I felt great about this game right up until the last couple moves...

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erowe1

See my annotations

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LunchLady
erowe1 wrote:

See my annotations.

he played good d got it turned over on offense.  It was as if HE trapped you.


LunchLady

good game

David_Spencer

What about 34... f5 defending g7?

Ludosoph

I agree with SirDavid, after 34... f5 I think you can win:

Bruiser419

Those are the worst, when after the game, you just sit there thinking "What just happened?"

cronomax411

At 32, ... Qa1+ forces a block, allowing a queen trade and putting you up a full piece. then the a pawn marches in for queening and it's all good as well.

Phelon

31 Ra2 and I think you are good.

corum

I agree with cronomax411, 32. ... Qa1+ 33. Qf1 Qxf1+ 34. Kxf1 a3 looks winning for black.

Even in the line you played, 34. ... f5 wins, whereas 34. ... g6 loses. It's as simple as that. Even when you are in a good position you need to play the right moves.

edgy_rhinx
erowe1 wrote:

See my annotations

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How extactly is 7. .. f6 developing pieces actively?

erowe1

Thanks for the help everyone. I was looking for something I should have done differently earlier on, but the major problem was simply that 34 was a fatal blunder, those of you who mentioned that were right, I should have still won the game with the other defense there. And, like the others said, checking on 32 and then trading queens would have been good. Actually, I don't know why I didn't do that, since it's the kind of situation where I would normally just love to make trades. I guess I got drawn in by what looked like a free pawn, which was a mistake not only because of the threat that I allowed by doing it, but also because those white pawns stuck on those dark squares were actually helping me, since his only piece was the dark squared bishop, and I had already freed up the a file pawn to march up and doing the same on c file was redundant.

As for my 7th move, I saw that as a necessary defense of my e pawn. Looking back I still think it was right. Do you disagree Edgy (or anyone)?

cronomax411

on move 7, K-c6 or B-d6 both develop pieces (which you hadn't yet done as of the 7th move and your opponent had 2 developed.) Also, p-f6 weakens your castle position, which as you discovered, made a difference in the endgame. :)

erowe1

Wow! That's a great point!

Looking back now, the later mistakes I made were obvious blunders that anybody could catch after the fact, but move 7 was clearly a bad move with long term consequences for the reasons you said, and I had no idea even in my own post-game analysis. That's actually probably the best strategic lesson I can draw from this game analysis, and one that will help me in the future.

Sutibu

I'm suprised white didn't play 21. Qxd5+

Scarblac

In general, after you won the a pawn, your knight on d3 and passed pawn on the a file should probably be enough to win the game. The ONLY hope for your opponent was a direct attack on your king, so all you had to do was prevent that.

Which is why I believe Qxc3 was wrong on general principles, except if that move was intended to help in the defence (by ...f5 or some such). You should have been thinking about removing White's last chances, the a pawn will mop up eventually anyway. Since you weren't thinking about that, the fact that ...f5 could still have saved you was more or less lucky.

Had you been thinking defence, 32...Qc1+ to trade queens would probably have suggested itself. 33.Qf1 Qxf1+ 34.Kxf1 a3 35.Rb1 a2 36.Ra1 Nc5! followed by Nb3, 0-1.

You lost because you were only thinking of your own plans.

1chessking

interesting

PhilipN

7...f6 wasn't necessary to defend your pawn on e4; you could've played 7...Nc6, which developes the Knight and defends the pawn at the same time.  Making moves that accomplish multiple objectives, such as development and pawn defense, is a common theme in openings.  As is, f6 prevents your King's knight from coming to f6 (sometimes this is justified, such as when you intend to develop your Knight to e7, but it is not a developing move).

pacekiosk09

Hey erowe, just took a look and I thought you played a good game. Just thought that on move 17 instead of Na5 in order to go to c4, Qa7 can be played. Now if a3 to hit the queen after Qxc5 Ba3 you simply play b4 and then grabbing the pawn on c5 with Queen. Also, on move 23 I think f5 should be played because when you did a4 to blockade his a pawn and making good placement on b3, he took on e4 making your pawns on c4 and e4 now not connected if you know what I mean. And on 35 g6 like the others said f5 saves the g7 point and stops mate from occuring. Anyhow I was still pleased with how you played. Blunders happen and we gotta live with that. everyone is gonna make mistakes and its just a lesson to be learned for next time.

EternalChess

Atleast your lost wasnt that big..

try playing a 7 hour game in real life and end up losing JUST because your poor last moves..

you will feel like poop and will never want to play chess.