Improved Computer Analysis

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erik

Today we installed our new Computer Game Analysis system. It uses an improved engine which makes analysis faster and more accurate (theoretically :D).

We'd love to get your feedback - what do you think of the analysis?

(NOTE: While we were installing this we got backlogged on about 5,000 games, so it's going to take some time for those to finish... thanks for your patience!)

TheGrobe

Is there any way I can re-analyze games that I'd previously had analyzed with the old system?  It doesn't look like I can.

blackfirestorm

I am going to test it out thank you so much Erik :)

zankfrappa

     I just entered a game to test it, although the computer may be stunned
that I actually lost.

maulmorphy
erik wrote:

Today we installed our new Computer Game Analysis system. It uses an improved engine which makes analysis faster and more accurate (theoretically :D).

We'd love to get your feedback - what do you think of the analysis?

(NOTE: While we were installing this we got backlogged on about 5,000 games, so it's going to take some time for those to finish... thanks for your patience!)


cool! how many points did it improve by?

erik
MenA_Fadel wrote:
TheGrobe wrote:

Is there any way I can re-analyze games that I'd previously had analyzed with the old system?  It doesn't look like I can.


Yes, I have the same question...


nope. sorry!

bondiggity

So before you were using fruit(?)...now you are using??? Stockfish? 

Funandnice

is it available for basic members?

EternalChess
Funandnice wrote:

is it available for basic members?


 1 game a week for basic, and the engine is a bit wekaer but still 2200+ elo.

Funandnice

ok thank you

wilt18

Thanks erik!

Eternal_Patzer

Thanks.  I send every game in for analysis, so I'll really look forward to this.

pbrocoum

There are a few bugs. I just analyzed my most recent victory, and the computer said of my last move that "black wins", which is correct, but then goes on to say that play might have continued thusly, ending with "white has a decisive advantage", when he clearly doesn't as far as I can tell.

 

http://www.chess.com/home/computer_analysis.html?id=30286579&game_type=1

costelus

Hello Erik,

You might take a look at this game:

http://www.chess.com/echess/game.html?id=30225106

I blundered with 44. Rf6 but your computer evaluates the final position as slightly better for Black. In fact the final position is completely lost for White, Black can promote one of the d or f pawn without using his king.

ninevah
costelus wrote:

Hello Erik,

You might take a look at this game:

http://www.chess.com/echess/game.html?id=30225106

I blundered with 44. Rf6 but your computer evaluates the final position as slightly better for Black. In fact the final position is completely lost for White, Black can promote one of the d or f pawn without using his king.


That is indeed won for black. However, we know computers are terrible in endgames and evaluations there should be taken with a grain of salt.

costelus

Computers are weak in the endgames, where they don't recognize fortresses or missevaluate bishop of opposite colors endings. However, are they so weak to miss a clear win in a couple of moves?

I have Toga on a quite old office laptop and it finds the correct evaluation within 2-3 seconds.

ninevah

Hmm, Crafty finds it in milliseconds, not to speak about Fritz or Rybka.

bjazz

Doesn't the analysis computer on chess.com use tablebases as an aid?

bondiggity
costelus wrote:

Computers are weak in the endgames, where they don't recognize fortresses or missevaluate bishop of opposite colors endings. However, are they so weak to miss a clear win in a couple of moves?

I have Toga on a quite old office laptop and it finds the correct evaluation within 2-3 seconds.


This is not a problem with the engine, rather a problem with fixed depth analysis. Computers will get to 12 or 14 ply (whatever the value for diamond members) in less than a second. Since there are so few pieces it is easy to get to the higher plies and get the more accurate results that you are talking about. 

 

Indeed when restricted to 12 ply analysis, Glaurung 2.2 evalutes around 1 (slightly better for black), and after 3 seconds, allowing the ply count to go up, the correct value of close to -100 (value for checkmate) is reached. 

erik

we've found a few bugs that we are fixing. please do help us if you find other oddities!

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