I typically play desperado... a desperate move in the hopes of my opponent making a blunder.
Strange and little known chess terms

Don't forget klunker -- a move that is so bad that it is compared to an old dilapidated automobile that barely runs (American slang).
Today, I came across this Wiki: https://en.wikipedia.org/wiki/Glossary_of_chess
Found some interesting terms I'd never come across before:
Alekhine's gun - A formation in which a queen backs up 2 rooks on the same file.
Announced mate - A practice, common in the 19th century, whereby a player would announce a sequence of moves, believed by him to constitutebest play by both sides, that led to a forced checkmate for the announcing player in a specified number of moves (for example, "mate in five").
Blind pigs - A pair of rooks on the opponent’s second rank are referred to as “blind pigs” because they devour everything indiscriminately.
Caissa - The goddess of chess, occasionally invoked to indicate luck or good fortune: "Caïssa was with me."
capped piece - A certain piece with which one player tries to deliver checkmate. Agreeing to play with a capped piece provides the stronger player an extra challenge, thereby conferring upon himself ahandicap in chess. When the capped piece is a pawn, it is called a pion coiffé [from French: "capped pawn"].
Cheapo - Slang for a primitive trap, often set in the hope ofswindling a win or a draw from a lost position.
Chop wood - Slang for making capture(s) or exchange(s). See also wood
Coffeehouse - Adjective used to describe a move, player, or style of play characterized by risky, positionally dubious play that sets traps for the opponent. The name comes from the notion that one would expect to see such play in skittles games played in a coffeehouse or similar setting, particularly in games played for stakes or blitz chess. TheBlackburne Shilling Gambit is a typical example of coffeehouse play.
desperado - A piece that seems determined to give itself up, typically either to bring about stalemate or perpetual check. A piece to sell itself as dearly as possible in a situation where both sides have hanging pieces.
domination - A situation whereby capture of a piece is unavoidable despite it having wide freedom of movement. Usually occurs in chess problems. In practical play, an example of domination is a knight on d1 facing an opponent's bishop on d4, other pieces being absent; the bishop covers all of the squares to which the knight may move.
draw death - Hypothetical scenario whereby elite-level chess players, aided by modern computer analysis, become so good that they never make mistakes, leading to endless drawn games (since chess is widely believed to be drawn with best play from both sides).
duffer - See woodpusher.
dynamism - A style of play in which the activity of the pieces is favoured over more positional considerations, even to the point of accepting permanent structural or spatial weaknesses. Dynamism stemmed from the teachings of the Hypermodern School and challenged the dogma found in more classical teachings, such as those put forward by Wilhelm Steinitz and Siegbert Tarrasch.
fish - See woodpusher.
Fortress - In endgame theory, a fortress is an impenetrable position which, if obtained by the side with a material disadvantage, will result in a draw due to the stronger side's inability to make progress. Some writers have also used the term more loosely to describe a defensive set-up, such as a castled king's position.
God - A chess term used metaphorically for the player who always plays perfectly. His rating has been estimated at around 3600.
Harrwitz bishops - A player's light-square and dark-square bishops placed so that they occupy adjacent diagonals; named for the mid-19th centurymaster Daniel Harrwitz. For example, White has Harrwitz bishops in the Danish Gambit after 1.e4 e5 2.d4 exd4 3.c3 dxc3 4.Bc4 cxb2 5.Bxb2. Harrwitz bishops can be a potent attacking force in the middlegame. Also called raking bishops.
Kick - Attacking a piece, typically by a pawn, so that it will move. Kicking a piece may lead to gaining a tempo, or may force the opponent to concede control of key squares.
knight's tour - A mathematical treatment of a knight "touring" the chessboard, i.e. repeatedly moving as it does in the game so as to visit each square exactly once.
Octopus - A knight is sometimes referred to as an octopus when it is strongly position and reaching in several directions, and when chess authors are looking for colorful descriptions. (For you Pulp
)
pawn race - A situation where both opponents are pushing apassed pawn in effort to be first to promote.
relative pin - A pin, where it is legal to move the pinned piece. See alsoabsolute pin. (absolute pin - A pin against the king is called absolute since the pinned piece cannot legally move (as moving it would expose the king tocheck).)
Romantic chess - Romantic chess was the style of chess prevalent in the 19th century. It is characterized by bold attacks and sacrifices. (apparently this does not involve kissing.
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S - Alternate notation for the knight piece. Used rather than theK, which is for king. From the GermanSpringer [English: "jumper"].
shot - Slang for an unexpected or sharp move that typically makes atactical threat or technical challenge for the opponent.
Spite check - 1) A harmless check given by a player who is about to becheckmated that serves no purpose other than to momentarily delay the defeat.
Stem game - A stem game is the chess game featuring the first use of a particular opening variation. Sometimes, the player or the venue of the stem game is then used to refer to that opening.
Tabia (or Tabiya) - A position for the pieces from which a shatranj game was started: piece movement in shatranj was slow, hence games were possibly started from standard position, named Tabiyas, obtained by standard move sequences from the initial position. 2)As extension: the final position of a well-known chessopening. The position (e.g. the isolani) can be reached via different move sequences, even arising from different openings, and is usually considered prototypical in terms of strategic ideas. 3) (from 2) The opening position from which two players familiar with each others' tastes begin play.
Trebuchet - A position of mutual zugzwang in which either player would lose if it is their turn to move.
WIM - An abbreviation for the Woman International Master title.
Zeitnot - [German] Having very little time on the clock to complete the remaining moves of a timed game. Synonymous with time pressure. (Why are there so many German terms in chess?)
Ziwschenschach - [German] A zwischenzug that is a check.