FUTURE CHESS PROGRAM

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CosmosRedshift-07

Dear Chess.com Team,

I am writing to you today to propose an idea that I believe could greatly improve the functionality and user experience of your computer chess program. Specifically, I am suggesting that you consider implementing a feature that allows the program to adopt the playing style of a specific human chess player based on their moves.

As a chess player myself, I have always been fascinated by the different playing styles and strategies employed by various players throughout history. For example, the aggressive and tactical style of Mikhail Tal, the positional mastery of Tigran Petrosian, and the aggressive and uncompromising style of Bobby Fischer, just to name a few.

To achieve this feature, I propose that you use a neural network algorithm that is capable of learning and mimicking the playing style of a specific player. The algorithm should be trained on a set of PGN chess games from the selected player, and it should be designed to analyze and understand the player's moves, their style, and their strategies. By doing so, the algorithm can then adopt the player's playing style and replicate it in future games.

Furthermore, I suggest that you also use an explanation algorithm that can explain every move played in a game in natural language format. This algorithm should be designed to analyze the position on the chessboard and provide insights into the strategies and thought processes of the players involved. This feature would greatly enhance the educational value of the program and provide users with valuable insights into the strategies and thought processes of their opponents.

I understand that the implementation of these features may require significant resources and expertise, but I believe that they could greatly enhance the value and user experience of your program. Thank you for your time and consideration, and I look forward to hearing your thoughts on this proposal.

Sincerely,
CosmosRedshift-07

Martin_Stahl

Thus type of thing has been suggested before. To really train a NN engine, it needs a lot of games. Most imitated players you want to play aren't going to have a sufficient number of games to train on to give any real measure of realistic play.

CosmosRedshift-07

Dear Developers,

I am writing to suggest an enhancement to your chess program that I believe would greatly improve its educational value. Specifically, I recommend that you incorporate an explanation algorithm that can describe every move played in a game in natural language format.

This algorithm should be designed to analyze the position on the chessboard and provide insights into the strategies and thought processes of the players involved. By doing so, users would gain a deeper understanding of the game and be able to better anticipate the moves of their opponents.

I believe that this feature would set your program apart from other chess programs and make it a valuable tool for both beginners and experienced players. Thank you for considering my suggestion, and I look forward to seeing this feature implemented in the near future.

Sincerely,
CosmosRedshift-07

Martin_Stahl
CosmosRedshift-07 wrote:

Dear Developers,

I am writing to suggest an enhancement to your chess program that I believe would greatly improve its educational value. Specifically, I recommend that you incorporate an explanation algorithm that can describe every move played in a game in natural language format.

This algorithm should be designed to analyze the position on the chessboard and provide insights into the strategies and thought processes of the players involved. By doing so, users would gain a deeper understanding of the game and be able to better anticipate the moves of their opponents.

I believe that this feature would set your program apart from other chess programs and make it a valuable tool for both beginners and experienced players. Thank you for considering my suggestion, and I look forward to seeing this feature implemented in the near future.

Sincerely,
CosmosRedshift-07

 

The Game Review process already attempts to do that. Plain language explanations are really hard to do well and do right.

MrKoovy
Martin_Stahl wrote:

The Game Review process already attempts to do that. Plain language explanations are really hard to do well and do right.

*ChatGPT has entered the chat* lol

Bombadillo-95

thumbup

Myles1014

hmm

Guest7628664637
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