Attack of the rook!

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FrnfkLPPEnnywVrDZcjw

a simple way to get your rook out from hiding:

 

this doesn't need to be your first move, it can span over several moves
piemonkeydude
I don't see the benefit in using this, in fact, this is how most players lose there games, just check what opening the low rating players are using.
Pavrey
What is the purpose of this play? Beats me. Why should I take the rook out so early in the opening and that too by ruining my Kngside?
WEdgards

That's a silly opening sequence. That opening is generally a poor choice. Against it, 1. ...d5 is the most common response (it claims more centre than d6). But really anything but g6 or g5 is plyable against it. I'm curious though, how useable is it in the hands of an expert? I know Basman's had some fun with it. And I think Bill Wall has as well. Not being an owner of any chess software, I wonder if it is possible to have a strong program play it.

I prefer a4 because it is still sensible to castle kingside with, but on the other hand, a4 may discourage many opponents from doing so as well.


Sprite

Rooks are like heavy artillery

you don't want them on the frontlines

you want them controlling long open/semi-open files
you never bring out your heavy artillery without being protected!


tanmay_chakrabarti
I cannot agree with Blacklemon67 as the game progress his rook will be more attackable from the opponent's pieceses of lower values. After queen it is the most valuable piece in the chess board. Besides that it is against the well established chess theory,which tell us how to protect King by castling. Movement of any one of the two rooks,in early stage, tells opponent where and how you are going to protect your king.Not only that, at the opening stage or at the middle game board is full of pieces, then,besides pawns, knights and bishops are more useful pieces and etc.
brewd

Bringing out your Rook that early simply makes it a target.  You'll spend all of your time trying to defend it or move it to safety.  General order of development: 1. put a pawn in the center, 2. develop your knights, 3. develop your bishops, 4. castle, 5. connect your rooks by moving your queen.  These are generalizations and so are not necessary rules but a good way to begin playing sound games.

Also, Pavrey is completely right, don't move your kingside pawns as you've shown or your kingside castling position is completely ruined.  At most you could use g3 to fianchetto a bishop at g2 or use h3 to discourage a bishop or knight from moving to g4 as often happens.


piemonkeydude
I agree with everything they said.
FrnfkLPPEnnywVrDZcjw

how silly of me! that's probibly why i keep losing.

 Thanks for showing me the error of my ways!

 Laughing
Kasparov_1989
I truly believe its a useless opening.......and it causes quick defeat.
Mia_duPlessis

:worry ;) :.( :kiss :river :ghost :raised_hands :horror :zzz :wq :wq :wq :wq :wq :wq

LochaSog

Idiotic opening. 😒