The Ponziani is interesting, but it's weird seeing it pitched for immediate crushing attacks from White in the same post as it's explained that Black has the initiative. It's possible that Black is only equal in the main lines but the initiative is a thing. Black has a lot of fun ways to use it, the sharp d5 stuff, the Fraser Defense (only mentioned in one post here and no games shown,) or the solid Nf6 where most of these trap games are coming from... The first trap line I posted was the old Bb5 variation; this natural move, developing a piece, which used to be prefered, was shown not to work; it's too ambitious, so White has to play the Queen out early instead, an admission that the opening has not been a success for the first player, and people still pitch it on the grounds that White is not worse. Now people are praising the attacking potential of the early Queen move... why don't they just post Parham Attack miniatures if they want to play like that? Well now I'm joining the haters, and really I think the Ponziani is very interesting opening.
I would like to see some more traps from the Black side in this thread, however, and not simply Black going for the boring line and misplaying it because they don't know the theory at all over and over. Let's see a Caro White underestimates the initiative and Black has a checkmate. Let's see some games with the crazy Fraser line where one inaccuracy costs *White* the game. I'm all for White wins in those lines too; it seems they're being under represented here.
Some of the Ponz games I played today.
GAME #1 - BLUNDERS
GAME #2 - PONZIANI CENTER ADVANTAGE
GAME #3 - PONZIANI CENTER ADVANTAGE (type 2)
NM Reb, don't be a hater, man. The topic itself is focussed at Ponziani Traps and tactics. You wouldn't expect to find anything else here lol. I'm not a master so my opinion wouldn't matter much. But in my personal experience, I have found that Ponziani is a good line if white wants to go for quick attacks and immediate threats. With perfect play, black emerges slightly better (he steals the initiative) by move 10, but ... humans aren't computers, and it is not very likely that they would come up with perfect play for the quick threats by white in Ponz.
This opening is for those white players who want to go for immediate crushing attacks, instead of slow, steady development before going aggressive.