The Horse

Sort:
Solmyr1234

* Don't worry because of the long scroll bar - this lesson is very short - all you do is watch diagrams - almost nothing to read here.

---

I want to make a study about the horse - it's the most confusing piece, so I think that if we visualize it clearly enough, we can use it better; and avoid being attacked by it, better.

Let's see its forking options in a wall-clock (clock face) manner:

 

(The knight is the center of the clock, the king is the tip of the hour-hand - saying the hour is 1 or 13. the other black piece is the tip of the minute-hand - which is changing)

I've also added degrees - for the geometrical folks. (but I chose smaller degrees - 150 instead of 210. 90 instead of 270 - because smaller numbers are easier to remember)

 

General Diagram

 

Type 1 (13:10) [30°]

 

Type 2 (13:20 / 13:50) [90°]

 

Type 3 (13:25) [120°]

 

Type 4 (13:35) [180°]

 

Again, we all already know these forks, it's the visualization that counts - What do you remember more - you're friends' names or their faces? their faces, of course. we are very  "graphical beings" aren't we?

 

Type 5 (13:40) [150°]

 

Type 6 (13:55) [60°]

 

Solmyr1234

Okay, from what I see, the hard ones for my mind to remember, is the 90°and the 150°.

I will now add imaginary pieces, which will combine known shapes - making it easier for us to remember these patterns:

 

Type 2 with an imaginary piece added

let's call it the Bent-Square.

---

 

Type 5 with an imaginary piece added

Let's call it The Diamond. (or Diagonal-Diamond, or The Rhombus - which ever you're more related to)

---

Now, what you get in real games, are half Bent-Squares, and half Diagonal-Diamonds. let your imagination do the rest for you.

Solmyr1234

I guess diagrams 3, 4 are also not intuitive, let's add pieces to them:

 

Type 3 with an added piece
The Straight-Diamond (The Diamond)

 

---
Type 4 with 2 added pieces
The Crowbar / Slide

 

Solmyr1234
Stopping passed pawns
 
 
White is unable to push away the horsy from the queening square

---

But what if it's an a / h pawn?

 

Gotcha!

 

Solmyr1234

 

 

A Tamed Horse:
 
---
 
 
A horse trapped by a queen

---

A horse trapped by other pieces

---

A horse trapped by a horse

 

RichColorado

Good demonstration . . .

Here's the knight's Tour  the easy way . . .

Best to start on Blue D8 or Red F8, Green Or Black H8 . . .

Go around to the next color . . .

You might like to join the Knights tour group . . .

https://www.chess.com/club/the-knights-tour-group

                       

Solmyr1234

Hello Rich. Thank you!

so you're 83. I was born in 83', so now I'm 38.

BryanCFB

Good stuff!  A valuable lesson in knight geometry. 

Solmyr1234

Thx Bryan.

Solmyr1234
Horses in Practical Games
 

 

(I'm talking now about move 12: d5 Nb4)

The black horse can go to both c2 and d3 - so he's very strong.

White played the aggressive d5 - attacking my horse; but now, the idea of his own horse coming to e5 (- blocking the queen and rook) is horseradish - his horse isn't protected by a pawn.

 

(besides, attacking the horse with a pawn is fun, but before you do it, you need to see if the horse don't have an even better square than the one he's on right now - obviously in this game, the square b4 was far better for my horse than c6, so kicking my horse with d5 was a waste of a move by him)

---

 

* by playing Bc5, I lured him into playing d4, so I could give "check" and then 0-0 - in the Falkbeer Gambit or similar lines, he who 0-0 quicker is having the attack - the rook comes to the e file, then the queen... but that's off topic.

Avery150
Horse is knight
Avery150
It can fork many piece
Avery150
He use pin and fork
davigamas

double horse

Solmyr1234

Fork with horse = Force.

Pin + Fork = Pork.

Double fork = Dork.

Solmyr1234

IM Marc Esserman with his Smith Morra Gambit, doing wonders by sacrificing... the horse (!)

(the sac. must be accepted, or else - the horse may go wild - petrifying the entire kingdom)

That's what I saw in the 3 first games of this video, covered by CM Kingcrusher:

Kids, don't try this at home, unless you're highly tactical and well-prepared. Still, it's impressive to watch.

 

Look at minute 28:15 where the horse makes all the difference! (one horse killed to open the lines to the king, the other horse threatens mate - smart horse-play by IM Esserman), suddenly, the queens (and the black knights) aren't important, only the horse!

Solmyr1234

The power of a centralized knight:

 

Because of this knight, the opponent needs to be vigilant - on his toes / on his guard, all the time - this is hard to do - hence why he blundered. [in chess, you need to provoke your opponent to blunder - if no one is mistaken, then it's a zzzzZZz draw]

Solmyr1234
"Bishops are better than knights"
Right...

 

Background music: