around the most powerful and scary mob in the game.

garfield92037

I mean I made a wool farm with my friend so that we can just place wool literally everyone we walk so nothing bad would happen. we could open at least 4 chests before we got one to spawn and then we just pearl away or follow the wool path(it cant smell you after you get a certain distance away)

MxC2031

…..I died, all of my loot despawned, I created a new world

MxC2031

A warden killed me when I was trying to destroy the shreikers, forgot to sneak trying to get away and got into a fight I did not want to be in

MasterMagicalBoy
MxC2031 wrote:

A warden killed me when I was trying to destroy the shreikers, forgot to sneak trying to get away and got into a fight I did not want to be in

Did you collect snowballs?

MxC2031

yes