A variant has a purpose. A point in inventing it on top of what was already there. That purpose determines that some audiance will feel attracted but another audience will be repelled. I hate paco sako but many other people adore it. It definitely brought one consistent new idea. The point in FIDE chess is to stick to tradition and opening theory. The point of Fischer Random is to stick to chess but get rid of opening theory.
Anyways, having no purpose or point at all makes a variant less interesting.
Hi
I start this thread because i want to collaborate with all of you to define various criterions on how to classify chess and chess variants, meaning by that, which chess variant is better than another chess variant based on different parameters we will try to define:
This is intended to give an assessment of different chess variants according to predefined criterions that will make it easier to tell, this variant is probably better than another.
Chess is a millenial game that Evolved for chaturanga till the modern chess we know nowadays. It's a game that is enjoyed by millions and millions of players. We enjoy thinking (i Don't know many other activities where we enjoy thinking and brain storming), challenging other players, winning etc.
It's a balanced game (even though white has an advantage as the side beginning the game), it's a game we enjoy playing, stimulates our brains in various ways: our creativity is emphasised.
Some variants add sometimes 20 new pieces (a huge number of pieces) which can make the Learning curve of these games difficult as we must get accustomed to many pieces with different rules. So playability seems to be an important factor. The same thing when new rules, or unorthodox rules are Added, depending on the corresponding rules. The more différences we bring to the game starting from classic chess, this makes the game more complicated to be played.
Again, these différences should be "tempered" if there are demos, games or websites showing precisely and easily the différences and explaining the choice: in fact, innovating (bringing changes) should Always be a Wise choice and not just a way of just inventing Something new for the pleasure of inventing.
Nowadays having a website where you can play variants is probably important, as people can try the game and learn how the new pieces and the new rules Apply. So internet seems important. We must find a name for this.
Commercial variants: A commercial variant should have a bonus in terms of evaluation, compared to equally good variants: Call this COMMERCIAL.
Use of special material depending on the novelties (new board, extended board, new pieces) is probably a handicap for a chess variant as this means people have to buy new material to play the game ! All dépends on the importance of this investment, the availability of such new material etc : Let's call this MATERIAL. We should probably develop this to many sub menues (Boards, Pieces, Both etc), refine them if they are available, cost ( the highest the cost the biggest the penalty a bonus/penalty system should be found ).
STILL SO MUCH TO TALK ABOUT. NOW IT's YOUR TURN.
Please, give your thoughts and also give the weight you think these various variables (and the ones you'll come with) should influence the game.
I suggest we FIRST evaluate the Following variants compared to CHESS: FISCHER RANDOM CHESS, CAPABLANCA CHESS, BEROLINA CHESS, SEIRAWAN-MUSKETEER CHESS, SHAKO, ARIIMA, OMEGA CHESS, INFINITE CHESS,
We then can extend the choice to whatever variant.
I also suggest we share an excel sheet where we can bring changes and create a work group.