Middle game

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Danimal77
Hi everyone. i struggle so much with middle game planning. I generally open fairly well: activate my pieces, castle and connect the rooks and then I look at the board and I'm like what to do? To be fair I still hang pieces as I attack so I still gotta clean that up. Any ideas on ways to formulate middle game plans?
MarkGrubb

Hi. Few suggestions. Learn some basic positional ideas like weak squares and weak pawns, then form basic plans such as improving your knights by getting them to a weak square where they cant be easily chased away, or attack a weak pawn and try to win it. Playing through GM games in Logical Chess by Chernev and see how Masters provoke and exploit weaknesses. The middlegame can be a time to both deal with weaknesses in your own position and exploit your opponents. I found Amateurs Mind by Silman a good introduction to middlegame planning. It is aimed at 1200-1400 players and assumes some basic positional knowledge, might be worth a read.

Danimal77

Thanks very much. I really appreciate the positive feedback.

benhunt72

Two things I teach for helping middlegame plans are...

1. Which of your pieces are doing a useful job, and which can be repositioned to be more useful?

2. What pawn breaks are likely, either by you or by your opponent?

SRMarquardt

Secrets of Russian chess masters vol 1 has a chapter that very clearly explains what to do in the game. It is well worth reading.

SRMarquardt

It explains what to do in the middlegame plus it has a good thinking system to follow. The thinking system alone is worth the cost of the book.

Danimal77

Wow so many good resources and advice. Thanks. PS trolling me by telling me something I already I told you is weak sauce. If you have nothing nice to say...

chamo2074
Danimal77 wrote:
Hi everyone. i struggle so much with middle game planning. I generally open fairly well: activate my pieces, castle and connect the rooks and then I look at the board and I'm like what to do? To be fair I still hang pieces as I attack so I still gotta clean that up. Any ideas on ways to formulate middle game plans?

Activate your pieces even more, notice the pawn structure, save your stuck pieces

1) Knight outposts: An outpost is a square which is defended and cannot be attacked by a piece of lower value of your opponent. You just plant your knight there like this:

Bishop diagonals, you know what that means

Open files for the rooks: Put the rooks on file that are empty or almost empty of pawns where it can see the other side

Pawn structure, it's the soul of the position, notice your oppponent's weaknesses and the transformations that occur with what opens up of file or diagonals, and of weak squares to make outposts from

 

Pawn breaks: If you need to make progress at some point you will need to pawn break

Notice the piece positioning of the pieces and the kings, and maybe go for an attack (e.g opposite side castling, alll your opponent's pieces are not defending the king and doing job on another side etc...)

 

chamo2074
kingattacker3 wrote:

Can't plan something a few moves in advance if you are going to blunder on this very next move.  

You're a 1500, can't guarantee you don't blunder either. People who want to improve should be respected

Sief_Dz19

Hi

Danimal77

Moving forward is our family motto, get a little better everyday.

Danimal77

Im a pawn watcher now. Hi Sief_Dz19

Danimal77

Challenge issued to you know

chamo2074

hopefully you read my advice as it made me improve a lot

Danimal77

Absolutely. So you wanna play? Maybe go over the game after, annotate and post in game analysis? It'll be fun

chamo2074

me?

Sure but not now

Danimal77

Daily game? 3 day or 1 day your choice. It'll be fun

Infinite_Blitz
chamo2074 wrote:
Danimal77 wrote:
Hi everyone. i struggle so much with middle game planning. I generally open fairly well: activate my pieces, castle and connect the rooks and then I look at the board and I'm like what to do? To be fair I still hang pieces as I attack so I still gotta clean that up. Any ideas on ways to formulate middle game plans?

Activate your pieces even more, notice the pawn structure, save your stuck pieces

1) Knight outposts: An outpost is a square which is defended and cannot be attacked by a piece of lower value of your opponent. You just plant your knight there like this:

 

Bishop diagonals, you know what that means

Open files for the rooks: Put the rooks on file that are empty or almost empty of pawns where it can see the other side

Pawn structure, it's the soul of the position, notice your oppponent's weaknesses and the transformations that occur with what opens up of file or diagonals, and of weak squares to make outposts from

 

Pawn breaks: If you need to make progress at some point you will need to pawn break

Notice the piece positioning of the pieces and the kings, and maybe go for an attack (e.g opposite side castling, alll your opponent's pieces are not defending the king and doing job on another side etc...)

 

That is not an outpost if it can be attacked, and in that position, black's knight can attack the knight with nd7

Infinite_Blitz

Show me some examples

laurengoodkindchess

Hi! My name is Lauren Goodkind and I’m a chess coach based and chess book author based in California: www.ChessByLauren.com

I have tips to help you avoid hanging pieces:  

If you haven't done already, I recommend playing with a slow time control, such as game in 30 minutes.  You need time to think.  Beginners tend to make a lot of silly moves with very little time.  This makes sense since there’s a lot of pieces on the board.  
  
   Before each move, I highly encourage you ask questions before every move such as, “If I move here, is it safe?”, “Can I safely capture a piece?”, and more.  

Also consider all checks and captures on your side and also your opponent’s side. If you are past this stage, then find a forcing winning line.  

To formulate a middegame plan, I do recommend Silman's Amatuer's Mind book.  
I hope that this helps.