a ghost is also an alfilrider + dabaabahrider or alilaba rider
Fairy Eater Chess

a ghost is also an alfilrider + dabaabahrider or alilaba rider
there is no place for alibaba or alilaba rider in a dark fantasy world

oh my god this adds to the darkness
maybe new design for chancellor, archbishop, and knightrider
also who are the fairies to be eaten in fairy eater chess?

oh my god this adds to the darkness
maybe new design for chancellor, archbishop, and knightrider
also who are the fairies to be eaten in fairy eater chess?
fairy chess pieces or simply fairies
it's about "fairy chess" isn't it?

Thats sick! How did you make that?
What do you mean?
You can play against AI (much stronger than the fairy stockfish engine )

Thats sick! How did you make that?
What do you mean?
You can play against AI (much stronger than the fairy stockfish engine )
no... i thought they were supposed to be sparring partners not very strong behemoths in chess variant pages
The task was to find out how super mobile pieces will behave in conditions of minimal maneuverability.
On the eighty-one squares of the board, which is the Magic Square - the Seal of the Moon (Sigillum Lune) and where the 'Independence' and 'Dominance' of the pieces are completely different from the even boards, two armies come face to face.
The result of which was an enchanting and unforgettable sight, replete with fairy chess pieces, destroying and devouring each other with incredible speed. It was these exciting events that gave the name to this chess variant and the fairy chess pieces taking part in a battle that has never been seen before.
Moves of the pieces
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The Sorcerer (King)
The Sorcerer moves and captures exactly as the king in classical chess.
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A Pawn
A Pawn moves forward exactly one square. When there is an enemy piece one square diagonally ahead of a pawn, either left or right, then the pawn may capture that piece.
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A Ghost
A Ghost moves and captures in all directions like a Queen, but only by jumping over the square. Can jump over friendly and hostile pieces. A Ghost standing on a white square moves only along white squares, a black-squared Ghost - along black ones.
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A Shield
A Shield - an analogue of a Side Mover in Chu Shogi - moves and captures one square forward and backward, and also moves and captures orthogonally like a rook in chess.
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A Sower of Chaos
A Sower of Chaos is also known as an Archbishop in Capablanca chess, combines the moves of a knight and a bishop.
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A Twilight Reaper
A Twilight Reaper is a Chancellor in Capablanca chess, combines the moves of a knight and a rook.
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A Nightrider
A Nightrider or Unicorn - a fairy chess piece invented by the father of fairy chess, the brilliant chess composer T.R. Dawson in 1925 - makes any number of knight moves in one direction, without deviating from the trajectory.
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The game uses a 9x9 board.
Each player has 36 pieces at his / her disposal:
1 Sorcerer (King)
4 Ghosts
4 Shields
6 Nightriders
6 Twilight Reapers (Marshal or Chancellor - knight + rook)
6 Sowers of Chaos (Archbishop - knight + bishop)
9 Pawns
White is the first to start the game.
Pawn promotion zone. The pawn transforms into any piece except The Sorcerer (King) and itself, reaching the sixth rank for White and the fourth rank for Black. Thus, it only needs to take two steps to transform.
Win and Draw. If the player to move has their Sorcerer (King) under attack and is unable to make a move so that it is no longer under attack then the player loses via Checkmate.
A draw is awarded:
- by mutual agreement
- in the case of a three-fold repetition of the position
- in the absence of capture and movement of the Pawn in the last 50 moves (rule of 50 moves)
- if one of the players cannot make a move according to the rules in turn (stalemate).
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You can play Live, Daily or Correspondence against human or bot here https://games.dtco.ru/map
Easy registration, no email required.
Official blog of Fairy Eater Chess https://fairyeaterchess.blogspot.com/