IMO, neither engine, playing at full strength, will appear "human" to an actual human. Their play is indistinguishable from God Almighty to all but a few and I'm skeptical about the few.
They appear human only when they begin to make noticeable mistakes - and that happens only when they're intentionally made to play weaker.
That said, HIARCS has a reputation for playing more "human-like" moves than other UCI engines. I don't buy it, but people say this. (Maybe it was true 15-20 years ago.) I can tell you, however, that HIARCS, dumbed down (running on the HIARCS Chess Explorer software) provides a reasonable illusion that you're playing another human being.
That's only an opinion and I do own both programs.
Hi all.
I like playing with UCI Engines that have a "human" style of play, rather than an absolute perfect, but very computer-like, play. That's why I generally play against Maia.
However, to help me analyse, I want to make use of something different, very strong, but still with some sort of Human personality in selecting their candidate moves and plans.
My choice would be between Hiarcs 14 WCSC and Deep Shredder 13.
As I'm not too familiar with those UCI engines, I'm seeking opinions and suggestions by those who have tried either of the two, or even better, can toss in some comments about both of the engines.
Thanks beforehand.
AG