THE KING'S GAMBIT
1. e2-e4 e7-e5
2. f2-f4
Black can choose Bc5 (the King's Gambit Declined), d5
(the Falkbeer Counter-Gambit) or...
2... e5xf4
3. Ng1-f3
The usual move, to prevent Qh4+, although Bc4 is also
possible. Black must choose whether to hold the pawn or
challenge White in the centre. Here, g5 (to play g4 and
Qh4+: White's usual reply is h4), d5 and Be7 are good
defences, but not Bc5 because of d4.
THE VIENNA GAME
2. Nb1-c3 Ng8-f6
The usual move, but Nc6 is also possible.
3. f2-f4
White can also play Bc4 or choose a quiet system with g3
and Bg2
3... d7-d5
The only good move. Unlike the King's Gambit, exf4 is bad
because of e5 and the Knight has to go back to g8.
Now play usually continues 4. fxe5 Nxe4 5. Nf3 or 5. d3,
with equal chances.
A brief look at some other ideas for White: 1. e4 e5 2. Nf3 Nc6 2. Nc3 Nf6 is the FOUR KNIGHTS GAME.
Now 4. Bc4 again allows Nxe4, 4. d4 is the Scotch Four
Knights and 4. Bb5 is the Spanish Four Knights: in reply
Black should play either Bb4 (safe but boring) or Nd4, but
not a6 when White can safely take on c6 and then on e4.
1. e4 e5 2. Nf3 Nc6 3. c3 is the PONZIANI OPENING.
White intends to play d4, but either 3... d5 or 3... Nf6
equalises.
1. e4 e5 2. Bc4 is the BISHOP'S OPENING, which might
become a Giuoco Piano, Vienna Game or King's Gambit
Declined.
1. e4 e5 2. d4 exd4 (the best move) 3. Qxd4 is the
CENTRE GAME: Black gains time with Nc6.
1. e4 e5 2. d4 exd4 3. c3 is the DANISH GAMBIT: Black
can equalise with 3... d5 rather than taking the pawns.
(some ideas for black later)
good, KING'S GAMBIT
تحياتي لك اخي الفاضل محمد احمد
ارجو بداية اللعب وشكرا
THE KING'S GAMBIT
1. e2-e4 e7-e5
2. f2-f4
Black can choose Bc5 (the King's Gambit Declined), d5
(the Falkbeer Counter-Gambit) or...
2... e5xf4
3. Ng1-f3
The usual move, to prevent Qh4+, although Bc4 is also
possible. Black must choose whether to hold the pawn or
challenge White in the centre. Here, g5 (to play g4 and
Qh4+: White's usual reply is h4), d5 and Be7 are good
defences, but not Bc5 because of d4.
THE VIENNA GAME
1. e2-e4 e7-e5
2. Nb1-c3 Ng8-f6
The usual move, but Nc6 is also possible.
3. f2-f4
White can also play Bc4 or choose a quiet system with g3
and Bg2
3... d7-d5
The only good move. Unlike the King's Gambit, exf4 is bad
because of e5 and the Knight has to go back to g8.
Now play usually continues 4. fxe5 Nxe4 5. Nf3 or 5. d3,
with equal chances.
A brief look at some other ideas for White: 1. e4 e5 2. Nf3 Nc6 2. Nc3 Nf6 is the FOUR KNIGHTS GAME.
Now 4. Bc4 again allows Nxe4, 4. d4 is the Scotch Four
Knights and 4. Bb5 is the Spanish Four Knights: in reply
Black should play either Bb4 (safe but boring) or Nd4, but
not a6 when White can safely take on c6 and then on e4.
1. e4 e5 2. Nf3 Nc6 3. c3 is the PONZIANI OPENING.
White intends to play d4, but either 3... d5 or 3... Nf6
equalises.
1. e4 e5 2. Bc4 is the BISHOP'S OPENING, which might
become a Giuoco Piano, Vienna Game or King's Gambit
Declined.
1. e4 e5 2. d4 exd4 (the best move) 3. Qxd4 is the
CENTRE GAME: Black gains time with Nc6.
1. e4 e5 2. d4 exd4 3. c3 is the DANISH GAMBIT: Black
can equalise with 3... d5 rather than taking the pawns.
(some ideas for black later)