I haven't heard of anything like that but it's a decent idea.
For learning the ideas - I've found it helpful to maintain my repertoire in a PGN game... this allows you to annotate the game with the ideas in the position after each move. Assuming you can get to the essence of the position and distill that into a memorable sentence you can basically study the ideas alongside the moves this way. This is something Sam Shankland suggested but I've found it very helpful, especially in nonlinear positions.
Hey all!
A while back, I started finally getting into learning some opening theory, and it occured to me that the two ways of practicing opening lines are both not fully ideal to me, at least on their own.
At the moment, there seem to be two ways of practicing openings:
Firstly, one can memorize a set of lines using chessable or some other spaced repetition program. The issue with doing (only) this is that no matter how many lines you learn, your opponent might still refuse to cooperate and play something dubious. Obviously, you learn the ideas of your openings over time to be able to refute these side lines, yet memorizing lines alone will not allow you to practice this important skill.
The solution to this problem seems to be the other method, namely using the "Practice" section here on chess.com. This allows you to pick an opening and practice it against a bot. The issue here is that bots are notoriously bad at playing like a human, especially at lower ratings. Any practice I (1400 rapid rating) might do on e.g. the Caro-Kann with a bot is going to be of little help against a lot of what real opponents will throw at me.
An ideal way to practice your repertoire to me would be a tool which takes the website statistics of the most common responses for your rating range into account, so if 80% of people at my rating answer 1.e4 with e5, the bot will have an 80% chance of responding that way. Essentially, this could work as a streamlined version of the opening explorer, allowing you to quickly play through realistic opening encounters you might face in your next game.
What do you all think? Does something like this perhaps exist already?