I invented a new variant of chess called Magic Chess. It is inspired by both Spell Chess and Chaturaji, and is both a board game and a card game. Below is the instructions for the game. Let me know what you think!
Objective
To be the last player remaining.
Setup
Place the board in the center of the table. Each player takes a set of pieces and sets them up in any corner of the board, as follows: Pawns are placed as shown in the diagram. The other pieces
are set up behind the pawns, from left to right: King, Wizard, Fairy, Frog. Shuffle the Spell Cards and deal three to each player. Every player should keep their Spell Cards hidden from the other players. Leave the remainder of the deck face-down near the board as a draw pile, leaving space for a discard pile.
Gameplay
The player with the red pieces goes first, then play proceeds clockwise. On a player’s turn, they must do one of three things:
Move any of their own pieces on the board capturing any enemy piece they land on (following the rules in the Piece Movement section),
Play any one of their Spell Cards under any enemy piece (see the limitations in the Spell Cards section) on the board, then draw one Spell Card from the draw pile, or
Pass their turn.
After doing any of these things, if there are any Spell Cards under any of their pieces, all of these Spell Cards are moved to the discard pile.
When a player’s King is captured, they are eliminated from the game, but all their pieces remain on the board. In addition, the player that captured their King draws one Spell Card from the draw pile. An eliminated player’s pieces on the board cannot be passed through, but they can be captured by other pieces.
When the draw pile is empty, do not reshuffle the discard pile into a new draw pile. For the remainder of the game, no more Spell Cards can be drawn.
Piece Movement
Pawns move mostly the same as in standard chess, with this difference: Pawns are not allowed to move two squares on their first move, therefore, they may not capture en passant.
Kings move the same as in standard chess.
Wizards move exactly like a rook in standard chess.
Frogs move one or two squares in any direction (vertically, horizontally, or diagonally), jumping over any piece in the way.
Fairies move like a bishop or a knight. When executing the knight move, they MUST move two squares in one direction, then one square at a ninety-degree angle. This is important to remember if the Anti-Jump spell is applied to the Fairy.
Spell Cards
Freeze: May be applied to any enemy piece. That piece cannot move on its next turn.
Slow: May be applied to any enemy Wizard, Fairy, or Frog. That piece may only move one square on its next turn.
Anti-Jump: May be applied to any enemy Fairy or Frog. That piece may not jump over any piece on its next turn.
Winning the Game
When all but one of the players have been eliminated, the remaining player is the winner.
I invented a new variant of chess called Magic Chess. It is inspired by both Spell Chess and Chaturaji, and is both a board game and a card game. Below is the instructions for the game. Let me know what you think!
Objective
To be the last player remaining.
Setup
Place the board in the center of the table. Each player takes a set of pieces and sets them up in any corner of the board, as follows: Pawns are placed as shown in the diagram. The other pieces
are set up behind the pawns, from left to right: King, Wizard, Fairy, Frog. Shuffle the Spell Cards and deal three to each player. Every player should keep their Spell Cards hidden from the other players. Leave the remainder of the deck face-down near the board as a draw pile, leaving space for a discard pile.
Gameplay
The player with the red pieces goes first, then play proceeds clockwise. On a player’s turn, they must do one of three things:
After doing any of these things, if there are any Spell Cards under any of their pieces, all of these Spell Cards are moved to the discard pile.
When a player’s King is captured, they are eliminated from the game, but all their pieces remain on the board. In addition, the player that captured their King draws one Spell Card from the draw pile. An eliminated player’s pieces on the board cannot be passed through, but they can be captured by other pieces.
When the draw pile is empty, do not reshuffle the discard pile into a new draw pile. For the remainder of the game, no more Spell Cards can be drawn.
Piece Movement
Pawns move mostly the same as in standard chess, with this difference: Pawns are not allowed to move two squares on their first move, therefore, they may not capture en passant.
Kings move the same as in standard chess.
Wizards move exactly like a rook in standard chess.
Frogs move one or two squares in any direction (vertically, horizontally, or diagonally), jumping over any piece in the way.
Fairies move like a bishop or a knight. When executing the knight move, they MUST move two squares in one direction, then one square at a ninety-degree angle. This is important to remember if the Anti-Jump spell is applied to the Fairy.
Spell Cards
Freeze: May be applied to any enemy piece. That piece cannot move on its next turn.
Slow: May be applied to any enemy Wizard, Fairy, or Frog. That piece may only move one square on its next turn.
Anti-Jump: May be applied to any enemy Fairy or Frog. That piece may not jump over any piece on its next turn.
Winning the Game
When all but one of the players have been eliminated, the remaining player is the winner.