As it stands, conditional moves are input as variations that are separate, but often overlapping, lines; but what about providing the option of inputting conditionals as a move tree instead. A lot of players (I know I do) think of variations in terms of a tree, so this would be more intuitive and would save a lot of time and effort in entering conditionals. Not sure if this is possible, though, since I'm no computer expert, but it would be a nice feature.
An option I haven looking for as well and should not be that hard to make. Also could be an idea, with an option of moving your moves/copy from the analyze stage to the conditional stage
I totally agree, and that is why I came to this forum, because I searched for the answer to the question of how I enter overlapping variations. I guess I just re-enter the common beginning moves! Not intuitive.
As it stands, conditional moves are input as variations that are separate, but often overlapping, lines; but what about providing the option of inputting conditionals as a move tree instead. A lot of players (I know I do) think of variations in terms of a tree, so this would be more intuitive and would save a lot of time and effort in entering conditionals. Not sure if this is possible, though, since I'm no computer expert, but it would be a nice feature.