We promote a culture of mutual respect among all members, urging everyone to treat others as they themselves would wish to be treated. Below are specific guidelines we expect all members to adhere to. Those who fail to comply with these rules may receive warnings, be muted, kicked out from the club, or in severe cases, face permanent ban. General Guidelines for Everybody Show kindness and respect to others. Discrimination, prejudice or violent threats based on race, gender or any other factor will not be tolerated. Frequent timeouts during club matches will result in being expelled from the club. Offering a draw or resigning in winning positions during a vote chess match will result in expulsion from the club. Using chess engines, software, bots, plugins, browser extensions, or any tools for position analysis during gameplay is strictly prohibited. Feel free to consult the Opening Explorer when playing Daily and Vote chess matches. However, please refrain from using them during Online/Live play. While light-hearted banter is acceptable, refrain from harassing or trolling your fellow club members. We do not tolerate the promotion of war, terrorism, extremism or fascism. This club is intended for those who value peace, and people advocating otherwise are not welcome. Posting links to untrusted or unsafe websites is prohibited. Such actions will result in the deletion of your link by an admin. Repeated offences may lead to muting. If you are uncertain about posting a link, please reach out to a super administrator or club staff for guidance. Do not upload or share any obscene or pornographic content. If you have any inquiries, please reach out to a staff member. General Staff Guidelines Maintain order within the club. Administrators and Super Administrators have the authority to delete any comment that violates General Guidelines for Everybody numbers 1, 6, 7, and 8. Coordinators must promptly report any instances of inappropriate behaviour to Administrators or Super Administrators. Please do not accept club match challenges unless they come with a fixed start time. Club matches without a fixed start time tend to take excessive amounts of time to kick off. Inactive Super Administrators, Administrators and Coordinators will be subject to demotion. Responsibilities of Coordinators All General Staff Guidelines are applicable to Coordinators. Coordinators are expected to assist Administrators in upholding club order. Responsibilities of Administrators All General Staff Guidelines are applicable to Administrators. Do not ban any members without consulting Super Administrators beforehand. If immediate action is necessary, mute them and notify the Super Administrators. Responsibilities of Super Administrators All General Staff Guidelines are applicable to Super Administrators. Do not demote or promote any members without consulting @PraveenBhagwat beforehand. Note: Club members are encouraged to put forward any suggestions for new rules or guidelines.
PraveenBhagwat Sep 30, 2024
"I’m the one to do you good,Out of sleep, out of foodOnly thinking nights and days,How to make the best chess aids...*" in the original version,the fox thought about helping animals....Jan Wiktor Lesman (Jan Brzechwa)“The Mischiefs of Vitalis the Fox” A Practical GuideA few practical guidelines can facilitate the decision-making process,but without doubt they only present a certain problem in simple terms.Chess, however, is a highly complicated game and each general rule containsa lot of exceptions. It is our task to spot the moment in which one of theseexceptions occurs. Look for weaknesses! When driving, drivers use traffic signs as a form of guidance. For chessplayers, such traffic signs are weaknesses.Squares in the centre and in one’s own camp, which are not defendedby pawns, can easily become weak. Avoid exchanging pieces which defendthese squares. If your opponent has a weakened complex of squares ofa given colour, try to exchange the Bishops that control these squares.Isolated pawns or especially doubled isolated pawns become a long-termtarget for enemy pieces. The square in front of an isolated pawn is oftenweak and can become a perfect outpost for the opponent’s piece. Do notweaken the pawn structure unless doing so will bring you tangible benefits.Remember that pawns do not move backwards!Pawns can also be potential tactical weaknesses, especially when thedifference between the number of attackers and defenders of a given targetis equal to or greater than zero. In such case, each additional and unexpectedattack of the opponent, especially double attack, may result in our materiallosses.Pieces can also be tactical as pieces are easier to move around than pawns,they are considered to be more strategical than tactical weaknesses.More often they are considered to be strategic weaknesses when their acti-vity is limited by our own or our opponent’s pawns. Do not let that happen! You should consider your moves in the following order:a) forcing movesa1) checksa2) capturesa3) attacking weaknessesb) non-forcing movesWhen you have a space disadvantage, try to exchange pieces. This willincrease your chances of finding a good spot for each of your chessmen.When you have a space advantage, try not to exchange pieces.Play on the side of the board where you have a space advantage.If you have a lead in development, open up the position. The enemy King caneasily find himself in trouble. The opening of a position is also good whenyou have the Bishops and your opponent has the Knights.When you are the side with the Bishops, try to establish an asymmetricalpawn structure.Do not leave your King without any defending pieces. Also, make sure thatthe King has an escape square, where he could take refuge in case of a checkalong the back rank.
hkchessking May 25, 2024
You can feature your games on the Winners Union Games Showcase. This includes both online and OTB games. Members are free to provide commentary and analysis on their games. We can benefit from one another's experience. This forum provides a system for members to give feedback on showcased games, fostering a supportive learning environment. We love games that have Smothered Mate Mating Net Piece Sacrifice Trapped Piece Zugzwang Zwischenzug (Intermediate Move) Windmill Double-Check Opening Traps Pawn Storm Weak f7 or f2 Exploits Opposite Side Castling Fireworks Brilliant Moves Comeback Win
PraveenBhagwat May 7, 2024
Let's do some puzzles together! First up, something simple. Puzzle 1: Black to move
nikos8109 Jan 15, 2024
Which time control would you guys prefer regarding team matches? 1. 3 days/move 2. 2 days/move 3. 1 day/move