indian defense

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gimly

Well, lately as Black, i've been responding to d4 with nf6, c4 g6 etc.  I've used this system, which i believe is the indian defense, because black gets a safe king, and doesn't really give white much to bite on right away.  Also, developement feels natural here.  I must admit, i really don't know how this system functions after 0-0 and d6(which i guess could also be d5((grunfeld?)) played by black.  I've looked up the system and there are a ton of variations, in some ways, just like the sicilian.  Are Black's plans in these systems similar, or are they very different?  Each time i've tried this defense, i seem to do ok.  It feels like black is intentionally letting white build up, but i'm not sure if that's the case.  A friend of mine told me that, eventually, Black mounts an attack on the king side.  I'm sure i'll stick with the defense, and i'm sure i sound a little silly here saying "i play this thing because i like the way it feels and that's it" but i'm hoping some people experienced in these lines can at least come forward and give me a little bit more info.  Hopefully i'm not sounding vague.  Thanks again.

tornadofdoom

There are several different types of indian defenses, none of which are at all similar. The one that mounts a kingside attack is called the King's Indian defense.


You are kind of being vague lol. You should wait for somebody more experienced to answer your questions... (other indian openings include the nimzo-indian, which is extremely good, bogo-indian, which is meh, queen's indian, which is ok, and then there's the gruenfelds that i'm pretty sure are in a class of their own)

gimly
tornadofdoom wrote:

There are several different types of indian defenses, none of which are at all similar. The one that mounts a kingside attack is called the King's Indian defense.


You are kind of being vague lol. You should wait for somebody more experienced to answer your questions... (other indian openings include the nimzo-indian, which is extremely good, bogo-indian, which is meh, queen's indian, which is ok, and then there's the gruenfelds that i'm pretty sure are in a class of their own)


I know tornado.  But, at least you're able to tell me that they all act very differently.  I guess the best thing is to find one, and focus on learning its ideas, instead of thinking that using this opening works no matter how white plays etc.

ivandh

You're right that you let White build up with this defense. This is called a hypermodern defense. The idea is that black is at a disadvantage competing with white for control of the center, so it prepares to pick apart white's position from the sides instead.

I played the King's Indian for a while, and liked it except that you get a little cramped sometimes. There is also a lot to memorize- not only a lot of variations as tornado said, but some of them are long ones. The Nimzo-Indian is very popular, but you will have to memorize a whole lot. You could talk for fifteen minutes about each of the subvariations of the Nimzo.

It really depends on the skill of your opponent. Many times I could actually take the initiative early on with a quick attack, but against better players this would backfire. Against upper-tier players you will have to play accurately out of the book for 8+ moves, but if you can do this you will be tough to beat.

Elubas

Gimly, I recomend at your level you stay away from the king's indian defense. You might be ok with it (and that would be mainly because your opponent doesn't know what he's doing either) but it's a pretty complex opening to grasp. When you play this opening, you're taking a big risk in that your opponent has much more space from the beginning. White players can try lots of things, like the four pawns attack when they play f4 or the samsich with f3 which is alot for the black player to handle. Black can get a kingside attack, but only if white agrees to it! He has to block up the center with d5 making it safe to expand with ...f5. There are variations where white is completely on the offensive (like the 4 pawns) which is totally different than just attacking on the kingside for black, he's usually more concerned about the center.

You say that you like this opening because it gives you a safe king. Well, alot of openings give you a safe king! This one happens to give white a huge center, while the QGD or QGA gives black a solid game with that safe king and that's really the opening that white can't bite on easily. Black can really get swamped if he doesn't know what he's doing, and I recomend, as many do, you master the strategic concepts of the Queen's gambit or the nimzo indian before you try the king's indian, because it can be pretty dangerous, because you have to understand why you are giving up territory. I dunno, in the sicilian dragon it may seem similar to the KID but it's not a matter of just flinging pawns attacking the king. White has to clarify the center first. and ivandh, what you say about the theory of the nimzo indian, well, the KID is even more theoretical than that! There's alot of theory on the QGD for example, but it's solid enough that you don't need to know much of it for awhile. Same for the Nimzo, where you just need to know positional concepts. But the KID is theoretical and has difficult concepts starting out. this may sound confusing, which probably means that the king's indian is not a good start. Just because an opening gives you a safe king doesn't mean it's hard to attack. Like in the dragon where white can just wreck it up with the h pawn attack.

gimly
ivandh wrote:

You're right that you let White build up with this defense. This is called a hypermodern defense. The idea is that black is at a disadvantage competing with white for control of the center, so it prepares to pick apart white's position from the sides instead.

