Tactics Levels

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AngryNaartjie

I am currently doing puzzles to improve my tactics. I take 15-30 minutes and do just one theme. After that, I do a puzzle rush survival and try to get to at least 20.

The Basic themes I am doing now are: Mate in 1, Mate in 2, Forks, Skewers, Discovered Attacks, Pins. (Those were mentioned in various places as the themes a Noob needs to work on)

My question is, what would be considered Intermediate and Advanced tactics?

If anyone has a link where this was already discussed, then I would be glad to follow and read that.

Thanks in advance for any replies.

ChessDude009

Windmills, Sacrifices(Clearance and Exchange), Desperado, Decoy, Deflection. Those are some common ones that are useful to know.

blueemu
ChessDude009 wrote:

Windmills, Sacrifices(Clearance and Exchange), Desperado, Decoy, Deflection. Those are some common ones that are useful to know.

Overload. Sealing and Sweeping.

AngryNaartjie

Thank you. I am writing those down to look into for my next set of motives happy.png

I also managed to find this group: Advanced Pawn, Attraction, Double-Check Pawn Tactics, Trapped Piece, Weak Back-rank, Zwischenzug. I hope to figure out which 6 would be most useful out of the options posted in this thread.

* It kind of looks like there is Basic, then everything else.

blueemu

Here's a Decoying and Diverting combination (from one of my games):

 

And an overload combination, also from one of my games (but in the actual game, it was Black's move, not White's).

 

MarkGrubb

Attraction, Decoy, and Deflection +1. They are similar in the that they all involve forcing a piece to move, so worth learning together. @blueemu's was a terrific example.

AngryNaartjie
ajl721x wrote:

@blueemu posted great examples! Hopefully that gives you a sense of "advanced tactics".

Am I right then that we don't really have intermediate tactics? Just Basic and advanced?

MarkGrubb

Agreed. I've never come across that classification. There are tactics and combinations, so maybe that is what you are thinking of. A combination involves a sacrifice and a forced sequence where you expect to recover the sacrificed material plus an advantage. But if you want to think of any sequence of two or more tactics as advanced, that's fine.

blueemu

The second example was from this game, which is almost all tactics:

 

blueemu

Sealing and sweeping is a very rare tactical motif, which involves luring an opponent's Pawn to a particular square in order to prevent him from using that square for a piece instead, and then bypassing the Pawn (leaving it marooned on the square) and attacking along those lines that were opened by the maneuver.

An example will make it clearer:

 

brisket

What would you think of focusing on end game puzzles? Would you hold off since you would need to get to endgame situations before they will be meaningful or work on them as well?

blueemu

It's certainly worth knowing the principles of endgame play, especially King-and-Pawn endgames and King-Rook-and-Pawn endgames. It's hard to make sensible decisions in the middle game if you don't know which endgames are won and which are drawn.

blueemu

Guard Destruction is another useful tactic: a temporary sacrifice to knock the props out from under an important enemy piece.

 

AtaChess68
Very instructive thread, thx!
AngryNaartjie
blueemu wrote:

It's certainly worth knowing the principles of endgame play, especially King-and-Pawn endgames and King-Rook-and-Pawn endgames. It's hard to make sensible decisions in the middle game if you don't know which endgames are won and which are drawn.

I am actually learning one endgame position every day and those are the two I started with.

archaja

https://www.chess.com/drills

blueemu

 

oliverchang3366999

Good!

MarkGrubb

For endgames I really recommend Chessable (google it). There spaced recognition technique and daily reviews are a great way to learn the techniques. They have a number of free endgame courses. Basic Endgames is good. I use Chessable in conjunction with Silman's book. The drills and lessons on here are also useful.

MarkGrubb

Just to add that the @blueemu example is in the Chessable Basic Endgame course😁.