Well here you play Caro Kann and of course you must know a little detail if you want to play this regularly. For example, 4.Bxd3 is absolutely essential or you are getting a bad position...you don't need to be an opening theory junkie to realise this - as the analysis shows after your move 4.e6 white can go 5.Bxf5 forcing exf5. Why would you want to allow this horrible doubling of your f pawns to happen? Your move 5.Be4 is the same...you could still have gone Bxd3 and it's fine, but you allow Bxe4 dxe4 and again you are letting white ruin your pawn structure and leaving yourself with weaknesses. 7.Qd5...as the analysis shows you can capture on d4 instead, the pawn is not defended. Move 8 or 9 you can play Bb4 developing a piece, getting a step closer to castling, but you play the further weakening f6 and the sad retreat Qd8.
Protect your pawn structure - once it's ruined you are left with permanent weaknesses which are very hard to defend.
Develop pieces as quickly as possible.
Do a little research on the best and standard way to play the openings you want to use.
So I'm rated a little over 900 (rapid, which is what I mostly play) and started playing a few months back. I know that generally, openings aren't considered useful to learn at my level, but I just keep getting bad positions right from the beginning. As white I always let black equalize or even get an advantage from around move three. I do a lot of puzzles so I'm okay in the middle game, and end games go fine - it's always that opening phase... I know the absolute basic principles of taking control of the center and only moving the pieces one time. This, though, doesn't stop me from blundering pawns or letting my opponent take a lot of place.
I'll show a representative game and I'd love some tips and tricks of how not to mess it all up in the opening.
Thanks!