Conditionals as a Tree

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WolfStriker1

As it stands, conditional moves are input as variations that are separate, but often overlapping, lines; but what about providing the option of inputting conditionals as a move tree instead.  A lot of players (I know I do) think of variations in terms of a tree, so this would be more intuitive and would save a lot of time and effort in entering conditionals. Not sure if this is possible, though, since I'm no computer expert, but it would be a nice feature.

misterfever

I agree!

tottee

An option I haven looking for as well and should not be that hard to make. Also could be an idea, with an option of moving your moves/copy from the analyze stage to the conditional stage

IAmYourGrandfather

I totally agree, and that is why I came to this forum, because I searched for the answer to the question of how I enter overlapping variations.  I guess I just re-enter the common beginning moves!  Not intuitive.