1. g3
(h2xc7 was possible but I don't want to exploit such a weakness that results from the starting position)
1. g3
(h2xc7 was possible but I don't want to exploit such a weakness that results from the starting position)
Thanks, I had to ask. I hate letting a game go on without knowing for sure it's what you meant.
5...Bc4+
Sorry yes, i3
You're doing the images in two of our ongoing games now, once I must return that favour.
Rules
Builder (U) - All friendly pieces adjacent to a friendly builder inherit each other's movement/capture capabilities (without special functions like royalty). For example a white rook and white bishop adjacent to one white builder would both temporarily move like queens. The builder can only move 1 single step orthogonally, and cannot capture himself (but can be captured).
Castling
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king (white: d1 or h1; black c8 or g8). Note files are now numbered "a-j" with "a" and "j" being the new flanks. As usual when castling, all squares between the king and the involved rook must be unoccupied, and this includes the square where the builder is initially positioned.