questioning pawn storms

Sort:
Lokraptor

... and king/queen side attacks: because i'm still a novice player and my study is limited.

i'm very curious to understand the differences between the two terms, and to understand the sequences involved right through to the finish. what is the goal of a pawnstorm vs. just a king/queenside attack? i've tried my own bungling attempt at them but can never seem to balance the advancement of the pawns with the development of my pieces into useful positions. i quickly become crossed up, and stagger around getting into my own way before an ugly demise.

i can do pretty well when i open things up with some pawn trades early on, but i can't subsist on that style all the time. i'd like to learn to control my destiny a bit better with forced pawn action and control instead of praying that i can tangle tactics up enough to confuse my opponents into blundering.

especially w/black... i've gotten myself good and nuttered lately just trying 'build a house and go from there'.

 

EDIT: seems i posted this in Openings unintentionally. it would probably be better suited in General. appologies.

trigs

pawn storm refers to the moving forward of multiple pawns together in order to attack. a pawn storm can happen in the center, the king side or the queen side (hence they can be considered a king side attack or a queen side attack on their own).

king side/queen side attacks simply refer to an attack on one side or the other side of the board (which is labeled after which side the king and queen respectively start). these attacks (as mentioned above) could be with only pawns, but are usually made with a variety of multiple pieces.

you may be trying to push your pawns too far which stretches your defenses and makes it too hard to protect them. as a result, your pawn storm fails.

Lokraptor

understood.

so what position would be considered a successful achievement of a storm or attack?  what end result is hoped for? if the answer is too complicated to lay out in the forums, maybe i should look into some current literature that explains things past the first few moves?

Shivsky

Both "the pawns storm" and the K/Q side attacks are the end result of a logical decision about where on the board you want to direct your aggression/attack.

To borrow from Steinitz's famous postulates,  you attack when your opponent gives you a reason to (weakness),  not sooner, not later, but precisely "when".

Having established that, we get to the execution part of things.  You want your pieces to hit the enemy in the desired "attack area".  If all your pieces pointed to that area, completely unobstructed ...  the pawns wouldn't matter now ,would it?

Trouble is ... most of the time, the pawns are in front of your pieces .... so you need to open up files to pave way for your pieces...e.g. files for your rooks,  long menacing diagonals for your bishops etc.

Hence the idea of the pawn storm ... you roll them forward, sacrifice them if necessary and clear the files and squares for your attack.

Now there are many books of strategy to determine the "when" aspect of attacking on the flanks (pawn storms etc.).  One important guideline is that if you can lock up the center, you can (and should) shamelessly attack on the flanks because your opponent cannot counterattack back in the center.

Conversely, if you are the receiving end of a pawn storm or flank attack, you need to hit back at the center with vigor.

Some types of games require IMMEDIATE pawn storming attacks just to survive ... for example, castling on opposite sides of the board.

It doesn't just have to be about immediate checkmate threats. A non-"mate the king" attack example of pawn storms is the minority attack ... where you roll a minority number of pawns against a majority in order to create long term weaknesses in his pawn structure.

My two cents ... hope it helps!

nimzo5
Lokraptor wrote:

understood.

so what position would be considered a successful achievement of a storm or attack?  what end result is hoped for? if the answer is too complicated to lay out in the forums, maybe i should look into some current literature that explains things past the first few moves?


 fischer-larsen portoroz 1958 watch the g and h pawns.

http://www.chessgames.com/perl/chessgame?gid=1008373

mcfischer

theres a good Lev Alburt book on attacking which focuses most of the time on pawn storms. its something I need to study more but right now its a lot about instinct for me, and also being a better defender than I was before so I can pick out stronger candidate moves for my opponent.

Lokraptor

thank you for the good answers. the fischer-larsen portoroz 1958 game shows things great. shame i've never been able to do that! rofl. have to keep at it i guess. i'll check in again later to see if anyone else chimes in. thx again. Smile

philidorposition

Here are two examples.

A pawn strom attempt by Topalov gone wrong against Kramnik:

 




A successful Kingside attack by Kramink against Naiditsch:

Lokraptor

thank you philidor_position, those are great examples. i just today pulled off a successful pawn storm after my opponent castled queenside. i'm reviewing now, because it looks like my opponent might have been able to slow things down a little bit, at least staved off mate, w/a sacrifice or ignoring a recapture maybe.