I played the King's Indian for a while, and liked it except that you get a little cramped sometimes. There is also a lot to memorize- not only a lot of variations as tornado said, but some of them are long ones. The Nimzo-Indian is very popular, but you will have to memorize a whole lot. You could talk for fifteen minutes about each of the subvariations of the Nimzo.

It really depends on the skill of your opponent. Many times I could actually take the initiative early on with a quick attack, but against better players this would backfire. Against upper-tier players you will have to play accurately out of the book for 8+ moves, but if you can do this you will be tough to beat.


That sounds right.  Waiting and aiming, and i guess that, at my level, knowing deep lines and ideas won't be a true need.  Develope, get a safe king, and stay strong.  Weirdly, it reminds me of Alekhine's which i actually use as white.  Wait for targets, and go for it.

Elubas

It's a very interesting opening, but against a white player who knows what they're doing, it's hard to play if you don't know why black gets a kingside attack in the first place.

gimly
Elubas wrote:

Gimly, I recomend at your level you stay away from the king's indian defense. You might be ok with it (and that would be mainly because your opponent doesn't know what he's doing either) but it's a pretty complex opening to grasp. When you play this opening, you're taking a big risk in that your opponent has much more space from the beginning. White players can try lots of things, like the four pawns attack when they play f4 or the samsich with f3 which is alot for the black player to handle. Black can get a kingside attack, but only if white agrees to it! He has to block up the center with d5 making it safe to expand with ...f5. There are variations where white is completely on the offensive (like the 4 pawns) which is totally different than just attacking on the kingside for black, he's usually more concerned about the center.

You say that you like this opening because it gives you a safe king. Well, alot of openings give you a safe king! This one happens to give white a huge center, while the QGD or QGA gives black a solid game with that safe king and that's really the opening that white can't bite on easily. Black can really get swamped if he doesn't know what he's doing, and I recomend, as many do, you master the strategic concepts of the Queen's gambit or the nimzo indian before you try the king's indian, because it can be pretty dangerous, because you have to understand why you are giving up territory. I dunno, in the sicilian dragon it may seem similar to the KID but it's not a matter of just flinging pawns attacking the king. White has to clarify the center first. and ivandh, what you say about the theory of the nimzo indian, well, the KID is even more theoretical than that! There's alot of theory on the QGD for example, but it's solid enough that you don't need to know much of it for awhile. Same for the Nimzo, where you just need to know positional concepts. But the KID is theoretical and has difficult concepts starting out.


Thanks Elubas.  To be honest, when i've tried the QGD, i always feel like i'm wandering, mainly because my development just seems a little random.  I remember reading some where that, developing just to develop isn't good enough.  That's always my issue in queen's pawn games.  Not to mention the queen's bishop getting a little locked in after e6 in the QGA.  Granted, this doesn't seem any different, it just makes me feel like i have a better sense about where pieces go and why.

Elubas
gimly wrote:
Elubas wrote:

Gimly, I recomend at your level you stay away from the king's indian defense. You might be ok with it (and that would be mainly because your opponent doesn't know what he's doing either) but it's a pretty complex opening to grasp. When you play this opening, you're taking a big risk in that your opponent has much more space from the beginning. White players can try lots of things, like the four pawns attack when they play f4 or the samsich with f3 which is alot for the black player to handle. Black can get a kingside attack, but only if white agrees to it! He has to block up the center with d5 making it safe to expand with ...f5. There are variations where white is completely on the offensive (like the 4 pawns) which is totally different than just attacking on the kingside for black, he's usually more concerned about the center.

You say that you like this opening because it gives you a safe king. Well, alot of openings give you a safe king! This one happens to give white a huge center, while the QGD or QGA gives black a solid game with that safe king and that's really the opening that white can't bite on easily. Black can really get swamped if he doesn't know what he's doing, and I recomend, as many do, you master the strategic concepts of the Queen's gambit or the nimzo indian before you try the king's indian, because it can be pretty dangerous, because you have to understand why you are giving up territory. I dunno, in the sicilian dragon it may seem similar to the KID but it's not a matter of just flinging pawns attacking the king. White has to clarify the center first. and ivandh, what you say about the theory of the nimzo indian, well, the KID is even more theoretical than that! There's alot of theory on the QGD for example, but it's solid enough that you don't need to know much of it for awhile. Same for the Nimzo, where you just need to know positional concepts. But the KID is theoretical and has difficult concepts starting out.


Thanks Elubas.  To be honest, when i've tried the QGD, i always feel like i'm wandering, mainly because my development just seems a little random.  I remember reading some where that, developing just to develop isn't good enough.  That's always my issue in queen's pawn games.  Not to mention the queen's bishop getting a little locked in after e6 in the QGA.  Granted, this doesn't seem any different, it just makes me feel like i have a better sense about where pieces go and why.


