nice opening!
Punishing passive play - a 12 move miniature!
thanks ping - Yes I 've found that transposing into the KG lines is much better if you want to play a KG declined line or similar line like in this game. I've been getting some nice successes with this opening - for example check out my other post called : " Razor sharp OTB miniature... " or something of the like.
I used the same opening system to a good degree, with great result there as well!
I don't see why allowing Qh4+ is so bad... even in the final position you have illustrated, Strep, simply playing d3! works wonders. In the King's Gambit-type lines, one has to be prepared to play with an uncastled king, but it is still very playable.
In addition, the lost pawn on e4 is more than compensated for with the initiative gain of playing d3! afterwards. And anyways, do you really think I care about losing a pawn when playing a king's gambit deriviative?! lol :)
I was prepared to lose a pawn since move 3, so this is only normal.
Also, there is a possibility of playing 5. Bxf7+ in response to 4. ... Qxe4 - seems interesting, but I'm not sure where that line would go...
HOWEVER, I do thank you for bringing that to my attention, because the truth is I didn't see the possibility of 4. ... Qh4+ until you pointed it out... Now at least, thanks to you, I know how I will play it. So I do appreciate it!

I don't see why allowing Qh4+ is so bad... even in the final position you have illustrated, Strep, simply playing d3! works wonders. In the King's Gambit-type lines, one has to be prepared to play with an uncastled king, but it is still very playable.
In addition, the lost pawn on e4 is more than compensated for with the initiative gain of playing d3! afterwards. And anyways, do you really think I care about losing a pawn when playing a king's gambit deriviative?! lol :)
I was prepared to lose a pawn since move 3, so this is only normal.
Also, there is a possibility of playing 5. Bxf7+ in response to 4. ... Qxe4 - seems interesting, but I'm not sure where that line would go...
HOWEVER, I do thank you for bringing that to my attention, because the truth is I didn't see the possibility of 4. ... Qh4+ until you pointed it out... Now at least, thanks to you, I know how I will play it. So I do appreciate it!
After 5...Qxe4 (and black is winning a center pawn, not a flank one, and so he actually has more central control, plus f5 is weak and blocks white's game, so he has NO compensation) d3? Qxf5+ wins another pawn. White has to try Bd3 which is misearable as white is outmanned in the center AND has to defend f5 passively, down a pawn already.
Sometimes players can just pump out 5-10 opening moves more or less on auto-pilot, and/or just play 'naturally', without too intense a plan, and sometimes even a little obliviously.
This is the case in the miniature turn-based game I've recently completed: my opponent's passivity contrasts rather markedly with my vigilant aggression and persistance in attacking the king, and finally in mating him.
Enjoy: