"Has the special berserker “charge” ability which allows the Earl to move three squares in the direction it last moved as long as it captures during the charge."
This is unclear to me. Does such a charge count as a separate move or would it be part of the earlier mentioned move?
The sender has some resemblance to the Chu Shogi Lion.
Introductory thread for this variant. Comments, opinions, suggestions welcome. I would be willing to create other 'variants' based on scenarios from literature or film.
Inspiration
This is the first Chess variant I have designed; it is based on the novel “Legend” by David Gemmell.
The only route by which an army can pass through the mountains. Protected by mighty walls, Dros Delnoch is the stronghold of the Drenai Empire and the last battleground before the advancing Nadir hordes. The Nadir are led by their Warlord Ulric (K) and his warlock shaman Nosta Khan (Q) who possesses the ability to strike down enemies at long distance. All else has fell before Ulric’s Nadir and any hope the Drenai have rests on the shoulders of two men - The berserker Earl Rek (E) who brings with him “the thirty” (B) an order of warrior priests. The other man is the greatest hero of the Drenai people - Druss the Legend. His death was foretold defending Delnoch and while given the choice to avoid it and fall into senility Druss (S) (and his once possessed axe Snaga) marched to the great fortress to defend his people one last time. If the fortress can hold the Nadir horde for three months, the Drenai general Magnus Woundweaver might be able to gather and train a Drenai army. However, given the odds, no-one truly believes that Delnoch can be held…
Rules:
Win Conditions:
White, representing the Drenai, will win if the Black King is captured or if Black has no remaining pawns/can be demonstrated to have no way of advancing a Pawn to the 1st rank.
Black, representing the Nadir, will win if a pawn is advanced to the first rank.
The Board
The board represents the Nadir attack from North on the Dros. The advanced White Knights represent Drenai outriders who have scouted the Nadir force.
The Pieces:
Black and White each have the following pieces.
Pieces
White
Black
Pawns
26
42
Knights (N)
5
8
Bishops (B) “The Thirty”
5
0
Rooks (R)
2
2
Queens (Q) Nosta Khan
0
1
King (K) Ulric
0
1
Earl (E) Earl of Bronze, Rek
1
0
The Sender (S) Druss
1
0
All pieces move as in classical chess, however Pawns may not move twice on first turn.
The "extra" pieces move as follows:
Earl (E)- Moves and captures as King, without check considerations. Has the special berserker “charge” ability which allows the Earl to move three squares in the direction it last moved as long as it captures during the charge. During a charge the Earl may capture on the first, second, or third square it moves to or any combination of the above (multiple captures) but will end the turn on the third square. Note, as a previous move is a pre-requisite “charge” cannot be used before the Earl has moved once.
The Sender (S) – Moves and captures 2 squares in any direction. The Sender can change the direction of movement and even return to its original square. When captured, the Sender will capture any opponent pieces in the 9 surrounding squares, but will not capture the piece that captured it.
Players may move 3 separate pieces on their turn before it is their opponents move. These moves take place sequentially not simultaneously. For play here, players should declare all three moves at the same time indicating the chosen move order.
There is no castling.
Black King must be captured and may move to squares where it may be captured.
Knights cannot Leap walls
Pieces may not move through walls.
Knights move in an “L” shape and can navigate around walls in this manner.
Pawns may not promote.
Fifty-move rule applies.
All other rules are the same as in classical chess.
Move Notation:
Numeric coordinates are used to identify piece locations as (file#, rank#). Increasing files are to the right, and increasing ranks are toward the back. Ranks are numbered, files are lettered. Notation is the same as classical Chess.