The hints shouldn't offer bad moves unless it's a really low-level computer program. If you can post an example or screenshot, we could help more.
Hint button gives bad advice?

Consult the analysis, instead of the hint, if you want to learn from the engine.
It's been an issue for the last month or two.
It used to be the case that if I tried to "finish against computer" after running an analysis, I could click "hint" and learn what the best move is. Now, the hint button suggests moves that range anywhere from average to outright blunders.
It's a shame, because the "hint" feature was really useful.
I used the "report a bug" link under the "help" icon, but didn't get a response and the problem persists. I'd encourage others to share the issue with the IT staff to get it on their radar.

I've found this as well. I would expect the "hint" button to give the best move possible but it often seems to suggest moves that are either so genius I can't understand them (sacrificing my queen for no apparent reason....?!) or more likely just wrong.
I've been trying to use them by deciding what my move would be, and then "hinting" to see what the "best" move is, but often after following the "hint" move I just lose pieces for no obvious advantage.

If/when you use the hint button don't just blindly accept the advice. Analyze what it's suggesting beyond the immediate move. If you can't figure out why it's suggesting the move don't take it.

Often it's not obvious why it's suggesting a move until a move or two later. Sometimes I have followed it and then understood, other times it has just seemed to be a blunder. It would help to know that the hint was always the "best" move, otherwise we could spend ages analyzing a terrible suggestion!

I find them useful to try and compare against what my move was and understand the difference, and sometimes I play forwards and backwards a few moves comparing the two options to see what unfolds differently but they do sometimes seems to be pretty random.

Same issue here. Quite often, I olay the suggested hint, and the analysis immediately says it is a blunder (and it actually is), so the hint feature is pretty useless...
Same here. But when I play a whole game only the suggested hints, I (ehmm, ok, the engine...) always win, furthermore in a beautiful way, but sometimes after a bad move, when I go back one or two moves and click on hints, and I play it, the analysis tells me it's a bad move and sometimes I can see it directly that it is absurd to play the suggested move.

The hints shouldn't offer bad moves unless it's a really low-level computer program. If you can post an example or screenshot, we could help more.
I just had a position Ka5, kb3, Bd4, Bf4 (position not moves) and it suggested that I do Kb5, giving me stalemate on the two bishop mate drill.

I'm trying to teach myself using the computers, which offer hint buttons and move analysis, but anytime I don't know what to do in a situation and use the hint button to learn, it seems to give me a terrible suggestion. So far every time I've followed what it suggests it has immediately called it an inaccuracy or a mistake, and I lose a piece.
Do hints not do what I think they do? Why would you have a hint button that actively hurts the player? I feel like I'm not understanding something, but it's clear I just can't use the button anymore which makes it seem like any other ai chess is better for learning, as their hints are at least useful and can show me opportunities I miss.
It gave me a hint last game that was a blunder. I had to find the only good move by myself.

I tried to come up with some reason why anyone ever would play with "hints", but I just could not find any.
Only gives bad moves in my experience. Would seem like a very easy thing to fix, doesn't really make sense to have a hint button that shows you how to lose, I can do that on my own.

I had a hint button in puzzles suggest I the best move was to put my queen at risk of capture by a pawn because it put the opposing king in check. Not checkmate, just check.
IRL I can’t see a human opponent not snagging my queen if it’s hanging there.

I had a hint button in puzzles suggest I the best move was to put my queen at risk of capture by a pawn because it put the opposing king in check. Not checkmate, just check.
IRL I can’t see a human opponent not snagging my queen if it’s hanging there.
The hint button in a puzzle always gives you the correct solution.
I'm trying to teach myself using the computers, which offer hint buttons and move analysis, but anytime I don't know what to do in a situation and use the hint button to learn, it seems to give me a terrible suggestion. So far every time I've followed what it suggests it has immediately called it an inaccuracy or a mistake, and I lose a piece.
Do hints not do what I think they do? Why would you have a hint button that actively hurts the player? I feel like I'm not understanding something, but it's clear I just can't use the button anymore which makes it seem like any other ai chess is better for learning, as their hints are at least useful and can show me opportunities I miss.