Pushing pawns early is something I've begun to do quite a bit, in the hopes of promoting to a queen. A pawn-queen is an excellent piece to have because it does the same damage as a queen but while only giving up one point to whoever might take it.
One time, I was racking up points and having a grand time with one double check after another. I took such a big lead that I got complacent, trying to see if I could get 100 points rather than closing out the game. I wound up losing as my opponent got into his own run of double checks after picking off my queen and a resigned opponent's twenty point king. As I look back now, there was no reason for me not to resign or run my clock down, giving up twenty points but taking the win. I just had a bad feeling that it would be unsportsmanlike, which is a silly notion to have since it's within the rules and no different than a quarterback taking a knee on a team with no timeouts who is down by a field goal.
A player put into a check is extremely vulnerable because there are (at most) three players who can pick off his/her pieces before he/she can move again.
Good point about the knights. Using them is so frustrating as the board is so huge. the bishops have very strong range, even more so than the rooks since they can cut diagonally across the entire board.
I've just started at four player chess, but having watched a few grand masters flounder around and say 'I don't know what I'm doing', I figured that the field was pretty open. I've written up a few four player strategies, and would love to get feedback:
Four player chess Strategic Elements
-Don't trade
Trading weakens you and the opponent you just took, leaving the other two players stronger. Even 'trading up' will weaken you. Example:
You take a bishop for a knight. Great trade, right?? Let's do the math:
Before your trade:
(You) Red: 30 points in pieces
Blue: 30 points in pieces
Green: 30 points in pieces
Yellow: 30 points in pieces
After the trade:
(You) Red: 27 points in pieces
Blue: 25 points in pieces
Green: 30 points in pieces
Yellow: 30 points in pieces
You see? While you gained two points *against Blue*, you lost three points against Green AND Yellow!! You also gained five points toward your final score, but few games are decided by so small a margin.
-Don't leave your pieces en prise
In ordinary chess you can say, "Hey, if he takes me here I can just take him back." Two problems with that in four player chess:
1) It is a trade, thus bad for you and
2) In the meantime, after he 'takes me here', someone else might do something I need to respond to! So I might not be able to, or willing to, 'just take him back'.
- Don't focus on one player
You have this great attack going against red. Two moves from now, he is toast, checkmate...
Except while you were looking that way, Blue snuck in and started attacking you!!
- Gang up
When you see a player being attacked, check to see if you can use the tempo he needs to defend himself in order for you to take a piece. This is particularly true when he is checked, and when you move before him. You might just be able to gobble a piece for free.
It is less dramatic but also true that when a player is busy fighting off an attack by one player they are simply more vulnerable to attacks elsewhere.
-Balance the power
The opposite of 'ganging up': when a player is attacking another player the attacking player might be 'vulnerable' to your attack... he might be willing to sacrifice the bishop you are attacking in order to gain a checkmate, for example.
And, hopefully obviously, you don't want that other player to do well
-Don't forget turn order, the player that moves right after you is much 'stronger' than the player that plays three later
The player that moves right after you can respond right away to your attacks. The player that moves three after you has two other opponents who might do things that they have to respond to.
-Defense, defense, defense
An attack is an attack against one, a good defense protects against all.
-Diagonals are fantastically important
Bishops are arguably more important than rooks, as a well placed bishop attacks two opponents at once, from the safety of the home squares, whereas your rooks have to move out into the board to do the same thing.
-Get in on the mate!
When you see one player start to line another player up for a mate, get your pieces lined up to cover the area where the mate will be takign place. It might very well happen that what is one move away from mate for Red, might be a mate you can do *right now*!
One really important strategy is to cover the 'mating square'. Often an opponent will chose to move there, and get the mate, even with a queen, even if it means giving the queent to you! They get twenty points, after all! So why not you get nine at the same time!
-Don't let others in on your mate!
Don't set up a mating situation that someone else can take advantage of! You get Red's king backed up to one file... and yellow swoops in with his castle and gets the mate! You might even need to back off to prevent a different opponent from mating.
-Knights are best at home.
Knights move really slowly compared to bishops, queens, and rooks. So use them mostly for home defense duties, or to wrap around the corner and go after a castled king.