The bidding totally changes the character of the game. It is no longer a game of perfect information. This introduces an element of chance, where your actions no longer have a predictable outcome. This makes thinking ahead much less effective. That doesn't mean it must be a bad game. But being so different from Chess, it is rather unikely that people that like Chess will also like Chess 2.
As for the 'midline invasion': this in itself doesn't destroy the chess-like character of the game. It is just a bad idea. It does away with the most beautiful and interesting part of Chess: the end-game. It sort of guarantees that games end before they can get interesting.
Having different armies is not a bad idea. I vaguely remember that some of the armies had pieces with rather un0chess-like properties, though.
Greetings. I am a long time lurker, first time poster. If you don't like long-winded posts, I can only apologise and advise you to drop down to the TL;DR at the bottom of this post. Just thought I'd give insight into who I am and what I'm here for.
I stopped playing vanilla chess a good while ago. While I'm certainly no so-called 'expert,' I got bored of it, and with knowledge of the faults that haunt it today, I couldn't find the passion to go back to it. So, for the past couple of years or so, I've spent a good bit of my spare time investing myself in chess variants, in order to find out for myself what's the best next step for chess.
One of the variants I've come across is, evident by the title of this post, Chess 2: The Sequel. The game is certainly well thought out, actively trying to be the de facto sequel to chess, by fixing upon and answering the questions left behind by the original, while also going in its own direction to surprise us with new and innovative ideas. And isn't that what a good sequel tries to do? It certainly is fun to play - I have played many a game with people OTB, and all who I have played against have said the same thing: it's great. I personally think it tries to appeal to a more gamer-y, e-sportsy audience in its design, trying to give chess more action without adding any rules which might be inelegant and jut out. Unfortunately, the game hit a snag. Though the game was well publicised before its debut on Steam and OUYA, the pricetag wasn't a good reflection of the quality put into the game (it was $25 and the devs admitted they spent way too much time with the 3D models) and did not appeal to its target demographic, chess players, because it did not give them what they were actively expecting. You can play Chess 2 against an opponent online and that's it. No way to save games or replay games. No puzzles. No leaderboards. No notation. No this, no that. Some chess players saw the game and were instantly sickened and astonished at such dastardly mechanics like bidding, midline invasion, and the fact there is more than one set you can play with. As a result, many turned their nose up and said, "It's not chess - I don't have time, for such ridiculous variations!" And just like that, the playerbase took a nosedive. If you purchase Chess 2 now and take a look at how many people are playing, you'll find that no-body is playing live, only correspondence. There are, as far as I can tell, only three regular players, and goodness knows how many players congregating on a cracked copy.
HOWEVER - that's the digital version. What about the physical version? You are able to play Chess 2 on a regular chessboard, after all. And here's where the real meat of this topic is concentrated. For a number of years, a print and play guide was made free to download on the creator's site. David Sirlin's a renowned game designer, but due to Chess 2's flop, there isn't much of a point in investing in Chess 2 further. His site has since moved from when he first published the Chess 2 article on the Chess Variant Pages; as a result the link to the print and play has been obfuscated. The print and play does not go into very much detail however, and looking at the copy that I had and after much consideration I decided that the print and play wasn't good enough, and I have spent the last month or so working on a new version, taking some resources from the old PDF and using a handy diagram tool to create updated images (thank you musketeer chess devs). This new PDF contains:
You can find the link to the PDF here: https://drive.google.com/file/d/0B9qCB9zFQM1neHVMY3pUanh5eXc/view
For a version with no backgrounds, you can find it here: https://drive.google.com/file/d/0B9qCB9zFQM1nOUcxLXVydWI4d3c/view
I am also working on a second booklet, filled with sample games, but I cannot release this as of yet because I don't have enough games.
My aim in posting this here is to just offer a better version of what already exists, and to arouse some interest in Chess 2 again. I have no intentions of starting play-by-forum games or making more topics about Chess 2. I just thought I would share my work here, as those of you who browse this forum regularly will be most interested. Do whatever you want with it, though do note I am a fervent believer in Wheaton's Law.
TL;DR: I remade the Chess 2 print and play because I felt the old one was outdated and also I felt bad for it flopping big-time. Here's the PDF https://drive.google.com/file/d/0B9qCB9zFQM1neHVMY3pUanh5eXc/view and here's one with no backgrounds https://drive.google.com/file/d/0B9qCB9zFQM1neHVMY3pUanh5eXc/view
I have a second booklet on the way with sample games but I can't release this yet as I don't have enough games.
EDIT 27/7/17: Updated the conversations bit at the end with another conversation I held with Steam user sirius3100, who's clocked quite a number of hours into Chess 2.