Learning the typical plans in these safe openings is very instructive. In the QGD the strategic goal is to trade pieces, and reduce the cramp in the center and often ...c5 or sometimes he has to give up his d pawn with ...dxc4 first. of course it's not that simple, but those are the long term goals and the opening lines of it try to do that, like for instance with a ...Ne4 maneouver to break a pin and trade bishops, freeing his game. With this knowledge first, in the KID black plays for ...e5, which tries to put some pressure on the center and induce d5, when the ...f5 kingside expansion is safe. The KID can be very sharp, but at the same time you have to know the typical plans starting from the first moves. I think in the sicilian less experienced players can get away with just knowing they have to attck on one side of the board. In fact, d4 in general is more solid than e4 and strategy becomes more important. But first, learn the plans of the solid openings. And I assure you the QGD and KID, are very, very different openings!

gimly
Elubas wrote:
gimly wrote:
Elubas wrote:

Gimly, I recomend at your level you stay away from the king's indian defense. You might be ok with it (and that would be mainly because your opponent doesn't know what he's doing either) but it's a pretty complex opening to grasp. When you play this opening, you're taking a big risk in that your opponent has much more space from the beginning. White players can try lots of things, like the four pawns attack when they play f4 or the samsich with f3 which is alot for the black player to handle. Black can get a kingside attack, but only if white agrees to it! He has to block up the center with d5 making it safe to expand with ...f5. There are variations where white is completely on the offensive (like the 4 pawns) which is totally different than just attacking on the kingside for black, he's usually more concerned about the center.

You say that you like this opening because it gives you a safe king. Well, alot of openings give you a safe king! This one happens to give white a huge center, while the QGD or QGA gives black a solid game with that safe king and that's really the opening that white can't bite on easily. Black can really get swamped if he doesn't know what he's doing, and I recomend, as many do, you master the strategic concepts of the Queen's gambit or the nimzo indian before you try the king's indian, because it can be pretty dangerous, because you have to understand why you are giving up territory. I dunno, in the sicilian dragon it may seem similar to the KID but it's not a matter of just flinging pawns attacking the king. White has to clarify the center first. and ivandh, what you say about the theory of the nimzo indian, well, the KID is even more theoretical than that! There's alot of theory on the QGD for example, but it's solid enough that you don't need to know much of it for awhile. Same for the Nimzo, where you just need to know positional concepts. But the KID is theoretical and has difficult concepts starting out.


Thanks Elubas.  To be honest, when i've tried the QGD, i always feel like i'm wandering, mainly because my development just seems a little random.  I remember reading some where that, developing just to develop isn't good enough.  That's always my issue in queen's pawn games.  Not to mention the queen's bishop getting a little locked in after e6 in the QGA.  Granted, this doesn't seem any different, it just makes me feel like i have a better sense about where pieces go and why.


Learning the typical plans in these safe openings is very instructive. In the QGD the strategic goal is to trade pieces, and reduce the cramp in the center and often ...c5 or sometimes he has to give up his d pawn with ...dxc4 first. of course it's not that simple, but those are the long term goals and the opening lines of it try to do that, like for instance with a ...Ne4 maneouver to break a pin and trade bishops, freeing his game. With this knowledge first, in the KID black plays for ...e5, which tries to put some pressure on the center and induce d5, when the ...f5 kingside expansion is safe. The KID can be very sharp, but at the same time you have to know the typical plans starting from the first moves. I think in the sicilian less experienced players can get away with just knowing they have to attck on one side of the board. In fact, d4 in general is more solid than e4 and strategy becomes more important. But first, learn the plans of the solid openings. And I assure you the QGD and KID, are very, very different openings!


I believe it, and its reasons like this that i avoid the sicilian as black.  I guess i should get back to QGD or QGA.

polydiatonic

True: The variation you're quoting is called the Kings indian defense. KID is the abbreviation you'll see at times.  Nice thing is you can also play it as white.  Start with Nf3 and continuie as you would with black.  In my opinion you should stay with this opening if you feel comfortable with it.  Book up on it if you like, but don't worry about studying it like crazy, just play it alot and learn from your mistakes.  You can become an expert on yourself by limiting not getting involved in a lot of different openings.  Btw, I wouldn't commit to C5 so early as in a lot of systems you're making whites normal play against the queen side easier by giving him something to punch at over there.  Also, don't be afraid to sac pawns inorder to get your king side pawns rolling...play for an early f5 and retake with the g pawn and try to roll up the white king side.  The less openings you play the better you'll get at them.  Don't worry about booked up players, you'll be playing amateurs not masters...