how does the knight move


It moves in a L shape, jumping over any pieces between it's destination. It always moves to the alternate color of the square it's on with each move. In addition, a knight works beautifully with a queen. It's a matter of opinion but it's my favorite piece because to me chess would be less interesting without knights.

Unlike bishops and rooks that can choose how many spaces to move, the knight always moves 3 squares away (or 2 if you think of movement diagonally). The knight can choose to move 1 vertically and 2 horizontally OR 2 vertically and 1 horizontally, either option creating the "L" shaped pattern so often described to the knight. The knight is also gifted with the ability as the only piece that can "jump over" other pieces. While it cannot "land on" its own teammates, it can "land on" opposing pieces which is how it attacks.


One step like a rook, one step like a bishop.
Or, equivalent: vice versa: First one field as a bishop, then one field like a rook.
Or, equivalent: two steps like a rook, and one step in the other direction.
And you can "jump over" pieces with this move, something no other piece can.
At most a knight can jump to 8 different fields (when at least two fields away from any of the borders, so in the central 4x4 part of the 8x8 chessboard); at minimum (when in one of the four edges) merely to 2.
A knight standing on black can only jump to white fields, a knight standing on white fields can only jump to black fields.
Knights move slowly than other officers, so they cannot influence from one side of the board what happends on the other side. But they are not restricted to just one color of fields like a bishop, and locally their influence can be devastating. A joke among chessplayers is that a knight on f5 (for white) or f4 (for black) is worth a queen (assuming that the king has short castled).
So in general you want to keep your knight in the center and close to the action. Ideally an outpost close to the opponent that cannot be challenged by opponent pawns, while they restrict severely what the opponent can do. Most of the time you will of course keep them closer.
The knight is the hardest to visualize chess piece. You get used to it though, and its of course important to get used to it. Especially knight forks (knight attacks two more valueable pieces at the same time, in the worst case king and queen) can be damn dangerous.
When fighting a knight in the endgame, a king wants to stand with two fields on a line between them, or with one field diagonally between them. Thats because a knight needs three moves to reach a field thats three times out on a line, and even four moves to reach a field thats two times out on a diagonal.
These rules are important in general when an opponent knight is close. Not just the king can be forked, also the queen and of course even two rooks forked by a knight mean theres a gain.

I thought someone was saying you take a "L" for not knowing at first, then realised the knight moves like an L shape. Lol


One step like a rook, one step like a bishop.
Or, equivalent: vice versa: First one field as a bishop, then one field like a rook.
Or, equivalent: two steps like a rook, and one step in the other direction.
And you can "jump over" pieces with this move, something no other piece can.
At most a knight can jump to 8 different fields (when at least two fields away from any of the borders, so in the central 4x4 part of the 8x8 chessboard); at minimum (when in one of the four edges) merely to 2.
A knight standing on black can only jump to white fields, a knight standing on white fields can only jump to black fields.
Knights move slowly than other officers, so they cannot influence from one side of the board what happends on the other side. But they are not restricted to just one color of fields like a bishop, and locally their influence can be devastating. A joke among chessplayers is that a knight on f5 (for white) or f4 (for black) is worth a queen (assuming that the king has short castled).
So in general you want to keep your knight in the center and close to the action. Ideally an outpost close to the opponent that cannot be challenged by opponent pawns, while they restrict severely what the opponent can do. Most of the time you will of course keep them closer.
The knight is the hardest to visualize chess piece. You get used to it though, and its of course important to get used to it. Especially knight forks (knight attacks two more valueable pieces at the same time, in the worst case king and queen) can be damn dangerous.
When fighting a knight in the endgame, a king wants to stand with two fields on a line between them, or with one field diagonally between them. Thats because a knight needs three moves to reach a field thats three times out on a line, and even four moves to reach a field thats two times out on a diagonal.
These rules are important in general when an opponent knight is close. Not just the king can be forked, also the queen and of course even two rooks forked by a knight mean theres a gain.
It is not the equivalent to 1 Bishop and 1 rook step. It is two vertical and 1 horizontal or 2 horizontal and one vertical and it can jump if necessary to do so.
The reason it is not 1 rook and 1 Bishop move is that would make Knight from g1 to f1 legal (g1-g2-f1 or g1-f2-f1 depending if you do your "rook" or "bishop" move first.)

Unlike the other pieces, that move or capture along straight lines, the knight moves to the edge of a circle. It always lands on a square opposite the colour it starts on.
You can think of it as moving in an L shape, but that doesn't emphasize the circular nature of the Knight's movement. Another way is to think it "moves to one of the nearest non-adjacent squares of the opposite colour." If you place a Knight on e4, there are 4 adjacent dark squares (the first ring of dark squares), and if you expand that circle, there are 8 dark squares in the 2nd ring. The Knight moves to the 2nd ring of opposite coloured squares.
That circular aspect of the Knight's movement is one of things that makes the Knight tricky. Straight lines are easy to follow on the chess board, circles you have to visualise more.