In general the queen's knight in the Caro-Kann is developed at d7 because of the early pawn move to c6. In some lines of both the Advance and Classical variations, Black may choose to go for a ...c5 pawn break first, such as the early 3...c5 in the Advance variation (which is what the above game is by transposition) or after 7...Nf6 instead of 7...Nd7 in the Classical. You can check these out on the Openings explorer here or some other database, if you're curious.
Whether the Nd7 is well-placed on that square usually depends on Black's ability to execute ...c5, ...e5 and sometimes ...f6 and ...b6 pawn breaks. In other variations without a White pawn on e5, often it will go to f6 after a knight there is exchanged for a White Ne4.
Specifically in the above game, by move 14 your opponent has a strong grip on the dark squares, and unfortunately it doesn't look like there's an easy way to break that to your advantage. However, as early as move 5 or 6 the ...c5 lever could be played. 5. b3 does not help White much after ...c5 or ...Ne7 followed by ...c5. The bishop check on b4 I don't think helped you, since it gave White a free tempo for playing c3. Also, the bishop normally belongs on e7 in these types of positions; you saw what a problem it became after getting buried on c7.
I mainly play 3/2 blitz games and when I play as black I've begun playing the Caro-Kann, and I often have a problem developing my queenside pieces, especially the c8 knight.
For example in this recent game:
I had to move the queen to b8 to activate the bishop, while the knight just didn't get to participate the whole game, walled by the opponent's pawns and rook.
So I was wondering if that was just normal to have a completely passive knight in the Caro-Kann, or if there exist some clever ways to activate that piece that I keep missing.