Ideas behind openings

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korotky_trinity
IMBacon wrote:
korotky_trinity wrote:
IMBacon wrote:
austed wrote:

I often see people recommending to beginners not to worry about memorising all the lines of an opening, but instead to learn the main ideas / goals of an opening. This makes sense to me. But I haven't yet come across any particularly good resources at explaining the main ideas of openings.

Can anyone recommend any good websites that explain in plain English what the main ideas and goals are for particular openings?

In "general"  The idea of any opening is to accomplish the following:

1. Fight for control of the center.

2. Place your pieces on active squares.

3. Develop a middle game plan.

 

The third point always frustrates me.

These high level Chess strategies are puzzle for me.

I always try to figure out what to do after... when the first development of the pieces is completed ?

Yep...the first 2 are easy.  Its when you get to the middle game planning part that the game truly begins. 

There are 2 ways to do this.  One is easy, one involves a bit more effort.

The easy way:

Scan the opponents 5th. and 6th. ranks (3rd. and 4th. if they are white).  Look for any weak pawns, and or weak squares.  The closer to the center, the better.  Those are your targets to attack.

 

If you want to put in more effort, and learn more:

Middlegame Planning.

1. Expand your position:
a. Gain more space.
b. Improve the position of your pieces.

2. Decide on what side of the board to play.
a. Queenside: a-c files.
b. Center: d-e files.
c. Kingside: f-h files.
Compare, space, material, and weakness(es)

3. DO NOT HURRY. Regroup your pieces, and be patient.

Оh, Bacon, thanks to you ! )

IMKeto
korotky_trinity wrote:
IMBacon wrote:
korotky_trinity wrote:
IMBacon wrote:
austed wrote:

I often see people recommending to beginners not to worry about memorising all the lines of an opening, but instead to learn the main ideas / goals of an opening. This makes sense to me. But I haven't yet come across any particularly good resources at explaining the main ideas of openings.

Can anyone recommend any good websites that explain in plain English what the main ideas and goals are for particular openings?

In "general"  The idea of any opening is to accomplish the following:

1. Fight for control of the center.

2. Place your pieces on active squares.

3. Develop a middle game plan.

 

The third point always frustrates me.

These high level Chess strategies are puzzle for me.

I always try to figure out what to do after... when the first development of the pieces is completed ?

Yep...the first 2 are easy.  Its when you get to the middle game planning part that the game truly begins. 

There are 2 ways to do this.  One is easy, one involves a bit more effort.

The easy way:

Scan the opponents 5th. and 6th. ranks (3rd. and 4th. if they are white).  Look for any weak pawns, and or weak squares.  The closer to the center, the better.  Those are your targets to attack.

 

If you want to put in more effort, and learn more:

Middlegame Planning.

1. Expand your position:
a. Gain more space.
b. Improve the position of your pieces.

2. Decide on what side of the board to play.
a. Queenside: a-c files.
b. Center: d-e files.
c. Kingside: f-h files.
Compare, space, material, and weakness(es)

3. DO NOT HURRY. Regroup your pieces, and be patient.

Оh, Bacon, thanks to you ! )

You're very welcome.  But as with anything new.  It does and will take time learning this.  Like most things, it needs to become "muscle memory".

RussBell
jackson591 wrote:

Russ,  Thanks for the info and videos. 

Welcome.

https://www.chess.com/blog/RussBell

RussBell
austed wrote:

Thanks RussBell, that looks like it has HEAPS of stuff! I will bookmark that and keep coming back to it.

Welcome.

https://www.chess.com/blog/RussBell

austed
IMBacon wrote:
korotky_trinity wrote:
IMBacon wrote:
austed wrote:

I often see people recommending to beginners not to worry about memorising all the lines of an opening, but instead to learn the main ideas / goals of an opening. This makes sense to me. But I haven't yet come across any particularly good resources at explaining the main ideas of openings.

Can anyone recommend any good websites that explain in plain English what the main ideas and goals are for particular openings?

In "general"  The idea of any opening is to accomplish the following:

1. Fight for control of the center.

2. Place your pieces on active squares.

3. Develop a middle game plan.

 

The third point always frustrates me.

These high level Chess strategies are puzzle for me.

I always try to figure out what to do after... when the first development of the pieces is completed ?

