I agree with this, and also would like the gate to have a key that open with sound and not with password. Also the enginier should design a better cable so the fool doesn't run on it.
Besides all this, people should be able to chose if they want to play chess on top of a camel or an elephant, instead of forcing everybody to play on top of camels. Becouse some of the players maybe prefer elephants. I think people should be free to chose what they want. No that I have problem with camels, I actually prefere them, but we need to think on everybody.
I would like to post something I just thought of. Its like applying appealing truths that encompass this game. So were all sitting in a room and some fool runs up on the table, I mean he literally runs up and you catch him, who wants to play him? Next he comes again without fixing his previous foul! Who still wants to sit down with that fool? This is one of the things that make the game appealing. Patience. . . So now we must ask ourselves how do we apply patience? Instead of invoking a fair play policy that makes the confrontation part of an unequal (to the spirit of the game) dynamic, you stop the fool from thinking its acceptable to run up on the table. At this point you might be lost as to how to do this. Its simple, create a stop gate that stops such a fool from running up on the table, without losing the tracking option (which I don't like much).