Chess960 opening principles

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rich34788

Hi, thought it might be good to build up a list of 960 opening principles. So far I've got:-

Identify weak pawns & plan to attack opponents/defend own.

What has anyone else got so far? How important do you think the centre is compared to regular chess? What about developement & castling?

Lets have some discussion!

slack

Sometimes the bishops are placed in such a way that to develop them only requires a pawn move.

chris1011

i think in 960 developing the queen early can actually be good

Tajamoen

It is always smart too gain control in the centre. So first move your D or E pawn, not the pawn in front of your King.

Dakota_Clark

If it exists, I like opening 960 with a pawn that clears a path for the queen AND a bishop, just like 1. e4 in regular chess. "The best by test."

KillaBeez

Always be on the lookout for tactics.

ichabod801

My take so far, with some benefit from reading one book on Fischer Random:

  • Watch for undefended pawns in the opening set up.
  • If the bishops are of to the side, consider a hypermodern approach.
  • If the knights are off to the side, watch the pawn moves as they can easily block the knights in.
  • Plan ahead to your king defense: what is your castled position going to look like?
  • The queen can come out early if the position makes it hard to attack her.
  • Look to how the knights oppose.

The last bit takes some explanation. In normal chess, Nc3 followed by Nf6 leaves both knights attacking the center squares d5 and e4. They are "opposed" on those squares. In Fischer Random, the this opposition might not be directly in the center, might not involve symetrical knight moves, and might not even exist.

Rael

My take so far when I'm evaluating an opening, or starting to play one is to

a) really look at the bishops. Often they'll be on off to one side, (hopefully together). The diagonals that they control right off the bat are going to shape the game in the long run. My first move is almost always to open up a good bishop line. My favorite positions to play thus far have been in hypermodern models right off the bat, ie. my king is way to the left side of the board for instance and both of my bishops are far to the right - I love opening up a bishop battery.

 

b) try to make even a tacit plan about how to get your rooks out and into the game.

c) as opposed to a normal game of chess - chess960 starts with weaknesses in the position. Players who aren't as good at analysing where they might lie often play moves that look natural for normal chess but end up aggravating these positional weaknesses.

If you aren't feeling clear about the position, off the bat play really defensively. Bring your knights out as extra buffer against the enemy bishops, DON'T push a lot of pawns (ie only open lines for your bishop and don't aggressively push pawns - often pawn pushing opens weaknesses behind them). If you don't see a clear plan yet spend all of your moves quietly and patiently improving your positon into something that will make you feel more comfortable.

Another odd anomaly I've noticed - 2 of my games so far have ended in unexpected smothers. So I guess I'd suggest looking at your king position and seeing if he isn't too hemmed in (ie. rooks on either side or some such).

Vance917

How does one castle in 960?

A1Rajjpuut

I haven't played 960 in awhile, but Castling results in your K and the R involved landing upon the exact same squares as they normally would . . . however, because the positions overall are so often very unusual (if regular Chess is the touchstone) to the point of absolute weirdness -- I'd guess that real good players are perhaps 7 to ten times less likely to castle anyway in 960, but more likely to castle Kingside when they do castle. To answer the question about how to castle in 960 . . . just put the appropriate R and the K on the appropriate squares when playing over the board. Here on Chess.com read the rules which have you moving the K on top of the R furthest to the left or the right depending on your choice of O-O-O or O-O. All rules applicable to Castling OTB still apply! Good luck.

SonOfThunder2

Just wait to move untill players at the top boards do.  They have the same position so you can see by their moves what are best and after that get your pieces out and look for tactics

flannelsock

peter leko can answer this question.

the value of 960 is that there is no principle but the depth of sight at perhaps the third to fifth move.

why do you think robert played this game at the end ?  it is because the "opening principle" was the insight into the geometric pattern at least the third move thru the whole game.

why else would a fine player like robert spend his time on a game that did not require the memorization of opening patterns in classical chess.

the fine player is able to observe how the board might look at least three moves beyond the position as observed on the board.

the "chaos" of 960 requires this higher level of forward thinking.

if you are not capable, as i am not, of such forward thinking then you should forget about 960.

960 is for good chess players...ask peter leko.

Naytarn
🐎🐎to the center
flannelsock

'to the center" is an orthdox chess principle.  in 960, (fischer random ) there is no "center".  one cannot " control the center squares" in the random game.

one must be able to "see" the geometry in four to five moves ahead of the stationary position to be able to "see" the "next move".

this is why robert played this game and not classical chess.

he was bored by the memorization of history.

it was "sight", "chess sight" that was the gift of the great masters.

it was once known as "shuffle chess" but robert advanced "shuffle chess" to allow for castling..hence what the germans call 960 and we in the english world know as "fischer random".

so be it, as it is.