Yep...the first 2 are easy.  Its when you get to the middle game planning part that the game truly begins. 

There are 2 ways to do this.  One is easy, one involves a bit more effort.

The easy way:

Scan the opponents 5th. and 6th. ranks (3rd. and 4th. if they are white).  Look for any weak pawns, and or weak squares.  The closer to the center, the better.  Those are your targets to attack.

 

If you want to put in more effort, and learn more:

Middlegame Planning.

1. Expand your position:
a. Gain more space.
b. Improve the position of your pieces.

2. Decide on what side of the board to play.
a. Queenside: a-c files.
b. Center: d-e files.
c. Kingside: f-h files.
Compare, space, material, and weakness(es)

3. DO NOT HURRY. Regroup your pieces, and be patient.

 

Thanks for that! I've never seen middle game explained like that before. Looking forward to attempting both the 'easy' and 'hard' ways now!

tygxc

"Common Sense in Chess" - Lasker

IpswichMatt
IMBacon wrote:

3. DO NOT HURRY. Regroup your pieces, and be patient.

Do not hurry - unless your plan is an assault on the enemy King which has only been made possible by your faster development. Then you need to act or the opportunity might be lost.

Infinite_Blitz

someone explain this opening pls

 

IMKeto
IpswichMatt wrote:
IMBacon wrote:

3. DO NOT HURRY. Regroup your pieces, and be patient.

Do not hurry - unless your plan is an assault on the enemy King which has only been made possible by your faster development. Then you need to act or the opportunity might be lost.

I get what youre saying.  Dynamic advantages are temporary, and need to be taken advantage of.  But they only work if the opponent has a weakness in their position.  Sometimes a dynamic advantage is actually just a temporary advantage and their is nothing to take advantage of.

muskiewhisperer

Thanks for the great post, Mr. Bacon!

IMKeto
muskiewhisperer wrote:

Thanks for the great post, Mr. Bacon!

You're very welcome.  I'm a great believer in keeping things as simple as possible :-)

DasBurner
austed wrote:

I often see people recommending to beginners not to worry about memorising all the lines of an opening, but instead to learn the main ideas / goals of an opening. This makes sense to me. But I haven't yet come across any particularly good resources at explaining the main ideas of openings.

Can anyone recommend any good websites that explain in plain English what the main ideas and goals are for particular openings?

there's this website called "simplifychess" that goes into the basic ideas of the different openings. it's not very complex however but check it out

https://simplifychess.com/

korotky_trinity
IpswichMatt wrote:
IMBacon wrote:

3. DO NOT HURRY. Regroup your pieces, and be patient.

Do not hurry - unless your plan is an assault on the enemy King which has only been made possible by your faster development. Then you need to act or the opportunity might be lost.

I understand your thought.

But as it seems... Chess Masters very seldom play that way.

They try to make a solid position before... do they?

DasBurner
korotky_trinity wrote:
IpswichMatt wrote:
IMBacon wrote:

3. DO NOT HURRY. Regroup your pieces, and be patient.

Do not hurry - unless your plan is an assault on the enemy King which has only been made possible by your faster development. Then you need to act or the opportunity might be lost.

I understand your thought.

But as it seems... Chess Masters very seldom play that way.

They try to make a solid position before... do they?

i feel like they do. you should see what MVL did to Hikaru with a double piece sacrifice in the Muzio gambit

korotky_trinity
muskiewhisperer wrote:

Thanks for the great post, Mr. Bacon!

Yeah, really.

I am grateful to him too. )

Better than any Chessbook.

korotky_trinity
DaBabysSideTing wrote:
korotky_trinity wrote:
IpswichMatt wrote:
IMBacon wrote:

3. DO NOT HURRY. Regroup your pieces, and be patient.

Do not hurry - unless your plan is an assault on the enemy King which has only been made possible by your faster development. Then you need to act or the opportunity might be lost.

I understand your thought.

But as it seems... Chess Masters very seldom play that way.

They try to make a solid position before... do they?

i feel like they do. you should see what MVL did to Hikaru with a double piece sacrifice in the Muzio gambit

Did he beat him ? LOL

DasBurner

let me look at the games and get back to you

DasBurner

one went like this

and Hikaru resigned because rf7 mate

second one went like this

and MVL resigned. still, he destroyed him in the first game and the second was a work of art. Made MVL my favorite player