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Iosif Dorfman states in The Method in Chess 4 criteria in descending order:
- King safety
- Material
- Prospects after queen trade
- Pawn structure
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Iosif Dorfman states in The Method in Chess 4 criteria in descending order:
Start playing with a plan from opening to end game. Then you know when there is a deviation from the model to look for blunders on both sides. Much easier to spot things when you know what the other person is supposed to be doing, and then the more often you reach those positions the less they can surprise you with something sound.
How can it be planned if opponent do his own moves!!!?? )))) I plan Spanish game but he during even first move break it by some other move
So each opening has a limited number of good paths to play down. The way to remember the path is to construct it as a plan of objectives. Sometimes order can vary but certain moves have to happen. This is how you understand what is happening on the board. With x opening we get y pawn structure and z piece placement. White wants to attack on specific side or target on the board, black wants to attack a different side or target. They use a certain set of pieces and pawns for that mission and need to get them to certain places. You need to count tempi till contact to decide whether to ignore or not as one side will get their plan in first. If neither side has hung any pieces or mate one side will usually have an initative. So the defender will need to know which pawns and pieces need to be where to trade off attackers or neutralise threats. If enough pieces are off and the attack fails you need to know the plan for endgames generally and endgames in variations of the pawn structure from the opening. In this way you have waypoints in a game where you know what you are doing and what your oponent should be doing. Either someone has a novelty you have not considered or one of you is blundering. It is a structure to build your game around. This should help as picking candidate moves should become easier and priority on which one is the most urgent should result in better positions and outcomes. So best thing to do is start with endgames and work backwards in your studies.
Reassess your chess by the late Silman offers what I think is the best way to analyze position. The book is recommended for intermediate players, and it will be hard at your ranking. But there is a chessable course that was just released that I thought was excellent. Learning the imbalances is key to being able to think about a position.
I forgot the other author, but the "tree of analysis" method is a bit too cumbersome except for very long time controls. It is a bit like what you described in your original post.
Checks, captures, and threats. 1) Do I have any way to check the opponent's king? 2) Do I have any captures (including does my opponent have any imminent captures)? 3) Do I have any useful threats against my opponent (including does he or she have any threats against me)? Checks, captures, and threats. Some folks refer to this as "CCT" analysis.
Usually I’d try to figure out weaknesses (squares, pieces) and how i can punish it. Or if it looks drawn to me, I’m trying to learn to play for a win and not a draw, because most of the time I’ll play a move that’s too passive, hang a piece, or throw the endgame
When I am playing a game I use a combination of strategy, tactics, calculation, and depending on the position (or moves that I am considering) how does it effect a later stage of the game (like the endgame) to evaluate the board (when I evaluate the board I evaluate both sides, and will typically evaluate both sides before thinking about what candidate moves I want to consider), and decide on which move I want to play. The basic components of strategy in chess are: 1. Space 2. Time 3. Material 4. Pawn Structure 5. King Safety. There are definitely many areas, and concepts that are under these broader concepts of strategy I use in a game, but they all fall into one of these. Tactics are the other thing that I consider. If I see a pattern that looks like a tactic is possibly there then I will calculate it out to see if the tactics works. The calculation part of it is basically like it sounds. I am going to calculate what happens if I play said move, or moves (depending on how many I am considering). It is important to keep in mind that when calculating you need to consider that your opponent will know what you are trying to do with the move, and will try to stop it. If they can't then it is probably a good move (assuming that you are following good chess principles, and tactics (you will learn these as you get better)), but even if they can stop it, it does not mean it is not a good move. Ask yourself what are they giving up by stopping your idea. Doing that will help you find good moves.
As GMegasDoux stated making a plan is the way to improve your play. They can be a plan for only the next few moves, or a game long plan. It does not always involve calculating out a bunch of moves either for each plan. Know how to evaluate a board will help with coming up with a plan. Use your evaluation of the strong and weak points of each sides position to come up with a plan. Your plan can be to improve a certain piece's position on the board, and which moves you want to use to do it. It could be a longer term plan like I am up a minor piece so I will make even trades when I can (you could even use tactics to force even trades), and then get into a winning endgame (learning the principles of the endgame and the basics of king and pawn endgames will help with this). You could evaluate your position and determine that you have a space advantage in the center (ie controlling the center), and you decide that you want to increase that advantage by adding another pawn (or a minor piece) to support your pawns in the center. As you play and evaluate positions in chess you will get better and faster at it, but that does not come without practicing that. I suggest you play longer time controls to help with being able to evaluate positions on the board.
Planning is more about what you should be doing according to your evaluation of the board, not really about whether your opponent agrees with your evaluation, or follows your plan. They will have there own, and will try execute it (hopefully not at your expense).
Hope this helps.
Do you use some algorithm, way, to analyze position? When I'm playing I think like that: 1. What I want? 2. My possibilities. 3. Risks and dangers from opponent. 4. Plans of opponent.
Resulting I chose what to do. During long , remote games I also try to model moves (but I had very few such games).
My algorithm is too hard and long. I can't use it with time control. Do you have yours?? Could you advise me something?
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