chess openings 4

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ahmedhamid

THE KING'S GAMBIT

1. e2-e4 e7-e5

2. f2-f4

 

 

 

 

 

Black can choose Bc5 (the King's Gambit Declined), d5

(the Falkbeer Counter-Gambit) or...

2... e5xf4

3. Ng1-f3

The usual move, to prevent Qh4+, although Bc4 is also

possible. Black must choose whether to hold the pawn or

challenge White in the centre. Here, g5 (to play g4 and

Qh4+: White's usual reply is h4), d5 and Be7 are good

defences, but not Bc5 because of d4.

 

THE VIENNA GAME

1. e2-e4 e7-e5

2. Nb1-c3 Ng8-f6

The usual move, but Nc6 is also possible.

3. f2-f4

White can also play Bc4 or choose a quiet system with g3

and Bg2

3... d7-d5

The only good move. Unlike the King's Gambit, exf4 is bad

because of e5 and the Knight has to go back to g8.

 

 

 

 

 

Now play usually continues 4. fxe5 Nxe4 5. Nf3 or 5. d3,

with equal chances.

A brief look at some other ideas for White: 1. e4 e5 2. Nf3 Nc6 2. Nc3 Nf6 is the FOUR KNIGHTS GAME.

 

 

 

 

 

Now 4. Bc4 again allows Nxe4, 4. d4 is the Scotch Four

Knights and 4. Bb5 is the Spanish Four Knights: in reply

Black should play either Bb4 (safe but boring) or Nd4, but

not a6 when White can safely take on c6 and then on e4.

1. e4 e5 2. Nf3 Nc6 3. c3 is the PONZIANI OPENING.

White intends to play d4, but either 3... d5 or 3... Nf6

equalises.

1. e4 e5 2. Bc4 is the BISHOP'S OPENING, which might

become a Giuoco Piano, Vienna Game or King's Gambit

Declined.

1. e4 e5 2. d4 exd4 (the best move) 3. Qxd4 is the

CENTRE GAME: Black gains time with Nc6.

1. e4 e5 2. d4 exd4 3. c3 is the DANISH GAMBIT: Black

can equalise with 3... d5 rather than taking the pawns.

(some ideas for black later)

phyxius

good, KING'S GAMBIT

white_hors

تحياتي لك اخي الفاضل محمد احمد

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